@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40 PGMatt (axis) vs Degrasse (allies +6) tech, game 2
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans repair 1 damage on 1 airfield; Remaining resources: 70 PUs; 4 techTokens;
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from Algeria to Morocco
1 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,4,2,3 and gets 0 hitsPurchase Units - Americans
Americans repair 1 damage on 1 airfield; Remaining resources: 70 PUs; 4 techTokens;
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from Algeria to Morocco
1 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 destroyers and 11 submarines moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
26 Sea Zone : 4 destroyers and 11 submarines
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Morocco : 1 flag, 1 airfield, 4 artilleries, 1 fighter and 6 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 2 infantry
Tobruk : 1 mech_infantry
93 Sea Zone : 1 submarine
66 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 mech_infantry
Brazil : 1 flag
91 Sea Zone : 1 carrier, 4 destroyers, 1 submarine and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 5
British : 32 / 36
UK_Pacific : 6 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from Volgograd to 72 Sea Zone
1 bomber moved from Volgograd to 80 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British roll 4,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 0 techTokens;
British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to India
1 bomber moved from Volgograd to 72 Sea Zone
1 bomber moved from Volgograd to 80 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour and 5 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in 72 Sea Zone
British attack with 1 bomber and 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 destroyers in 72 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 80 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 3 submarines
Japanese roll dice for 3 submarines in 80 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 4/7 hits
3 submarines owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarinesNon Combat Move - British
1 bomber moved from 72 Sea Zone to Kenya
1 bomber moved from 80 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India
1 fighter moved from United Kingdom to MoroccoPlace Units - British
3 mech_infantrys placed in Egypt
1 destroyer placed in 71 Sea Zone
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,6,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 2 tactical_bombers
Kazakhstan : 2 armour and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Kenya : 1 bomber
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Morocco : 4 fighters
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 3 mech_infantrys
80 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 2 destroyers
71 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 17
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 4.259
Median : 5.000
Variance : 2.577
Standard Deviation : 1.605
Total rolls : 27Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.625
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 fighters and 1 tactical_bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/8 hits
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/8 hits
4 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/5 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,1,3,2
Italians collect 2 PUs (9 lost to blockades); end with 3 PUs total
Italians collect 5 PUs from War Bonds; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Eastern Poland : 3 fighters and 1 tactical_bomber
Novgorod : 7 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 2 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 57 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 artillery and 3 infantry moved from New South Wales to South Australia
2 aaGuns moved from New South Wales to South AustraliaPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,5,2,6,1,5,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 55
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.375
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.375
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,6,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans repair 14 damage on 2 airfields and 12 factory_majors; Remaining resources: 48 PUs; 0 techTokens;
Germans buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Morocco does 6 damage to airfield owned by Americans
Rockets in France roll: 6
Rocket attack in United Kingdom does 1 damage to harbour owned by British
Rockets in Western Germany roll: 1
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Romania roll: 2
Rocket attack in Russia does 5 damage to factory_major owned by Russians
Rockets in Novgorod roll: 5
Rocket attack in United Kingdom does 5 damage to harbour owned by British
Rockets in Germany roll: 6Non Combat Move - Germans
5 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Northern Italy
3 fighters moved from Western Germany to Southern Italy
8 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
4 infantry placed in Novgorod
6 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Germans collect 3 PUs from War Bonds; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Slovakia Hungary : 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Romania : 1 airfield
Germany : 1 airfield, 1 factory_major and 14 infantry
Northern Italy : 5 infantry
Southern Italy : 1 artillery, 4 bombers, 3 fighters and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 artilleries and 10 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 25 / 34
Japanese : 72 / 77
Americans : 55 / 75
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 bomber moved from Russia to Urals -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Romania does 4 damage to airfield owned by Germans
Rockets in Russia roll: 4
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 bomber moved from Russia to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Russians
Russians roll 6,3 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Rocket attack in Romania does 4 damage to airfield owned by Germans
Rockets in Russia roll: 4
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 armour moved from Sikang to Kansu
Chinese take Tsinghai from Japanese
Chinese take Kansu from Japanese
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Caucasus to Novosibirsk
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 bomber moved from Russia to UralsAirborne Attack Move - Russians
2 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Urals
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Urals to Russia
2 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Russians collect 1 PU from War Bonds; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Kansu : 1 armour
Italian Somaliland : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 4 artilleries and 3 infantry
Urals : 1 armour
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 9 artilleries and 9 infantry
Novosibirsk : 1 artillery, 3 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 28 / 35
Japanese : 67 / 77
Americans : 55 / 75
Chinese : 4 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 10 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to 26 Sea Zone
4 destroyers, 4 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
5 armour and 1 mech_infantry moved from Kweichow to Sikang
2 infantry and 1 tactical_bomber moved from Kweichow to Shensi
2 battleships moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi -
Scramble in 26 (Hawaii)? 8 DD, 5 Ft, 3 Tac vs 11 SS and 4 DD. You have 2 ft and 2 tac available.
