@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 cruiser and 2 destroyers moved from 71 Sea Zone to 83 Sea Zone
1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 27 PUs (1 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 4 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 47 / 58
Russians : 32 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 20 / 26
ANZAC : 18 / 28
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Iraq to Syria
Italians take Syria from French
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Western Ukraine
2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour, 1 infantry and 1 tactical_bomber placed in Iraq
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Malaya to Philippines
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 fighters
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
23 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter
62 Sea Zone : 1 carrier and 2 submarines
Production/PUs Summary :
Germans : 47 / 58
Russians : 30 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Turn Complete - French
Territory Summary for French :
35 Sea Zone : 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 47 / 58
Russians : 30 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
6 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Vyborg to Novgorod
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
2 bombers moved from Bessarabia to Western Germany
2 aaGuns, 2 armour, 3 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 aaGun and 7 infantry moved from Poland to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
2 artilleries and 2 infantry moved from France to Northern Italy
1 fighter moved from Germany to Western Germany
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Romania
2 artilleries and 1 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Rostov
1 artillery, 23 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
6 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Rostov
1 artillery, 23 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
6 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 armour, 1 artillery, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 2 armour, 3 artilleries and 11 infantry; Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry
AA fire in Western Ukraine : 0/3 hits
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/36 hits
Germans roll dice for 4 aaGuns, 4 armour, 4 artilleries and 12 infantry in Western Ukraine, round 2 : 12/20 hits
12 infantry owned by the Russians , 2 aaGuns owned by the Italians , 2 infantry owned by the Germans , 2 aaGuns owned by the Germans and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/24 hits
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Western Ukraine, round 3 : 3/17 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 4/21 hits
Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Western Ukraine, round 4 : 5/13 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 6/16 hits
Germans roll dice for 4 armour, 4 artilleries and 1 infantry in Western Ukraine, round 5 : 2/9 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Italians , 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 6 : 5/14 hits
Germans roll dice for 3 armour in Western Ukraine, round 6 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 aaGuns, 2 armour, 3 artilleries and 11 infantry
Casualties for Russians: 23 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Korea to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,4,4,6,3,5,1,1,1
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Production/PUs Summary :
Germans : 47 / 58
Russians : 30 / 27
Japanese : 34 / 69
Americans : 54 / 79
Chinese : 11 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Really not sure if I should have followed through with the West Ukraine battle after that lopsided first round or not. :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Jehol to Manchuria
1 armour moved from Shantung to Manchuria
1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Chahar
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 4 destroyers, 1 fighter and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Anhwe to Chahar
1 bomber moved from Anhwe to Hopei
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Java
Battle in Hawaiian Islands
Battle in Korea
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Hawaiian Islands from Americans, taking Korea from Russians, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sumatra from ANZAC, taking Chahar from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Hopei to India
1 bomber moved from Chahar to India
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 transport placed in 6 Sea Zone
2 infantry placed in Shantung
1 armour and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Yeah, you lost a several more infantry than you should have. My biggest problem is knowing when to retreat. “But I should have done better! Maybe next round will even things out!” lol. They rarely do.
back in the bad old days, maybe the edition after classic with the really dark colour set, my brother and I would base our entire battle plan on first round result :) Your 100% there, rarely do the dice turn back in your favor.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
2 bombers moved from United Kingdom to 109 Sea Zone
I took a sub hit on your BB, and have 4 more hits to distribute / give OOL.
Carrier Hit, 2 Subs, 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to 26 Sea Zone
2 bombers moved from United Kingdom to 109 Sea Zone
Combat - Americans
Battle in Tobruk
Battle in Libya
Battle in 109 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking Tobruk from Italians, taking Libya from Italians, taking 109 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Americans , 2 carriers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 6/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 5/6 hits
1 submarine owned by the Americans , 3 fighters owned by the Americans , 1 transport owned by the Japanese , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 1 submarine
Non Combat Move - Americans
2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 aaGun and 3 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Central United States : 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
United Kingdom : 3 bombers
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
86 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
109 Sea Zone : 1 flag, 1 destroyer
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 4
British : 28 / 27
UK_Pacific : 9 / 0
Italians : 22 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 28 / 27
UK_Pacific : 9 / 0
Italians : 22 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Non Combat Move - British
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
4 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Tunisia : 1 armour
Tobruk : 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag
83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 9 / 0
Italians : 21 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
4 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Morocco : 1 armour
Tobruk : 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag
83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 58
Russians : 27 / 27
Japanese : 52 / 62
Americans : 54 / 74
Chinese : 6 / 7
British : 29 / 35
UK_Pacific : 9 / 0
Italians : 21 / 27
ANZAC : 13 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Iraq
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 tactical_bomber moved from Trans-Jordan to Iraq
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern Italy
3 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,5
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
zipping around, I see I missed a NCM for the UK moving their fleet in the south Atlantic to Gibraltar z91. If you would allow that move, I don’t think it would change your Italy turn at all, I would appreciate it.