Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
I made an edit to reduce the damage to the UK’s harbor. My intent was to fire all 3 rockets at the factory, but because I capped out on 2, AAA still forced me to fire the rocket somewhere.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Egypt to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 4 PUs; 0 techTokens;
Russians buy 1 artillery; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Tambov
1 artillery, 14 infantry and 3 mech_infantrys moved from Russia to Tambov
1 bomber moved from Egypt to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 6 infantry
Russians roll dice for 1 armour, 1 artillery, 1 bomber, 14 infantry and 3 mech_infantrys in Tambov, round 2 : 5/20 hits
Germans roll dice for 1 artillery and 6 infantry in Tambov, round 2 : 1/7 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Tambov
13 infantry owned by the Russians , 1 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Tambov to Russia
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 2 PUs from War Bonds; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 79 / 110
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 12 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.490
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49
Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Americans
Japanese take 80 Sea Zone from British
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
Japanese take 72 Sea Zone from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 4 cruisers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 39 Sea Zone to 80 Sea Zone
Japanese take 39 Sea Zone from Americans
Japanese take 80 Sea Zone from British
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 battleships and 2 carriers moved from 63 Sea Zone to 62 Sea Zone
4 fighters moved from 63 Sea Zone to New South Wales
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
Japanese take 72 Sea Zone from British
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 4 fighters and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 0/3 hits
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in New South Wales, round 2 : 5/8 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Queensland
Non Combat Move - Japanese
4 fighters moved from New South Wales to 62 Sea Zone
4 carriers, 9 destroyers and 8 fighters moved from 63 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from Malaya to Burma
3 armour moved from Yunnan to Malaya
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
2 armour, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Caucasus to Southern Italy
Place Units - Japanese
3 armour placed in West India
2 armour and 1 mech_infantry placed in India
1 transport placed in 36 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
Japanese undo move 5.
1 infantry placed in Malaya
1 infantry placed in French Indo China
4 cruisers placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 87 PUs; end with 97 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 mech_infantrys
India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 transports
41 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 4 carriers, 15 destroyers, 8 fighters and 1 transport
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
6 Sea Zone : 4 cruisers
63 Sea Zone : 1 flag
56 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 2 submarines and 1 transport
62 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
West India : 1 flag, 3 armour and 1 factory_minor
Southern Italy : 1 fighter
Urals : 1 flag
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Samara : 2 infantry
80 Sea Zone : 1 flag, 4 submarines
Eastern Persia : 1 flag, 1 aaGun, 5 armour, 2 infantry and 10 mech_infantrys
72 Sea Zone : 1 flag, 1 submarine
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 73
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
4 submarines moved from 26 Sea Zone to 63 Sea Zone
Americans take 63 Sea Zone from Japanese
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4,2,3 and gets 0 hits
Purchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 72 PUs; 4 techTokens;
Americans buy 3 destroyers, 9 submarines and 1 transport; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
14 fighters and 4 tactical_bombers moved from Hawaiian Islands to 62 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 51 Sea Zone
4 submarines moved from 26 Sea Zone to 63 Sea Zone
Americans take 63 Sea Zone from Japanese
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 fighter; Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Americans attack with 14 fighters and 4 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 14 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 : 11/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 5/9 hits
5 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese and 4 fighters owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 9 fighters and 4 tactical_bombers in 62 Sea Zone, round 3 : 9/13 hits
Japanese roll dice for 2 battleships and 2 transports in 62 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans , 2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 62 Sea Zone
Americans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 2 transports
Casualties for Americans: 7 fighters
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win, taking Wake Island from Japanese with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 3 submarines in 54 Sea Zone, round 4 : 2/3 hits
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 submarines and 1 transport
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
7 fighters and 4 tactical_bombers moved from 62 Sea Zone to Victoria
1 armour and 1 infantry moved from 51 Sea Zone to Samoa
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers, 7 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Samoa : 1 armour and 1 infantry
Victoria : 7 fighters and 4 tactical_bombers
Wake Island : 1 airfield, 1 armour and 1 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 1 harbour and 1 infantry
51 Sea Zone : 1 transport
31 Sea Zone : 1 transport
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 7 submarines and 1 transport
17 Sea Zone : 1 flag
8 Sea Zone : 2 submarines
63 Sea Zone : 1 flag, 4 submarines
54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Sicily : 1 flag, 1 infantry
93 Sea Zone : 3 submarines
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.435
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 87 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.435
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 69
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
    Research Technology - Americans
      Americans spend 0 on tech rolls
        Americans roll 5,4,2,3 and gets 0 hits
Not alot of luck on tech for you the last couple turns.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - British
British spend 5 on tech rolls
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs; 1 techTokens;
British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from Union of South Africa to 72 Sea Zone
2 bombers and 2 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Iraq to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hits
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 27 PUs; 1 techTokens;
British buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 bomber moved from Union of South Africa to 72 Sea Zone
2 bombers and 2 fighters moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Iraq to Persia
Combat - British
Battle in 80 Sea Zone
British attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 4 submarines
Japanese roll dice for 4 submarines in 80 Sea Zone, round 2 : 1/4 hits
British roll dice for 2 bombers, 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 4/7 hits
