@barnee said in Submarine Movement and Customized Map:
@gen-manstein
someone should roof a game store with sheets of AnA lol
I probably have enough maps to do my ceiling in the fort.
@Imperious:
Some of what you stated is being done in phase two and three. AS an optional rule under p3 we will come up with a system allowing for national unit values, however i don’t believe this will be possible under a d6 system. Allowing only 6 possible “chits” of value is not gonna cut it. A d12 system will be offered.
In the games terms Larry Harris views the turns as segments of 4-6 month time frame… not one month so the contention is really to go with one of the two time schedules i had posted in another thread namely 4 or 6 month turns.
Under phase two neutrals will have value and armies and we will present some diplomacy rules to “sway” neutrals into allied or axis camps. The possibility of minor axis nations will be addressed.
WE feel ( our team) does not support changes on the map… we don’t want to lose the audience… except we will add Italy as a 6th nation and recolor existing territories that apply. WE considered changing islands ( adding more) but it again will make it something different from the presented aesthetic of the game.
We intend on adding new units under optional rules in p2.
Id like to see what ideas you came up with on the unit values…
I could scan my rule sets, if I could find them…It was all D6 based and wasn’t all that hard to work with.
Man we got all kinds of people joining in here! Its like a feeding frenzy!!! jennifer please post it when you get that ruleset.
Actually the neutrals are useful now in AARHE as you can attack them.
So in many situations you could make an easier amphibious landing if area is particularly fortifieid.
Man we got all kinds of people joining in here!
Yes Imperious Leader considers you to be a contributor to the AARHE project. :-)
all islands should be worth something to encourage U.S. pacific activity
russia should have 0 IPC value territories in siberia to discourage jap tanks in the tundra
there should be a burma territory between india and frindo to allow a viable indian uk complex
middle east should be more valuable (oil resources) to encourage activity on this front
adopt the pacific/europe sub policy (no air only attacks) to encourage u-boats
victory city conditions should require HOLDING them for an entire round not just a “quickie” capture
atlantic islands?
cruisers (3/3) and destroyers (2/2)?
more possibilities pending
Subs ionly against air only SHOULD have the opportunity to retreat and/or hide.
AF should ahve to roll a “to hit” to even DETECT the sub they are flying over, then the sub would have a defensive roll to submerge and excape before the FIG ever fired. If the FIG sees the SUB, and teh sub fails their evasion, then combat as normal (FIG rolls to hit, then sub submerges)
Rule would only apply to SUBs w/o any other ships present in the same sea zone.
about Pacific war,
an income adjustment is a bit of a hack really
the reason why we don’t have Pacific war is due to underlying problems like combat rules
only Solomon Islands should be given 1 IPC
Solomon Islands 28,450km^2
Okinawa 2,271.30 km^2
Malta 316km^2
Gibraltar 6.5km^2
Wake Island 6.5km^2
Midway ~5km^2
Caroline Island 3.76km^2
Caroline Islands are a chain of islands
Also the value of the land as a strategic base presents its economic value because if they fell it would entail loss of vital areas to bring resources to that nation. Thats not possible to account for in another manner so its done this way by adding some token value so it will be fought over and in a small way players will ‘see’ some imporatance with these locations.
yeah that figure was probably only for the main island in Caroline Islands
don’t worry I was just replying to critmonster post
from previous discussion you already know how I feel and I already know how to feel
I am fine with the phase 3 map (Caroline and Solomons get 1 IPC each) compromise rather than giving Wake and Midway income too
great
tek, thanks for replying, but i’m not sure what the point of posting land mass was. then i read leader’s post and it stated my point nicely, thanks :-)
switch, i think giving subs a “shot” when air only hits to submerge before attack would be reasonable.
The only problem I really have is how out of shape the map is. I’d like To have a realistic looking game board (probably requiring a larger board) instead of this big ugly hunk of land trying to represent europe. I saw a picture on boardgamegeek under revised that showed some guys map with a realistic looking world (only the eastern front was shown), I really liked it.
Yeah I recall seeing some photos somewhere on the internet.
Someone traced a real map.
Painted it on a huge piece of wood. A0 or A-1. :mrgreen: