No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Yes, intercept in India.
Ouch, dice abuse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Yunnan to Malaya
2 bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 artilleries moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits
Defenders Fire, : 1/1 hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 7/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Manchuria to Korea
1 artillery, 1 battleship, 1 carrier, 4 destroyers, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 5 infantry
Yunnan : 1 flag, 2 artilleries and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 2 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 transports
36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 5 tactical_bombers and 4 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 2 / 7
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 14 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Ouch, dice abuse.
Brain abuse is worse. I can’t for the life of me remember what my plan was for Japan. I’m sure what I did wasn’t the plan…I just dont remember what it was!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans roll 4,2 and gets 0 hits
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Philippines
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 3 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 submarine and 1 transport
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 61 / 68
Americans : 53 / 78
Chinese : 2 / 7
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 13 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 5 infantry
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 13 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - British
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Long Range Aircraft
Activate Technology - British
British activating Long Range Aircraft
British giving technology to UK_Pacific: Long Range Aircraft
Purchase Units - British
British buy 2 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Non Combat Move - British
1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 bombers placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,5,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 cruiser and 1 destroyer
91 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.095
Median : 2.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21
Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3 and gets 0 hits
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Italians
1 bomber moved from Southern Italy to 114 Sea Zone
Combat - Italians
Battle in 114 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 cruiser
Italians roll dice for 1 bomber in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
4 mech_infantrys moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Bulgaria to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 1 artillery, 2 infantry and 7 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - ANZAC
ANZAC roll 2 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
South Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in 112 Sea Zone
French attack with 1 destroyer
Germans defend with 1 destroyer, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
French roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French lost in 112 Sea Zone
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 44 / 49
Russians : 38 / 41
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
French Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 artilleries and 5 infantry moved from Romania to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
4 bombers moved from Western Germany to Karelia
2 armour and 2 infantry moved from Baltic States to Novgorod
3 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
2 artilleries and 5 infantry moved from Romania to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
4 bombers moved from Western Germany to Karelia
2 armour and 2 infantry moved from Baltic States to Novgorod
3 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 14 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 artilleries, 14 infantry and 4 mech_infantrys in Belarus, round 2 : 5/21 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 4 bombers and 1 infantry
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 4 bombers and 1 infantry in Karelia, round 2 : 4/6 hits
Russians roll dice for 5 infantry in Karelia, round 2 : 2/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Germans roll dice for 4 bombers in Karelia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 5 infantry
Battle in Novgorod
Germans attack with 2 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 5 infantry
Russians defend with 2 artilleries and 5 infantry
Germans roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 : 0/7 hits
Russians roll dice for 2 artilleries and 5 infantry in Bessarabia, round 2 : 2/7 hits
2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 2 artilleries and 5 infantry in Bessarabia, round 3 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 artilleries and 1 infantry in Bessarabia, round 4 : 0/3 hits
Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 4 : 1/5 hits
1 infantry owned by the Germans lost in Bessarabia
2 artilleries owned by the Germans retreated to Romania
Russians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to Northern Italy
6 armour and 7 mech_infantrys moved from Slovakia Hungary to Belarus
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Baltic States to Belarus
1 bomber moved from 125 Sea Zone to Southern Italy
4 bombers moved from Karelia to Western Germany
Place Units - Germans
1 armour, 1 bomber, 2 infantry and 4 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Germans collect 5 PUs from War Bonds; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 5 bombers, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
Romania : 1 aaGun and 2 artilleries
Germany : 1 factory_major
Northern Italy : 1 artillery and 3 infantry
Southern Italy : 1 bomber
Belarus : 1 flag, 2 aaGuns, 6 armour, 3 artilleries, 13 infantry and 11 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 41
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Research Technology - Russians
Russians spend 5 on tech rolls
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 mech_infantry moved from Iraq to Egypt
3 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 bomber and 1 fighter moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1 and gets 0 hits
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Novgorod does 5 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
1 mech_infantry moved from Iraq to Egypt
3 armour moved from Iraq to Caucasus
2 artilleries and 3 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 bomber and 1 fighter moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys
AA fire in Eastern Poland : 1/3 hits
1 fighter owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/11 hits
Germans roll dice for 1 aaGun, 1 armour, 4 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 4/9 hits
4 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/7 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Eastern Poland, round 3 : 1/5 hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 2/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 4 : 3/3 hits
1 armour owned by the Russians , 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
retreated to Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun, 4 infantry and 4 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
3 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 6 infantry moved from Timguska to Kansu
6 infantry moved from Timguska to Novosibirsk
4 aaGuns moved from Bryansk to Russia
4 artilleries moved from Bryansk to Russia
15 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Russia
Place Units - Russians
3 mech_infantrys placed in Volgograd
2 infantry placed in Ukraine
3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Territory Summary for Russians :
Kansu : 2 aaGuns and 6 infantry
Egypt : 1 mech_infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 9 artilleries, 1 bomber, 1 factory_major, 25 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 3 infantry and 1 tactical_bomber
Novosibirsk : 6 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Caucasus : 3 armour and 1 infantry
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 60 / 68
Americans : 53 / 78
Chinese : 3 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.533
Median : 4.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 45
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.300
Median : 2.500
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese roll 4,4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour, 4 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 2 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 5 tactical_bombers moved from 36 Sea Zone to Philippines
2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 6 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 1 cruiser, 8 destroyers and 6 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 : 4/13 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
4 fighters and 5 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
Place Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
2 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 artilleries and 4 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
French Indo China : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 5 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 8 destroyers, 5 fighters, 5 tactical_bombers and 6 transports
39 Sea Zone : 2 submarines
6 Sea Zone : 5 destroyers
Production/PUs Summary :
Germans : 48 / 64
Russians : 34 / 37
Japanese : 64 / 69
Americans : 51 / 78
Chinese : 1 / 4
British : 32 / 37
UK_Pacific : 5 / 2
Italians : 13 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0