@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
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Yes, scramble all three fighters from London to 110
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Yes, scramble all three fighters from London to 110
I should have asked for OOL, sorry :(
I got 7 hits first round, I could guess max D, but could also make a case for wanting to try to save the flattop.
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Maximum defense is fine but thanks for asking.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans buy 1 bomber, 3 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
3 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from FrenchCombat - Germans
French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
French defend with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 fighters and 2 infantry; British defend with 1 carrier, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 transport
Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/11 hits
French roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 transports in 110 Sea Zone, round 2 : 6/9 hits
1 cruiser owned by the French , 3 tactical_bombers owned by the Germans , 2 fighters owned by the French , 1 destroyer owned by the French , 1 carrier owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/5 hits
French roll dice for 3 fighters and 2 transports in 110 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers in 110 Sea Zone, round 4 : 3/3 hits
French roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 4 : 0/1 hits
2 infantry owned by the French , 1 armour owned by the French , 1 transport owned by the British , 1 artillery owned by the French , 1 transport owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 4 fighters and 4 tactical_bombers
Casualties for French: 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 fighters and 2 infantry
Casualties for British: 1 carrier, 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 transportNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
3 armour and 1 mech_infantry moved from Southern France to Yugoslavia
5 armour moved from France to Germany
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 bomber and 3 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 aaGun, 2 artilleries and 2 infantry
Poland : 2 aaGuns, 3 artilleries and 16 infantry
Germany : 5 armour, 1 factory_major, 5 infantry and 10 mech_infantrys
Norway : 2 infantry
112 Sea Zone : 1 submarine and 1 transport
109 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 3 armour and 1 mech_infantry
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 14 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians roll 6,1 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Rockets AdvanceActivate Technology - Russians
Russians activating Rockets AdvancePurchase Units - Russians
Russians buy 1 armour, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Russia to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Novgorod to Russia
1 infantry moved from Archangel to Novgorod
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Novgorod to BelarusPlace Units - Russians
1 bomber placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 2 artilleries and 12 infantry
Bryansk : 4 aaGuns, 2 artilleries and 7 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 infantry
Ukraine : 1 artillery, 1 factory_minor and 6 infantry
Western Ukraine : 1 artillery and 10 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Caucasus : 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 48 / 51
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 30
UK_Pacific : 14 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kweichow
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
2 bombers and 2 fighters moved from French Indo China to Szechwan
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kweichow
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
2 bombers and 2 fighters moved from French Indo China to Szechwan
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kweichow
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery and 4 infantry moved from French Indo China to Yunnan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
2 bombers and 2 fighters moved from French Indo China to Szechwan
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Szechwan, round 2 : 5/6 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits
1 fighter owned by the Chinese , 3 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 5/14 hits
Chinese roll dice for 7 infantry in Kweichow, round 2 : 4/7 hits
4 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 3 : 6/10 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 5 infantry
Casualties for Chinese: 7 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
3 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 battleship, 2 destroyers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 aaGun moved from Manchuria to Korea
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag, 3 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 2 artilleries and 4 infantry
Suiyuyan : 1 flag, 6 infantry
Kweichow : 1 flag, 2 artilleries and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 2 infantry and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 2 infantry
41 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
39 Sea Zone : 2 submarines
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers and 3 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 14
British : 30 / 30
UK_Pacific : 9 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans roll 4,1 and gets 0 hitsPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 1 fighter and 3 transports placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 1 artillery, 1 fighter and 1 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 14
British : 30 / 30
UK_Pacific : 9 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Tsinghai : 4 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 30 / 30
UK_Pacific : 9 / 10
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - British
British roll 3 and gets 0 hitsPurchase Units - British
British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 armour and 1 mech_infantry moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from ItaliansCombat - British
Battle in British Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 1/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from British Somaliland to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Malta to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,1,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Malaya : 1 harbour and 3 infantry
West India : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
British Somaliland : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 fighter, 1 harbour and 2 tactical_bombers
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag, 1 infantry
76 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 2 destroyers
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 14 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.639
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 36Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.091
Median : 5.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
4 infantry moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 4 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4 and gets 0 hitsPurchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
4 infantry moved from Romania to BessarabiaCombat - Italians
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Greece: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 3 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 4 infantry and 4 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 4 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 5 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 artillery and 1 infantry
33 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 bombers moved from Western Germany to Libya
1 submarine moved from 112 Sea Zone to 125 Sea Zone
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 armour and 4 mech_infantrys moved from Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
4 bombers moved from Western Germany to Libya
1 submarine moved from 112 Sea Zone to 125 Sea Zone
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 armour and 4 mech_infantrys moved from Germany to Baltic StatesCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Libya
Germans attack with 4 bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 bombers in Libya, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Libya
Germans win with 4 bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
4 bombers moved from Libya to Western Germany
3 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Germany to Poland
2 aaGuns moved from Poland to Baltic States
3 armour and 6 mech_infantrys moved from Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Germans collect 2 PUs from War Bonds; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 aaGun, 6 armour and 7 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 5 bombers, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 aaGun, 2 artilleries and 5 infantry
Poland : 5 infantry
Germany : 1 armour, 1 factory_major and 4 mech_infantrys
Norway : 2 infantry
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag, 2 aaGuns, 2 armour, 3 artilleries, 16 infantry and 4 mech_infantrys
112 Sea Zone : 1 destroyer, 1 submarine and 1 transport
125 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 49
Russians : 34 / 37
Japanese : 56 / 61
Americans : 50 / 70
Chinese : 5 / 7
British : 32 / 36
UK_Pacific : 9 / 6
Italians : 15 / 20
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





