Some of what you stated is being done in phase two and three. AS an optional rule under p3 we will come up with a system allowing for national unit values, however i don’t believe this will be possible under a d6 system. Allowing only 6 possible “chits” of value is not gonna cut it. A d12 system will be offered.
In the games terms Larry Harris views the turns as segments of 4-6 month time frame… not one month so the contention is really to go with one of the two time schedules i had posted in another thread namely 4 or 6 month turns.
Under phase two neutrals will have value and armies and we will present some diplomacy rules to “sway” neutrals into allied or axis camps. The possibility of minor axis nations will be addressed.
WE feel ( our team) does not support changes on the map… we don’t want to lose the audience… except we will add Italy as a 6th nation and recolor existing territories that apply. WE considered changing islands ( adding more) but it again will make it something different from the presented aesthetic of the game.
We intend on adding new units under optional rules in p2.
Id like to see what ideas you came up with on the unit values…