No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Research Technology - ANZAC
ANZAC roll 5 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour and 4 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Egypt : 2 infantry
Production/PUs Summary :
Germans : 42 / 80
Russians : 14 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Morocco : 1 airfield
Production/PUs Summary :
Germans : 42 / 80
Russians : 14 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I had to restart my Germany turn, so I rolled extra tech. My original roll was still nothing, so that wont change.
My German and West German rocket will target the air field and harbor in the UK again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hits
Purchase Units - Germans
Germans repair 12 damage on 7 airfields and 5 factory_minors; Remaining resources: 74 PUs; 1 techTokens;
Germans buy 4 artilleries, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in Gibraltar does 1 damage to harbour owned by British
Rockets in France roll: 1
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Romania roll: 3
Rocket attack in United Kingdom does 4 damage to harbour owned by British
Rockets in Germany roll: 4
3 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 bombers moved from Volgograd to Russia
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
2 artilleries and 1 infantry moved from Volgograd to Rostov
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Volgograd
3 artilleries and 10 infantry moved from France to Northern Italy
1 infantry moved from Holland Belgium to France
4 artilleries and 10 infantry moved from Germany to Poland
1 aaGun moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Germany
14 infantry moved from Western Germany to Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 artillery, 1 fighter and 2 infantry placed in Volgograd
4 infantry placed in Germany
Germans undo move 3.
1 artillery and 3 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 4 infantry
EDIT: Removing units owned by Germans from France: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Germans collect 2 PUs from War Bonds; end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
Romania : 1 airfield
Poland : 4 artilleries and 10 infantry
Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 17 infantry
Denmark : 5 infantry
Northern Italy : 3 artilleries and 10 infantry
Belarus : 1 flag
Karelia : 1 flag
Rostov : 1 flag, 2 artilleries
Vyborg : 1 flag
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
Caucasus : 1 flag
109 Sea Zone : 1 flag
Northwest Persia : 1 flag, 3 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 59
Russians : 11 / 24
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 24 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Russians
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 bomber moved from Russia to Ukraine
1 infantry moved from Samara to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Russians
Russians roll 5 and gets 0 hits
Purchase Units - Russians
Russians repair 12 damage on 12 factory_majors; Remaining resources: 12 PUs; 1 techTokens;
Russians buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 bomber moved from Russia to Ukraine
1 infantry moved from Samara to Russia
Combat - Russians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - Russians
1 bomber moved from Ukraine to Russia
Place Units - Russians
2 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Russians collect 6 PUs from War Bonds; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Territory Summary for Russians :
Italian Somaliland : 1 flag
Belarus : 1 artillery
Bryansk : 1 infantry
Urals : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 4 infantry and 1 mech_infantry
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 59
Russians : 13 / 30
Japanese : 78 / 101
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 2 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Japanese
Japanese spend 5 on tech rolls
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
8 fighters moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 10 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
3 armour and 6 mech_infantrys moved from India to West India
1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
I’ll need scramble and OOL for 26.
OOL for 127. (assuming tip, dd, CV, fts)
Thanks!
No scramble in 26, so ool is just all destroyers.
Sea zone 127, that took me a minute to find that fight.
