Just donated 25 USD to TripleA.
The Captain
dizz,
there appears to be an issue where if you have allied fighters on an owned carrier, and you attack with that carrier, the fighters on it will correctly not participate in the battle (because they are allied cargo), but will sometimes incorrectly stop participating in all battles for the rest of the game (afaik)
solution for now: if you ever attack with a carrier that has allied air cargo, after all battles are done (or at the end of the turn) use edit mode to delete and replace the allied fighters.
this bug only affects allied air cargo that have previously been cargo during an attack. this in itself is pretty rare, which is probably why noone has encountered it yet besides you.
i made a note to fix it
Good to know - thanks, Dizz!
this in itself is pretty rare, which is probably why no one has encountered it yet besides you.
The above is a perfect description of my Allied strategy…. :-o :-D
Thanks, Veqryn, and yw Gamer! ;)
This is not really an ISSUE but it should be addressed:
On some screens at least, the ANZAC colors are virtually identical to the American ones. Perhaps we can switch ANZAC and Italian colors to differentiate better (you know, like how Battlemap has had the colors for these two nations since these two nations existed?) A little tired of seeing those American ships break off from the fleet after Italy’s turn and attack me. lol
Secondly, that battle calculator is absolute cr@p. Excuse my Italian mouth there, but seriously, I keep getting odds back that are off significantly from what I am seeing. I thought maybe it was just me or that maybe I missed a piece here or there that ended up attacking me, but I’ve confirmed that on the offense that calculator is off by a couple dozen percentage points in medium sized battles - compared to actual results and compared to calculators that have been proven over the past few years as accurate.
Also, a way to fix a combat move would be great. You know, when the game seems to think you said BOMB and you actually punched ATTACK for your planes? ATM I just nuke the entire file and start it over from that nation’s point of view, but that too leads to mistakes as you may misremember an attack or just straight up forget one in the frustration of redoing the round up to combat movement phase just because tripleA screwed up and sent your pilots on an SBR instead of supporting your ground troops.
So there’s my current wish list. As for now, I’m going back to real battle calculators, ones that I have seen evidence of being accurate in their results.
Thanks for posting your issues, Jenn,
I didn’t trust the calculator in Triple A for awhile, but I have found that it actually always gives reliable results that match my main calculator that I trust.
I have never heard anyone else complain about the Triple A calculator, so, I think it’s logical to ask you for an example battle or 3 that we can both run and compare results, and you can explain in detail what the problem is.
Thanks in advance.
As far as ANZ units (especially destroyers and cruisers - the subs look different than USA’s, I believe),
that really irritated me at first too, so I know exactly what you mean.
It’s no longer a problem for me. I think it’s because I developed the habit of mousing over the sea zones in the Pacific (when not sure of the composition) with the “territory” tab on. When you do this, you can look to the right side and see the insignia with each ship(s). It hasn’t bothered me for quite awhile now.
Yes, it would be ideal if Veq would change the ANZ color. But you learn to adapt, and the issue goes away.
Kind of like with my list. I learn how to deal with all these issues and they’re really not so bad. Now of course I wish Veqryn would just get them all fixed, but I don’t know what a big job that is, and I think he’s been real busy in RL……
I still want the colors switched back to battlemap colors. :P It just makes sense to make it as unconfusing as possible.
The tripleA calculator gave me 93% odds, frood and dskelly gave me 72% odds for a major battle. TripleA also speculated that 18 inf vs 7 inf would result in 4 or 5 inf remaining for the attacker - frood and dskelly giggled and said 14 remaining infantry (result was 16 for the record.) That’s two major strikes for me against tripleA’s calculator and that program has NEVER been on my love it list to start with. But whatever, this season, for me, is all about learning the game and different ways to do things, next year is the year I plan to be #1 in league. lol!
Like I said in the other thread, I ran that infantry battle in Triple A and got the correct predicted result.
I’ll just go back to Frood and use DSKelly to deal with naval combat situations that Frood cannot readily handle due to not supporting things like 2 hit carriers, etc.
It’s a win win for me. :P
You can easily replace the ANZAC unit pictures with others.
Heck, I just might get on that for myself now that I think of it. Easy change.
If I do get on with that, I guess I’ll share it. I don’t think I’d do more than just a simple color change.
