I can’t see a reason why the scrambled fighter can’t land in Normandy.
G40.2 League - Whackamatt (+10) vs MiamiUMike (Game 2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 6 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Yunnan to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3,5
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Siberia
Americans roll dice for 1 armour in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 1/1 hits
1 armour owned by the Americans lost in Siberia
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Amur
Battle in Spain
Americans attack with 1 armour, 4 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Spain, round 2 : 3/10 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries and 2 infantry in Spain, round 3 : 2/7 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits
2 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries and 2 infantry in Spain, round 4 : 1/7 hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Amur from Japanese, taking Spain from Neutral_True with 1 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Iwo Jima
Battle in 19 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 19 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 2 : 9/14 hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 5/13 hits
Units damaged: 1 battleship owned by the Americans and 4 carriers owned by the Americans
5 submarines owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 19 Sea Zone, round 3 : 6/14 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 3 : 7/13 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 3 carriers owned by the Japanese , 3 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 2 transports in 19 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 2 battleships, 2 cruisers, 2 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 4 : 4/7 hits
3 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 19 Sea Zone, round 5 : 4/7 hits
Japanese roll dice for 1 battleship and 3 transports in 19 Sea Zone, round 5 : 0/1 hits
3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 103
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 1 tactical_bomber and 3 transports
Casualties for Americans: 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Okinawa
Battle in Morocco
Battle in ShantungNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Guam
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Alaska to 10 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
2 armour and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
Well - I said it before and maybe it wasn’t as true - but I GOT DICED there big time, and I don’t care what you say sir - that was crap.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
You should have won that with SIX units left - assuming I didn’t hit with either kami (which I didnt) - yet, you win with 9 units left AND my kami’s missed.
Well - they say games are won or lost in one big battle - you may have just sealed my fate with a great set of dice. Have to see what I can do now…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 4 infantry moved from Brazil to Venezuela
1 bomber moved from Gibraltar to Venezuela
1 transport moved from 106 Sea Zone to 89 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 battleship, 1 carrier and 3 destroyers moved from 42 Sea Zone to 38 Sea Zone
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from French Indo China to Kwangsi
4 infantry moved from Yunnan to Kweichow
2 infantry moved from Kweichow to Shensi
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West IndiaCombat - British
Battle in Venezuela
British attack with 1 artillery, 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Venezuela, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits
1 infantry owned by the Neutral_True lost in Venezuela
British roll dice for 1 artillery, 1 bomber and 4 infantry in Venezuela, round 3 : 2/6 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_True lost in Venezuela
British win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 38 Sea Zone
British attack with 1 battleship, 1 carrier and 3 destroyers
Japanese defend with 1 carrier and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier and 3 destroyers in 38 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 carrier and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 38 Sea Zone
British roll dice for 1 battleship, 1 carrier and 3 destroyers in 38 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 tactical_bomber in 38 Sea Zone, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in 38 Sea Zone
British win with 1 battleship, 1 carrier and 3 destroyers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier and 1 tactical_bomberNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 38 Sea Zone
1 bomber moved from Venezuela to BrazilPlace Units - British
3 infantry placed in Persia
1 fighter and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry -
See, now THIS time I agree with you. I had great luck the first round, with your slightly underperforming combo. That gave me the upperhand thereafter. You didn’t roll too bad overall, but you should have had more rolls in total if not for that bad first round.
Any other battle in the game, I do not consider either of us to have been “diced”. I gambled on a 70ish% chance of victory, and it paid off.
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I fully expected to lose - mind you - in this case I got diced because I whiffed with the kamis AND I inflicted too few casualties - I should have easily been able to wax your remaining fleet - which I was OK with that trade. But…now, Japan is screwed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Battle in SyriaNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Adding units owned by Italians to Saudi Arabia: 4 infantry
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Yugoslavia to Switzerland
Italians take Switzerland from Neutral_True
1 artillery moved from 72 Sea Zone to Mozambique
Italians take Mozambique from Neutral_True
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 aaGuns moved from Western Germany to Switzerland
1 battleship moved from 98 Sea Zone to 72 Sea Zone
1 cruiser moved from 98 Sea Zone to 72 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea ZonePlace Units - Italians
2 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 carrier and 3 destroyers moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Yunnan to KansuCombat - ANZAC
Battle in Kansu
ANZAC attack with 3 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
3 fighters moved from Kansu to SuiyuyanPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 5 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Alexandria to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
Germans take Iraq from British
1 bomber moved from Alexandria to Persia
1 fighter moved from Southern Italy to Bessarabia
4 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
1 bomber moved from Romania to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
3 armour and 3 mech_infantrys moved from Belarus to Russia
1 mech_infantry moved from Belarus to RussiaCombat - Germans
Battle in Persia
Germans attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Russia
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 2 fighters
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 2 fightersNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
3 bombers moved from Persia to Syria
1 bomber moved from Western Ukraine to Romania
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Karelia
1 aaGun and 1 artillery moved from Belarus to Eastern Poland
7 armour moved from Belarus to Eastern Poland
2 tactical_bombers moved from Alexandria to Southern Italy
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Alexandria to Southern Italy
3 submarines moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer and 1 transport placed in 97 Sea Zone
Germans undo move 1.