Free hit on the carrier, destroyer, kill the carrier, then the two fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1 and gets 0 hits
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 90 PUs; 1 techTokens;
Japanese buy 4 destroyers, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
8 fighters moved from 6 Sea Zone to 26 Sea Zone
4 fighters moved from 6 Sea Zone to 10 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Novosibirsk to 127 Sea Zone
3 armour and 6 mech_infantrys moved from India to West India
1 artillery, 2 infantry and 2 mech_infantrys moved from Novosibirsk to Urals
1 battleship, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Urals
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Urals, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 8 fighters
Americans defend with 5 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Japanese roll dice for 8 fighters in 26 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 5 destroyers and 2 transports in 26 Sea Zone, round 2 : 2/5 hits
4 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 6 fighters in 26 Sea Zone, round 3 : 5/6 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 3 fighters
Casualties for Americans: 5 destroyers and 2 transports
Battle in West India
Japanese attack with 3 armour and 6 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 6 mech_infantrys in West India, round 2 : 1/9 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 10 Sea Zone
Japanese attack with 4 fighters
Americans defend with 2 destroyers, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters in 10 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 destroyers and 2 transports in 10 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 fighters in 10 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 destroyers and 2 transports
Battle in 127 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 : 5/9 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 127 Sea Zone, round 2 : 2/4 hits
2 tactical_bombers owned by the Japanese , 2 fighters owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 127 Sea Zone
3 transports owned by the British lost in 127 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 3 transports
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 6 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 6 destroyers in 25 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 6 destroyers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Non Combat Move - Japanese
2 fighters moved from 10 Sea Zone to 9 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 6 infantry moved from 25 Sea Zone to Midway
2 carriers and 4 destroyers moved from 6 Sea Zone to 9 Sea Zone
1 carrier moved from 6 Sea Zone to 9 Sea Zone
2 destroyers moved from 6 Sea Zone to 8 Sea Zone
3 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
1 infantry moved from Yenisey to Timguska
2 infantry moved from Jehol to Chahar
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Malaya to Burma
2 bombers moved from 127 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
Place Units - Japanese
3 mech_infantrys placed in India
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2,4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3,4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,1,3,4,2,3,1
Japanese collect 69 PUs (12 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 3 mech_infantrys
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag, 2 infantry
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 7 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer and 2 submarines
36 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters and 4 transports
20 Sea Zone : 1 destroyer and 2 submarines
13 Sea Zone : 1 destroyer
8 Sea Zone : 1 battleship, 2 destroyers and 1 transport
9 Sea Zone : 3 carriers, 4 destroyers and 2 fighters
6 Sea Zone : 2 destroyers
West India : 1 flag, 3 armour and 6 mech_infantrys
Western Germany : 2 bombers
Urals : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Novosibirsk : 1 flag
Novgorod : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 44 / 59
Russians : 12 / 30
Japanese : 81 / 84
Americans : 55 / 75
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No scramble in 26, so ool is just all destroyers.
Sea zone 127, that took me a minute to find that fight.
Free hit on the carrier, destroyer, kill the carrier, then the two fighters
That went pretty good for you; 6 defensive hits by the US "2"s.
OK, lets see what you come up with now. You never do what I expect.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Americans
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_Inf
Activate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 submarines moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Morocco to Southern Italy
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - Americans
Americans roll 4,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Improved_Mech_Inf
Activate Technology - Americans
Americans activating Improved_Mech_Inf
Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 submarines moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 carrier and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Morocco to Southern Italy
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 6 infantry moved from 95 Sea Zone to Southern Italy
1 armour and 1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers and 2 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 2 submarines
Battle in 13 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 3 bombers and 6 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Southern Italy : 0/3 hits
Americans roll dice for 2 artilleries, 3 bombers and 6 infantry in Southern Italy, round 2 : 5/14 hits
Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/13 hits
2 aaGuns owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries, 3 bombers and 3 infantry in Southern Italy, round 3 : 3/11 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 4/10 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 3 bombers in Southern Italy, round 4 : 3/7 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 tactical_bomber in Southern Italy, round 4 : 4/7 hits
1 artillery owned by the Americans , 2 artilleries owned by the Italians , 3 bombers owned by the Americans and 1 armour owned by the Italians lost in Southern Italy
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -19
Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries, 3 bombers and 6 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States
1 armour and 2 mech_infantrys placed in Norway
