Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
G40.2 League - Whackamatt (+10) vs MiamiUMike (Game 2)
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See, now THIS time I agree with you. I had great luck the first round, with your slightly underperforming combo. That gave me the upperhand thereafter. You didn’t roll too bad overall, but you should have had more rolls in total if not for that bad first round.
Any other battle in the game, I do not consider either of us to have been “diced”. I gambled on a 70ish% chance of victory, and it paid off.
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I fully expected to lose - mind you - in this case I got diced because I whiffed with the kamis AND I inflicted too few casualties - I should have easily been able to wax your remaining fleet - which I was OK with that trade. But…now, Japan is screwed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Battle in SyriaNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Italians to Saudi Arabia: 4 infantry
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yugoslavia to Switzerland
Italians take Switzerland from Neutral_True
1 artillery moved from 72 Sea Zone to Mozambique
Italians take Mozambique from Neutral_True
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Western Germany to Switzerland
1 battleship moved from 98 Sea Zone to 72 Sea Zone
1 cruiser moved from 98 Sea Zone to 72 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea ZonePlace Units - Italians
2 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 carrier and 3 destroyers moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Yunnan to KansuCombat - ANZAC
Battle in Kansu
ANZAC attack with 3 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Kansu to SuiyuyanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 5 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Alexandria to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
Germans take Iraq from British
1 bomber moved from Alexandria to Persia
1 fighter moved from Southern Italy to Bessarabia
4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 bomber moved from Romania to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Belarus to RussiaCombat - Germans
Battle in Persia
Germans attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 2 fighters
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 2 fightersNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
3 bombers moved from Persia to Syria
1 bomber moved from Western Ukraine to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Karelia
1 aaGun and 1 artillery moved from Belarus to Eastern Poland
7 armour moved from Belarus to Eastern Poland
2 tactical_bombers moved from Alexandria to Southern Italy
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
3 submarines moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer and 1 transport placed in 97 Sea Zone
Germans undo move 1.
1 transport placed in 97 Sea Zone
2 artilleries placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 destroyer placed in 127 Sea Zone
2 infantry placed in Novgorod
3 mech_infantrys placed in Egypt
1 infantry placed in Normandy Bordeaux
2 infantry placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 90 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Japanese
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 armour moved from Volgograd to Russia
1 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
19 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Urals to VologdaCombat - Russians
Battle in Russia
Russians attack with 3 armour and 1 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians win, taking Russia from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bessarabia
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 3 infantry
1 mech_infantry owned by the Russians retreated to Ukraine
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 24 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries and 23 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Russians win, taking Smolensk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Western UkraineTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 bomber and 6 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
1 artillery moved from Kiangsu to Shantung
2 armour moved from Kiangsu to Shantung
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Central Mongolia to ChaharCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
UK_Pacific win with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Amur to Manchuria
1 armour and 3 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 aaGun moved from Kiangsu to Shantung
1 tactical_bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Manchuria
1 bomber placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,4,5,4,4,4,1
Japanese collect 29 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 factory_minor, 1 harbour, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries and 2 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
2 artilleries moved from Spain to Normandy Bordeaux
1 infantry moved from Gibraltar to Spain
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Guam to Kiangsu
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Kiangsu from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 1 bomber
Battle in Southern France
Americans attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 2 armour, 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Kiangsu to HopeiPlace Units - Americans
1 factory_minor and 1 harbour placed in Spain
5 artilleries and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
US was done and then China forgotten! :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 harbours; Remaining resources: 24 PUs;
UK_Pacific buy 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
4 infantry moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Brazil to Spain
1 fighter moved from Gibraltar to SpainCombat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Venezuela to British Guiana
1 aaGun moved from Kwangsi to KiangsiPlace Units - British
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,1,3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 27 PUs (4 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 tactical_bomber placed in 39 Sea Zone
1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 tactical_bomber
Some Units in 39 Sea Zone change ownership: 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Mozambique to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Mozambique to Tanganyika Territory
Italians take Tanganyika Territory from British
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
4 infantry moved from Saudi Arabia to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to RostovCombat - Italians
Battle in Rostov
Battle in Eastern Persia
Italians attack with 2 artilleries and 6 infantry
British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians win, taking Rostov from Russians, taking Eastern Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 infantry moved from Switzerland to France
2 aaGuns and 1 mech_infantry moved from Switzerland to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea ZonePlace Units - Italians
2 infantry placed in Southern Italy
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 bomber moved from Queensland to 66 Sea Zone
2 artilleries, 1 bomber and 2 infantry moved from 66 Sea Zone to Chile
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 carrier and 2 destroyers moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from Suiyuyan to Kiangsu
1 fighter moved from Suiyuyan to KiangsuCombat - ANZAC
Battle in Chile
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Chile to BrazilPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 10 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 mech_infantry moved from Egypt to Kenya
Germans take Kenya from British
1 infantry moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 artillery and 5 infantry moved from Turkey to Caucasus
1 bomber moved from Romania to Caucasus
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 bombers moved from Syria to Southern France
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from Romania to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Turkey to Caucasus
1 artillery and 4 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Karelia to BelarusCombat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 7 infantry
Russians defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantry
Battle in Persia
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 factory_minor
Germans win, taking Persia from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 artillery, 4 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Finland to Karelia
1 infantry moved from Sweden to Norway
6 infantry moved from Sweden to Finland
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland
3 infantry moved from Romania to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
1 fighter moved from Southern France to Northern Italy
2 bombers moved from Southern France to Northern Italy
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to Egypt
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Yugoslavia
Germans undo move 4.
2 submarines placed in 97 Sea Zone
1 infantry placed in Yugoslavia
1 fighter and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 factory_minor placed in IraqTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
3 armour moved from Russia to Volgograd
2 infantry moved from Vologda to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Nenetsia to ArchangelPlace Units - Russians
3 armour placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 fighters moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 2 destroyers; Americans defend with 2 transports
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Casualties for Americans: 2 transportsNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 armour and 3 mech_infantrys moved from Jehol to Ulaanbaatar
1 aaGun moved from Shantung to Jehol
2 armour and 3 mech_infantrys moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,1,2,3
Japanese collect 23 PUs (1 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 9 armour, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 armour and 1 mech_infantry moved from Portugal to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 artilleries and 3 infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Portugal to Spain
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
2 fighters moved from Hopei to Volgograd
1 transport moved from 4 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to AnhweCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Soviet Far EastNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
3 armour placed in Spain
1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
5 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
2 artilleries and 2 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 aaGun
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Shantung
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Shantung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs