Nearly a catastrophic mistake there.
Whackamatt (Axis) vs. PGMatt (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 7 infantry
Production/PUs Summary :
Germans : 44 / 58
Russians : 34 / 39
Japanese : 33 / 43
Americans : 52 / 81
Chinese : 3 / 3
British : 26 / 25
UK_Pacific : 17 / 18
Italians : 21 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 fighters and 1 tactical_bomber moved from British Somaliland to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 fighters and 1 tactical_bomber moved from British Somaliland to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 4/11 hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/9 hits
2 infantry owned by the British , 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Egypt, round 3 : 7/8 hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits
1 armour owned by the British , 1 mech_infantry owned by the Italians , 2 artilleries owned by the Italians , 1 fighter owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - British
3 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
3 aaGuns and 14 infantry moved from Burma to IndiaPlace Units - British
2 mech_infantrys placed in Union of South Africa
2 transports placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armourTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 14 infantry and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 2 transports
94 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
97 Sea Zone : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 58
Russians : 34 / 39
Japanese : 33 / 43
Americans : 52 / 81
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 19 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Iraq
2 aaGuns moved from Romania to BessarabiaPlace Units - Italians
1 factory_minor placed in Iraq
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Italians collect 19 PUs (1 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
India : 1 aaGun and 1 infantry
Malaya : 3 fighters and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 destroyer and 1 transport
23 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 58
Russians : 33 / 39
Japanese : 33 / 43
Americans : 52 / 81
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 20 / 26
ANZAC : 18 / 28
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea ZoneNon Combat Move - French
3 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
94 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 44 / 58
Russians : 33 / 39
Japanese : 33 / 43
Americans : 52 / 81
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 20 / 26
ANZAC : 18 / 28
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
4 infantry moved from Poland to Baltic States
2 bombers moved from Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Karelia to Baltic States
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans win, taking Baltic States from Russians with 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 infantry moved from Romania to Bessarabia
3 armour moved from Poland to Bessarabia
2 aaGuns, 3 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
2 bombers moved from Baltic States to Bessarabia
4 infantry moved from Poland to Eastern Poland
1 aaGun and 7 infantry moved from Germany to Poland
2 aaGuns moved from Western Germany to Northern Italy
2 destroyers moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 factory_minor placed in Romania
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 artillery and 11 infantry moved from Ukraine to Bryansk
2 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Smolensk to Bryansk
4 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Kansu to SuiyuyanCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 13 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 13 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/17 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 2 infantry
Russians roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
Russians roll dice for 6 infantry in Suiyuyan, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Russians
2 aaGuns moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Russia
10 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Caucasus
1 armour and 4 mech_infantrys moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Ukraine to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
6 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 31 PUs (1 lost to blockades); end with 31 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun and 9 infantry
Suiyuyan : 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 3 aaGuns, 1 artillery, 23 infantry and 3 mech_infantrys
Russia : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 2 fighters and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 3 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 2 infantry and 4 mech_infantrysProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 31
Japanese : 32 / 43
Americans : 52 / 81
Chinese : 4 / 3
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 20 / 26
ANZAC : 18 / 28
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers, 7 fighters and 6 tactical_bombers moved from Yunnan to India
3 artilleries moved from Yunnan to Szechwan
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
1 artillery and 2 infantry moved from Kiangsi to KwangtungCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 4 destroyers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 3 carriers, 4 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in India
Japanese attack with 1 artillery, 2 bombers, 11 fighters, 3 infantry and 8 tactical_bombers
ANZAC defend with 1 aaGun and 1 infantry; British defend with 3 aaGuns, 1 airfield, 3 armour, 1 harbour, 14 infantry and 4 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 22PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -65
Casualties for Japanese: 10 fighters, 3 infantry and 5 tactical_bombers
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for British: 3 aaGuns, 3 armour, 14 infantry and 4 mech_infantrys
Battle in Korea
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 9 infantry
Russians win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Anhwe
2 infantry moved from Shantung to Jehol
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 42 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 20:55:10
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
3 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters, 1 submarine, 2 tactical_bombers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Americans undo move 3.