4 submarines owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 4 submarines
Casualties for British: 1 destroyer
Battle in Persia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 72 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 72 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Non Combat Move - British
1 bomber moved from 72 Sea Zone to French Madagascar
2 fighters moved from 80 Sea Zone to Iraq
2 bombers moved from 80 Sea Zone to French Madagascar
4 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 artillery and 3 infantry placed in Egypt
2 destroyers placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 4 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
French Madagascar : 3 bombers
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 6 armour, 2 fighters and 5 mech_infantrys
72 Sea Zone : 1 flag, 1 destroyer
71 Sea Zone : 2 destroyers
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 85 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 27
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 20 times
6 was rolled 11 times
Average roll : 3.552
Median : 4.000
Variance : 0.733
Standard Deviation : 0.856
Total rolls : 87
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.333
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 21
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.213
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 1 and gets 0 hits
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
4 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Northwest Persia, round 2 : 5/15 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Caucasus
2 artilleries and 4 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,1,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Italians collect 5 PUs from War Bonds; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Baltic States : 1 flag
Rostov : 2 artilleries and 4 infantry
Nenetsia : 1 flag
Bessarabia : 1 flag, 3 infantry
Ukraine : 1 flag, 1 factory_minor, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 artillery and 2 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 85 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 fighters moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
1 artillery and 1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to New South Wales
1 armour moved from South Australia to New South Wales
2 fighters moved from South Australia to New South Wales
1 fighter moved from South Australia to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Queensland, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 2 artilleries and 1 fighter in Queensland, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Queensland, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in New South Wales
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in New South Wales, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to South Australia
2 fighters moved from New South Wales to South Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
ANZAC collect 8 PUs; end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 3 fighters and 5 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.735
Median : 3.500
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
ANZAC Combat
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 airfield
Production/PUs Summary :
Germans : 55 / 75
Russians : 6 / 14
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.735
Median : 3.500
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
ANZAC Combat
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.688
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
3 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 10 infantry moved from Vologda to Russia
8 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from France to Russia
3 fighters moved from Yugoslavia to Russia
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Not sure where you want to lose your AA and bomber in Moscow.
Just go max defense,
AA guns
bombers
inf, art
tanks, tac air
fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 2 destroyers, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Morocco does 3 damage to airfield owned by French
Rockets in France roll: 3
Rocket attack in Scotland does 1 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in Egypt does 5 damage to factory_minor owned by British
Rockets in Yugoslavia roll: 5
Rocket attack in Egypt does 4 damage to harbour owned by British
Rockets in Romania roll: 4
Rocket attack in United Kingdom does 2 damage to harbour owned by British
Rockets in Germany roll: 2
3 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 10 infantry moved from Vologda to Russia
8 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from France to Russia
3 fighters moved from Yugoslavia to Russia
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 13 infantry and 3 mech_infantrys
AA fire in Russia : 0/4 hits
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 28 infantry in Russia, round 2 : 9/38 hits
Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys in Russia, round 2 : 6/20 hits
1 bomber owned by the Russians , 4 infantry owned by the Russians , 6 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 22 infantry in Russia, round 3 : 8/32 hits
Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys in Russia, round 3 : 6/15 hits
8 infantry owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 16 infantry in Russia, round 4 : 6/26 hits
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Russia, round 4 : 2/7 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans , 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Russians lost in Russia
Germans roll dice for 1 armour, 5 artilleries, 1 bomber, 3 fighters and 14 infantry in Russia, round 5 : 7/24 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 5 artilleries, 1 bomber, 3 fighters and 13 infantry remaining. Battle score for attacker is 52
Casualties for Germans: 15 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 1 bomber, 13 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 bomber and 1 fighter moved from Russia to Smolensk
1 aaGun moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
2 artilleries, 10 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Volgograd to Caucasus
3 artilleries and 5 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Bessarabia to Ukraine
8 infantry moved from Romania to Bulgaria
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
4 armour placed in Volgograd
4 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 59 PUs; end with 73 PUs total
Germans collect 2 PUs from War Bonds; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 11 infantry
Romania : 1 airfield
Germany : 1 airfield and 1 factory_minor
Norway : 4 artilleries, 1 factory_minor and 9 infantry
Northern Italy : 6 infantry
Southern Italy : 1 fighter and 5 infantry
Belarus : 1 flag
Karelia : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 5 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 infantry
Russia : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor and 13 infantry
Tambov : 1 flag
Ukraine : 3 artilleries and 3 infantry
Western Ukraine : 11 infantry
Vologda : 1 flag
Volgograd : 1 flag, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 3 artilleries and 9 infantry
Smolensk : 1 flag, 2 aaGuns, 1 bomber and 3 fighters
Samara : 1 flag
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 8 infantry
109 Sea Zone : 1 flag
Northwest Persia : 2 artilleries, 10 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 1 airfield and 5 infantry
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 59 / 100
Russians : 2 / 0
Japanese : 81 / 112
Americans : 52 / 72
Chinese : 0 / 2
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 31
ANZAC : 8 / 8
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well, nice when the odds calc tells you what is going happen. 23 German units left.