In battlemap if you changed colors it only effected yourself. I assume you could take the sprites from Italy and make them ANZAC and the ANZAC and make them Italian, just not sure if that would screw up anything else in the game.
Sounds good - let us know please, tard
Yeah, you can easily copy and paste the pictures from the Italy & ANZAC folders and then switch them up. But since you both say you’ve had problems with distinguishing ANZAC units from USA, then I guess giving Italy ANZAC’s units might not be the best idea. But certainly the easiest to do.
Think I’ll do a “dark tan” as the rule book calls it for ANZAC.
Italian units are dark tan. In battlemap Italian units are teal and Australian are dark tan. Took a week to get all those tiles recolored and the map too - fine it took a few hours but it felt like a week okay!
If all I have to do is copy the Australian units into the Italian folder and vice versa fine. However, if this is done and published for the community we also need to alter their country territory colors.
(I don’t see the color issue being too much of an issue in the Atlantic. Far fewer ANZAC troops, imho.)
Typical Round 1 Battle Odds for Germany:
France:
Yugoslavia:
SZ 106:
SZ 110:
SZ 111:
A battle for India:
Now yes, I admit these are just TWO battles, but in the case of France, TripleA might convince you to over commit to the battle and thus be short handed elsewhere. Â In the case of India it makes you think you have darn near 100% odds when in reality you are closer to 75% odds, and if you go in light with ground forces, 75% odds are not that good! Â If you tell he calculators you want 1 ground unit to survive in India, FROOD and DSKELLY drop your odds to 50%, TripleA drops your odds to 91% which is a 41% spread! Â
Now, why did she not give us the units used? Â Because I want you to test it out for yourself. Â Imagine some complex battles and run them on different battle calculators. Â By complex I mean add in amphibious assaults, and/or add in aa guns, pair up some tactical bombers with tanks and fighters, send them in without pairing them. Â
Then again, maybe these two battles are just outliers and tripleA’s mathematics are sound? Â I don’t know. Â I just know what I’ve seen, personally. Â
I suspect there is something wrong with your Triple A calculator. I would like to run France myself on Triple A but you have not provided the attack force composition (I know, on purpose).
A normal attack on France is normally 99% (All available ground units)
You mentioned tacs, so I threw in the 1 from Poland.
7 INF, 4 MECH, 3 ART, 6 ARM, and 1 TAC vs. FRANCE = 99%
with the Germans losing an average of 7.3 units.
After seeing many G1’s, I can attest that 7-8 infantry lost is the average, in fact.
My Triple A calculator is (and always has) working perfectly. Something is wrong with yours, or you’re doing something wrong. I would suggest re-downloading Triple A, or contact Veqryn and tell him you’re having problems.
Ye gads man, I can only get tripleA to function on ONE computer (out of 7 I own) as it is, I don’t want to risk breaking it on the only good one by redownloading it! lol. Hell, I don’t even patch this computer for fear that something is going to screw up tripleA. hehe.
Yes, my calculators show all infantry (mech and non-mech) are lost in France itself. Maybe it’s my tripleA screwing up AA guns, I don’t know.
Veq needs to fix them ANZAC/Italy colors first. I can work without the inbedded calculator.
7 Computers:
1. On the calculator, You need to provide an actual attack and defense force for comparison.
Just saying that, “oh this one time i had calc results and then my actual battle and some other calculator didn’t match it”, really doesn’t give us anything to go on.
So far, in all instances provided, triplea calc has shown itself to give accurate results.
In addition, it is worth mentioning that if another calculator and triplea’s calc disagree, it could be the other calc that is wrong. So you should solve the battle mathematically too.
2. Are you using the “Battle Map Skin” for Global 1940?
I specifically made a map skin using the battlemap board, the battle map units, and the battlemap colors, for you and the other battlemap diehards to use with triplea.
It is included with the “bundled” download, and I’ve posted in multiple places how to download it (if you don’t already have it) and how to use it.
3. You can change all art and all colors and all files in the map’s folder or zip, without affecting any saves or games or anything. The only thing you shouldn’t touch is the “xml”.
On “rare occasion” when having multinational forces on defense, I have seen the battle calculator get a bit strange. Particularily in reference to transports.
In general, I just remove the transports, because it seems to have some effect.
This has been so inconsequential and inconsistent however, that I never bothered reporting it.
I also always remove transports from calcs.