1 bomber placed in Eastern United States
2 infantry placed in Western United States
Americans undo move 2.
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Queensland : 1 aaGun and 3 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 transports
Central United States : 1 armour, 1 factory_major and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
United Kingdom : 3 bombers
Morocco : 2 artilleries and 2 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 4 infantry
91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 31
Japanese : 42 / 69
Americans : 54 / 79
Chinese : 3 / 3
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 20 / 26
ANZAC : 18 / 28
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 7 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 7 infantry in Szechwan, round 2 : 1/7 hits
Japanese roll dice for 3 artilleries and 1 infantry in Szechwan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits
Japanese roll dice for 3 artilleries in Szechwan, round 3 : 2/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Szechwan : 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 28
UK_Pacific : 10 / 0
Italians : 20 / 26
ANZAC : 18 / 28
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 cruiser and 2 destroyers moved from 71 Sea Zone to 83 Sea Zone
1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 4 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
83 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 20 / 26
ANZAC : 18 / 28
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Iraq to Syria
Italians take Syria from FrenchCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bessarabia to Western Ukraine
2 armour, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 infantry and 1 tactical_bomber placed in Iraq
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Malaya to Philippines
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 3 fighters
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 transport
23 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter
62 Sea Zone : 1 carrier and 2 submarinesProduction/PUs Summary :
Germans : 47 / 58
Russians : 30 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 94 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
35 Sea Zone : 1 destroyer
Gold Coast : 1 infantry
United Kingdom : 2 infantry
Tunisia : 3 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 58
Russians : 30 / 31
Japanese : 41 / 69
Americans : 54 / 79
Chinese : 4 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
6 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
2 infantry moved from Vyborg to Novgorod
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Rostov
Germans take Rostov from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
2 bombers moved from Bessarabia to Western Germany
2 aaGuns, 2 armour, 3 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 aaGun and 7 infantry moved from Poland to Eastern Poland
2 artilleries moved from Baltic States to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
2 artilleries and 2 infantry moved from France to Northern Italy
1 fighter moved from Germany to Western Germany
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 destroyers moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Romania
2 artilleries and 1 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Rostov
1 artillery, 23 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
6 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
3 infantry moved from Caucasus to Rostov
1 artillery, 23 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
6 armour, 2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 armour, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Kansu, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/7 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 armour, 1 artillery, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 2 armour, 3 artilleries and 11 infantry; Italians defend with 2 aaGuns, 2 armour, 1 artillery and 1 infantry
AA fire in Western Ukraine : 0/3 hits
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 7/36 hits
Germans roll dice for 4 aaGuns, 4 armour, 4 artilleries and 12 infantry in Western Ukraine, round 2 : 12/20 hits
12 infantry owned by the Russians , 2 aaGuns owned by the Italians , 2 infantry owned by the Germans , 2 aaGuns owned by the Germans and 1 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 4/24 hits
Germans roll dice for 4 armour, 4 artilleries and 9 infantry in Western Ukraine, round 3 : 3/17 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 4 : 4/21 hits
Germans roll dice for 4 armour, 4 artilleries and 5 infantry in Western Ukraine, round 4 : 5/13 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 5 : 6/16 hits
Germans roll dice for 4 armour, 4 artilleries and 1 infantry in Western Ukraine, round 5 : 2/9 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Italians , 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 6 : 5/14 hits
Germans roll dice for 3 armour in Western Ukraine, round 6 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 aaGuns, 2 armour, 3 artilleries and 11 infantry
Casualties for Russians: 23 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Korea to AmurPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,4,4,6,3,5,1,1,1
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs totalProduction/PUs Summary :
Germans : 47 / 58
Russians : 30 / 27
Japanese : 34 / 69
Americans : 54 / 79
Chinese : 11 / 4
British : 28 / 27
UK_Pacific : 10 / 0
Italians : 23 / 27
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Really not sure if I should have followed through with the West Ukraine battle after that lopsided first round or not. :?