1 transport placed in 97 Sea Zone
2 artilleries placed in Yugoslavia
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 destroyer placed in 127 Sea Zone
2 infantry placed in Novgorod
3 mech_infantrys placed in Egypt
1 infantry placed in Normandy Bordeaux
2 infantry placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 90 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Japanese
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
3 armour moved from Volgograd to Russia
1 infantry moved from Bryansk to Russia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
19 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Urals to VologdaCombat - Russians
Battle in Russia
Russians attack with 3 armour and 1 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians win, taking Russia from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Bessarabia
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 3 infantry
1 mech_infantry owned by the Russians retreated to Ukraine
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 24 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries and 23 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Russians win, taking Smolensk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Western UkraineTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 bomber and 6 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 tactical_bomber moved from Japan to 17 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Japan to Shantung
1 fighter moved from Japan to Amur
1 artillery and 2 infantry moved from Manchuria to Amur
1 artillery moved from Kiangsu to Shantung
2 armour moved from Kiangsu to Shantung
3 infantry moved from Kiangsu to Shantung
1 infantry moved from Manchuria to Amur
1 artillery and 1 infantry moved from Central Mongolia to ChaharCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
UK_Pacific win with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Shantung from Chinese with 2 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Amur to Manchuria
1 armour and 3 mech_infantrys moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 aaGun moved from Kiangsu to Shantung
1 tactical_bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Manchuria
1 bomber placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,4,5,4,4,4,1
Japanese collect 29 PUs (2 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 factory_minor, 1 harbour, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 artilleries and 2 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
2 artilleries moved from Spain to Normandy Bordeaux
1 infantry moved from Gibraltar to Spain
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Guam to Kiangsu
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Kiangsu from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 1 bomber
Battle in Southern France
Americans attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 2 armour, 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Kiangsu to HopeiPlace Units - Americans
1 factory_minor and 1 harbour placed in Spain
5 artilleries and 5 infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
US was done and then China forgotten! :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from Yunnan to Chahar
1 infantry moved from Hunan to Anhwe
2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
2 artilleries and 4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 harbours; Remaining resources: 24 PUs;
UK_Pacific buy 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from India to Persia
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
4 infantry moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 infantry moved from India to Burma
1 battleship, 1 carrier, 3 destroyers and 1 fighter moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Brazil to Spain
1 fighter moved from Gibraltar to SpainCombat - British
Battle in Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Venezuela to British Guiana
1 aaGun moved from Kwangsi to KiangsiPlace Units - British
3 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,1,3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 27 PUs (4 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 tactical_bomber placed in 39 Sea Zone
1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 tactical_bomber
Some Units in 39 Sea Zone change ownership: 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Mozambique to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Mozambique to Tanganyika Territory
Italians take Tanganyika Territory from British
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
4 infantry moved from Saudi Arabia to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Eastern Persia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to RostovCombat - Italians
Battle in Rostov
Battle in Eastern Persia
Italians attack with 2 artilleries and 6 infantry
British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Italians win, taking Rostov from Russians, taking Eastern Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 infantry moved from Switzerland to France
2 aaGuns and 1 mech_infantry moved from Switzerland to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea ZonePlace Units - Italians
2 infantry placed in Southern Italy
4 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 bomber moved from Queensland to 66 Sea Zone
2 artilleries, 1 bomber and 2 infantry moved from 66 Sea Zone to Chile
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 carrier and 2 destroyers moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
2 fighters moved from Suiyuyan to Kiangsu
1 fighter moved from Suiyuyan to KiangsuCombat - ANZAC
Battle in Chile
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 bomber moved from Chile to BrazilPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French