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 1 flag, 3 submarines
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 8 submarines
20 Sea Zone : 1 flag, 3 submarines
22 Sea Zone : 1 flag
13 Sea Zone : 2 submarines
17 Sea Zone : 1 flag
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 destroyer and 3 submarines
62 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Algeria : 1 infantry
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Karelia : 1 armour and 1 mech_infantry
Vyborg : 1 mech_infantry
125 Sea Zone : 1 flag
95 Sea Zone : 1 carrier, 2 destroyers and 4 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.848
Median : 4.000
Variance : 2.637
Standard Deviation : 1.624
Total rolls : 92
Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.758
Median : 4.000
Variance : 2.219
Standard Deviation : 1.490
Total rolls : 33
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.702
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 19 times
4 was rolled 26 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.848
Median : 4.000
Variance : 2.637
Standard Deviation : 1.624
Total rolls : 92
Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.758
Median : 4.000
Variance : 2.219
Standard Deviation : 1.490
Total rolls : 33
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.702
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - British
Purchase Units - British
British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 37 PUs; 1 techTokens;
British buy 2 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
2 fighters moved from Morocco to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 bombers and 4 fighters moved from Norway to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Research Technology - British
British roll 2 and gets 0 hits
Purchase Units - British
British repair 2 damage on 1 airfield and 1 harbour; Remaining resources: 37 PUs; 1 techTokens;
British buy 2 armour, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
2 fighters moved from Morocco to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 bombers moved from United Kingdom to Southern Italy
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 bombers and 4 fighters moved from Norway to Novgorod
Combat - British
Battle in Southern Italy
British attack with 2 bombers and 3 fighters
Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
British roll dice for 2 bombers and 3 fighters in Southern Italy, round 2 : 2/7 hits
Italians roll dice for 3 fighters and 1 tactical_bomber in Southern Italy, round 2 : 3/4 hits
1 fighter owned by the Italians , 3 fighters owned by the British and 1 tactical_bomber owned by the Italians lost in Southern Italy
British roll dice for 2 bombers in Southern Italy, round 3 : 2/4 hits
Italians roll dice for 2 fighters in Southern Italy, round 3 : 1/2 hits
1 bomber owned by the British and 2 fighters owned by the Italians lost in Southern Italy
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 bomber and 3 fighters
Casualties for Italians: 3 fighters and 1 tactical_bomber
Battle in Northwest Persia
British attack with 3 artilleries and 5 infantry
Germans defend with 3 infantry
British roll dice for 3 artilleries and 5 infantry in Northwest Persia, round 2 : 3/8 hits
Germans roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Novgorod
British attack with 2 bombers and 4 fighters
Japanese defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 2 bombers and 4 fighters in Novgorod, round 2 : 5/8 hits
Italians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
1 tactical_bomber owned by the Japanese , 2 fighters owned by the British , 2 fighters owned by the Japanese and 2 armour owned by the Italians lost in Novgorod
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 fighters
Casualties for Italians: 2 armour
Non Combat Move - British
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Karelia
1 bomber moved from Southern Italy to Algeria
1 fighter moved from Morocco to 95 Sea Zone
1 fighter moved from United Kingdom to 95 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
British undo move 1.
1 mech_infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Queensland : 1 bomber
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Algeria : 1 bomber
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Karelia : 2 fighters
Russia : 2 bombers
80 Sea Zone : 1 flag
95 Sea Zone : 2 fighters
Eire : 1 flag
109 Sea Zone : 1 transport
Iraq : 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 flag
Northwest Persia : 1 flag, 3 artilleries and 4 infantry
Persia : 1 flag, 2 armour and 1 mech_infantry
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 43 / 59
Russians : 13 / 30
Japanese : 81 / 84
Americans : 55 / 70
Chinese : 0 / 2
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3.656
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 131
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.444
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.296
Median : 3.000
Variance : 0.577
Standard Deviation : 0.760
Total rolls : 27
Italians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.773
Median : 4.000
Variance : 1.349
Standard Deviation : 1.161
Total rolls : 44
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.702
Median : 4.000
Variance : 0.543
Standard Deviation : 0.737
Total rolls : 47
On the US turn, I wanted my subs to defend along the Asia coast, not dive. I’d like to play those battles out here to resolve them. I wont worry about the first strike capability for round 1.
So that’s for z20, z36, and z37. In each case, I’ll have an OOL of SS/SS/DD. My destroyers already all missed, so I’d just want the subs to shoot. That should leave me with a sub and a DD in each fight vs 3 US subs minus any hits I get of course.
From the US turn,
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
If I can type correctly then,
Battle in 37 Sea Zone
:dice: 2d6
Battle in 36 Sea Zone
:dice: 2d6
Battle in 20 Sea Zone
:dice: 2d6
That should generated the needed forum die rolls
I almost did it right.
Battle in 37 Sea Zone
Rolling 2d6:
(2, 4)
Battle in 36 Sea Zone
Rolling 2d6:
(1, 6)
Battle in 20 Sea Zone
Rolling 2d6:
(4, 5)
Second round for each combat
Battle in 37 Sea Zone
3 US subs attacking 1 J sub and 1 J DD
US subs
Rolling 3d6:
(1, 2, 6)
J sub
Rolling 1d6:
(6)
J DD
Rolling 1d6:
(4)
Battle in 36 Sea Zone
2 US subs attacking 1 J sub and 1 J DD
US subs
Rolling 2d6:
(3, 5)
J sub
Rolling 1d6:
(5)
J DD
Rolling 1d6:
(3)
Battle in 20 Sea Zone
3 US subs attacking 1 J sub and 1 J DD
US subs
Rolling 3d6:
(2, 6, 6)
J sub
Rolling 1d6:
(4)
J DD
Rolling 1d6:
(1)