Whackamatt (Axis) vs. PGMatt (Allies +9)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 artilleries, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 54 Sea Zone to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Eastern United States to 26 Sea Zone
                2 bombers moved from United Kingdom to 109 Sea Zone

    Combat - Americans
                Battle in Tobruk
                Battle in Libya
                Battle in 109 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking Tobruk from Italians, taking Libya from Italians, taking 109 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  4/7 hits
                        1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 :  6/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 :  5/6 hits
                        1 submarine owned by the Americans , 3 fighters owned by the Americans , 1 transport owned by the Japanese , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win with 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 1 submarine

    Non Combat Move - Americans
                2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
                1 armour moved from Central United States to Western United States
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 aaGun and 3 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        10 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
        Central United States : 1 factory_major and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        United Kingdom : 3 bombers
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Libya : 1 flag, 1 artillery and 1 infantry
        96 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
        86 Sea Zone : 1 transport
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag, 1 destroyer
        Brazil : 1 flag, 4 infantry
        91 Sea Zone : 1 destroyer
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 27 / 27
        Japanese : 52 / 62
        Americans : 54 / 74
        Chinese : 6 / 4
        British : 28 / 27
        UK_Pacific : 9 / 0
        Italians : 22 / 27
        ANZAC : 13 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Szechwan : 3 infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 27 / 27
        Japanese : 52 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 28 / 27
        UK_Pacific : 9 / 0
        Italians : 22 / 27
        ANZAC : 13 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - British

    Non Combat Move - British
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                4 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 fighter placed in United Kingdom
                1 factory_minor placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour
        Belgian Congo : 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Tunisia : 1 armour
        Tobruk : 1 artillery and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Eire : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag
        83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 27 / 27
        Japanese : 52 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 29 / 30
        UK_Pacific : 9 / 0
        Italians : 21 / 27
        ANZAC : 13 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - British

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
                4 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                1 factory_minor placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour
        Belgian Congo : 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Morocco : 1 armour
        Tobruk : 1 artillery and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Eire : 1 flag, 1 mech_infantry
        97 Sea Zone : 1 flag
        83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 27 / 27
        Japanese : 52 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 29 / 35
        UK_Pacific : 9 / 0
        Italians : 21 / 27
        ANZAC : 13 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Southern Italy
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Iraq to Persia
                      Italians take Persia from Russians
                1 armour moved from Persia to Iraq

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Trans-Jordan to Iraq

    Place Units - Italians
                3 infantry placed in Ukraine
                3 infantry placed in Southern Italy
                3 infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,5
                Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs

  • '16

    zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91.  If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 23 Sea Zone to 30 Sea Zone
                1 fighter moved from 54 Sea Zone to 53 Sea Zone

    Combat - ANZAC
                Battle in 30 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 30 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 30 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from Philippines to 62 Sea Zone
                1 fighter moved from 53 Sea Zone to 62 Sea Zone
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 carrier, 1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 3 submarines

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 25 / 27
        Japanese : 52 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 29 / 35
        UK_Pacific : 9 / 0
        Italians : 23 / 24
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Combat - French
                French creates battle in territory 35 Sea Zone

    Non Combat Move - French
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    35 Sea Zone : 1 flag
        55 Sea Zone : 1 destroyer
        Gold Coast : 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 3 infantry
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 25 / 27
        Japanese : 52 / 62
        Americans : 54 / 74
        Chinese : 6 / 7
        British : 29 / 35
        UK_Pacific : 9 / 0
        Italians : 23 / 24
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
                2 armour moved from Romania to Western Ukraine
                2 bombers moved from Western Germany to Western Ukraine
                1 artillery and 7 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                4 artilleries and 5 infantry moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from France to Northern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 armour, 2 artilleries, 2 bombers and 7 infantry
                    Russians defend with 6 armour, 1 artillery and 3 mech_infantrys
                    Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 artillery and 7 infantry
                    Casualties for Russians: 6 armour, 1 artillery and 3 mech_infantrys
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Northern Italy
                1 armour moved from Romania to Ukraine
                2 bombers moved from Western Ukraine to Ukraine
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 destroyers moved from 113 Sea Zone to 114 Sea Zone
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                3 armour placed in Romania
                3 infantry placed in France
                1 artillery, 1 fighter and 1 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Rostov to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 7 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 :  5/14 hits
                        Germans roll dice for 1 artillery and 7 infantry in Bryansk, round 2 :  2/8 hits
                        2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Bryansk
                    8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Kansu to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

    Territory Summary for Russians :

    Kweichow : 1 infantry
        Amur : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
        Novosibirsk : 2 infantry
        Volgograd : 1 armour, 1 factory_minor and 4 mech_infantrys
        Caucasus : 1 infantry
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 20 / 20
        Japanese : 51 / 62
        Americans : 54 / 74
        Chinese : 7 / 7
        British : 29 / 35
        UK_Pacific : 9 / 0
        Italians : 23 / 24
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @PGMatt:

    zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91.  If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.

