It takes Germany 3 turns to get to Kar, 4 to get to Mos and vice versa for Russia.
And how long does it take for the Americans to get to Karelia? I count 2 turns for the Germans to get to Karelia, but more importantly only 1 turn to actually threaten Karelia, perphaps less if we are talking about tanks
Turn length has nothing to do with strength of country.
I disagree.
Japan and the US are strong precisely because they are isolated and their Capitals are never in threat of being taken. After Turn 2 Japan has minimum 34 IPC and one focus - get to Moscow! While the US will have 32 IPC and its 6 trannies and one focus - get Germany!
No they are the safest. The flip side of this isolation means it takes them longer to get in the fight than it does other powers. Any unit purchased by Germany has an immediate affect defensively, and perphaps offensively if they are tanks. Besides Japan with 34ipcs on turn 2 is no big deal.
It is very easy to mount an offensive with both Japan and the US. One focus, get infantry to your front.
Which takes time. German and Russian units are immediately effective.
You have a massive economic machine flowing.
US - turn 1 buy trns, inf. Turn 2 buy trans inf while setting up the train from US to Canada. Turn 3 buy trans and inf. Turn 4 buy inf. Turn 5 etc…
The train is set up and now every turn you have 10-12 inf going to Europe.
Again, you have the economic machine of the US flowing.
But this machine will still be very innefficient since as much as 60ipcs of troops will not be at your fronts.
I think you have your numbers backward for Germany and Japan. Say 42 IPC - 14 inf. Germany must divide the 14 between Afr, WE, EE Whereas Japan can throw 14 inf right at Russia.
But the Allies, especially Russia can bleed this advantage away by successful strafes and making Japan invest in land grab trades accross the board. If Japan loses 6inf a turn to trading then they are really only adding 8inf a turn which is not as significant as 14.
I think you have your numbers backward for Germany and Japan. Say 42 IPC - 14 inf. Germany must divide the 14 between Afr, WE, EE Whereas Japan can throw 14 inf right at Russia. Japan is stronger that way. Germany is the one that needs the 60.
Japan can get away with far less IPCs than Germany. Germany just has too many fronts to cover to be the game dominator. As does Russia, and the UK needs too much help to be considered a singular powerhouse.
The Uk I might agree with, but at the same time they really don’t have any territory they have to hold, as for Africa America is better suited for that anyway. Because of this the UK can make the biggest difference of them all. It is because Germany and Russia occupy the center of the board that makes them powerful. Germany doesn’t NEED 60ipcs, although I’m sure there are those that could find a way not to win with it. The problem I see is that most players play Germany incredibly defensively assuming this is the only way they can win. At the same time they play Japan very defensively too by merely stacking troops. This infantry stacking game is not one that is wise for the Axis to play as they should almost always lose it. The Axis must reduce the strategic positioning of the Allies. This doesn’t mean they need Africa, unless its for some easy cash, it means they must press Russia via Karelia and Novo if the Axis is to win. Africa may be a means unto an end, but not an end itself.