-
Scramble two fighters and one tacs
Loss order
ss
dd
tac
fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;Combat Move - Japanese
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Solomon Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to 26 Sea Zone
4 destroyers, 4 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 submarines moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
5 armour and 1 mech_infantry moved from Kweichow to Sikang
2 infantry and 1 tactical_bomber moved from Kweichow to Shensi
2 battleships moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to ShensiCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Sikang
Japanese attack with 5 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour and 1 mech_infantry in Sikang, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 8 destroyers, 5 fighters and 3 tactical_bombers
Americans defend with 4 destroyers, 2 fighters, 11 submarines and 1 tactical_bomber
Americans roll dice for 11 submarines in 26 Sea Zone, round 2 : 0/11 hits
Japanese roll dice for 8 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 9/16 hits
Americans roll dice for 4 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/7 hits
9 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 5 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/13 hits
Americans roll dice for 4 destroyers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 1/7 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 destroyers, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/12 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/4 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 6 destroyers
Casualties for Americans: 4 destroyers, 2 fighters, 11 submarines and 1 tactical_bomber
Battle in Gilbert Islands
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Dutch New Guinea, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Gilbert Islands from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in New ZealandNon Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Malaya to Yunnan
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Shensi to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
4 carriers moved from 49 Sea Zone to 30 Sea Zone
3 destroyers moved from 46 Sea Zone to 30 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 submarines placed in 37 Sea Zone
2 mech_infantrys placed in French Indo China
1 submarine placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
1 fighter, 2 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chahar : 1 flag
Sikang : 1 flag, 5 armour and 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 2 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
45 Sea Zone : 2 battleships, 1 carrier, 1 destroyer and 1 transport
48 Sea Zone : 1 transport
30 Sea Zone : 5 carriers, 1 cruiser, 5 destroyers, 5 fighters and 3 tactical_bombers
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 2 destroyers
19 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers
63 Sea Zone : 1 transport
54 Sea Zone : 2 submarines
80 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 47 / 57
Russians : 27 / 35
Japanese : 72 / 82
Americans : 55 / 75
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 0 techTokens;
Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Iraq to Caucasus
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,1,6,6 and gets 2 hits
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans repair 6 damage on 6 airfields; Remaining resources: 69 PUs; 0 techTokens;
Americans buy 2 destroyers and 11 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 4 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Iraq to Caucasus
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 26 Sea Zone
Americans attack with 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 26 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
1 transport moved from 66 Sea Zone to 85 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
26 Sea Zone : 1 flag, 3 submarines
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 10 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 mech_infantry
United Kingdom : 1 fighter
Morocco : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Caucasus : 1 mech_infantry
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 destroyers and 1 submarine
Brazil : 1 flag
110 Sea Zone : 1 carrier, 4 destroyers and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 57
Russians : 27 / 35
Japanese : 72 / 82
Americans : 60 / 80
Chinese : 2 / 3
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 42 / 57
Russians : 27 / 35
Japanese : 72 / 82
Americans : 60 / 80
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 6 / 3
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 fighters moved from Morocco to Scotland
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 72 Sea Zone to 80 Sea Zone
1 bomber moved from Kenya to 80 Sea Zone
1 bomber moved from India to French Indo China
1 artillery and 8 infantry moved from India to Burma
3 mech_infantrys moved from Caucasus to Sikang
5 mech_infantrys moved from Kazakhstan to Sikang
2 armour moved from Kazakhstan to Sikang
2 fighters and 2 tactical_bombers moved from India to Sikang
2 fighters moved from Scotland to United Kingdom
1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hitsPurchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 28 PUs; 1 techTokens;
British buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea Zone
2 fighters moved from Morocco to Scotland
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 destroyers moved from 72 Sea Zone to 80 Sea Zone
1 bomber moved from Kenya to 80 Sea Zone
1 bomber moved from India to French Indo China
1 artillery and 8 infantry moved from India to Burma
3 mech_infantrys moved from Caucasus to Sikang
5 mech_infantrys moved from Kazakhstan to Sikang
2 armour moved from Kazakhstan to Sikang
2 fighters and 2 tactical_bombers moved from India to Sikang
2 fighters moved from Scotland to United Kingdom
1 artillery, 8 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 bomber and 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 3 destroyers in 80 Sea Zone, round 2 : 4/5 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 bomber and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sikang
British attack with 2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
Japanese defend with 5 armour and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 5/14 hits
Japanese roll dice for 5 armour and 1 mech_infantry in Sikang, round 2 : 5/6 hits
4 armour owned by the Japanese , 5 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Sikang
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 4/9 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Sikang
British win, taking Sikang from Japanese with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 5 armour and 1 mech_infantry
Casualties for British: 6 mech_infantrys
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5,5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from Sikang to Turkmenistan
1 bomber moved from 80 Sea Zone to India
1 fighter moved from Union of South Africa to West IndiaPlace Units - British
1 carrier placed in 110 Sea Zone
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Sikang : 2 armour and 2 mech_infantrys
Burma : 1 artillery and 8 infantry
India : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 9 infantry
West India : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Turkmenistan : 2 fighters and 2 tactical_bombers
80 Sea Zone : 1 flag, 3 destroyers
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag
72 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 8 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 57
Russians : 27 / 35
Japanese : 71 / 82
Americans : 60 / 80
Chinese : 3 / 2
British : 32 / 37
UK_Pacific : 6 / 6
Italians : 11 / 13
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.039
Median : 3.000
Variance : 1.893
Standard Deviation : 1.376
Total rolls : 76Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.067
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.067
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5