    I’ll need an answer on this one before I play the US/UK turn.

    As an aside, I would never have bet on an Axis recovery from losing a whole turn of German production so early.  Even if I lost the UK’s builds at the same time, that was a much smaller cost than losing the UK itself.  Well played.

  • '20 '18 '17 '15

    Seeing as their were no transports ready to pounce on Italy, It wouldn’t change my moves

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from Neutral_Allies
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Shan State to Malaya
                1 bomber moved from India to Malaya
                1 armour moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour moved from Central Mongolia to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Hopei to Suiyuyan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                2 tactical_bombers moved from 42 Sea Zone to Philippines
                2 destroyers moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Amur
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Korea to Amur
                2 fighters moved from Japan to Hawaiian Islands
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from French
                1 bomber moved from India to Malaya

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 2 destroyers
                    French defend with 1 destroyer
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 3 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                3 carriers moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Malaya to India
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Manchuria

    Place Units - Japanese
                1 infantry placed in Kiangsu
                1 infantry placed in Shantung
                2 fighters placed in Japan
                1 destroyer placed in 39 Sea Zone
                1 armour and 1 infantry placed in India
                2 destroyers placed in 19 Sea Zone
                1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                3 bombers moved from United Kingdom to 125 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 submarines moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone

  • '16

    Scramble for z97?

  • '20 '18 '17 '15

    nope

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 battleship, 2 bombers, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                3 bombers moved from United Kingdom to 125 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 submarines moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea Zone

    Combat - Americans
                Battle in Greece
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 2 :  0/5 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 30 Sea Zone
                        Americans roll dice for 1 fighter and 3 tactical_bombers in 30 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win, taking Greece from Italians with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in 125 Sea Zone
                    Americans attack with 3 bombers and 1 destroyer
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers moved from 125 Sea Zone to United Kingdom
                2 bombers moved from Eastern United States to United Kingdom
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 transport moved from 96 Sea Zone to 92 Sea Zone
                EDIT: 1 battleship, 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 carrier, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 bombers placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 4 mech_infantrys
                EDIT: Removing units owned by Americans from Central United States: 4 mech_infantrys
                EDIT: Turning off Edit Mode
                1 battleship, 3 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Queensland : 1 aaGun and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Midway : 1 airfield
        26 Sea Zone : 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 3 tactical_bombers and 4 transports
        10 Sea Zone : 1 battleship, 3 destroyers and 1 submarine
        55 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Alexandria : 1 artillery and 1 infantry
        United Kingdom : 5 bombers
        Morocco : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        97 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport
        92 Sea Zone : 1 destroyer and 1 transport
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 19 / 20
        Japanese : 69 / 84
        Americans : 54 / 69
        Chinese : 4 / 7
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 21 / 24
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 7 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        Japanese roll dice for 1 armour in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 7 :  0/1 hits
                        Japanese roll dice for 1 armour in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 8 :  0/1 hits
                        Japanese roll dice for 1 armour in Kweichow, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 19 / 20
        Japanese : 69 / 84
        Americans : 54 / 69
        Chinese : 4 / 11
        British : 29 / 35
        UK_Pacific : 0 / 0
        Italians : 21 / 24
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                4 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 infantry moved from Tobruk to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Greece
                2 fighters and 1 tactical_bomber moved from Egypt to Greece
                1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Tunisia : 1 armour
        Tobruk : 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Greece : 1 aaGun, 3 fighters, 3 infantry and 2 tactical_bombers
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        92 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 19 / 20
        Japanese : 69 / 84
        Americans : 54 / 69
        Chinese : 4 / 11
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 21 / 24
        ANZAC : 10 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Ukraine to Rostov
                2 infantry moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Iraq to Northwest Persia
                2 fighters moved from Southern Italy to Iraq
                1 armour moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Iraq

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Rostov
                    Italians attack with 3 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Northwest Persia to Iraq

    Place Units - Italians
                2 armour and 1 infantry placed in Iraq
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5,4,2,5,2,5,5,6,6,4,5,5,2,4,5,2
                Italians collect 11 PUs (13 lost to blockades); end with 11 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs

Suggested Topics

  • 21
  • 22
  • 19
  • 35
  • 24
  • 48
  • 239
  • 91
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.9k

Users

40.6k

Topics

1.8m

Posts