@Guerrilla:
another thing Mr Andersson… On variaant one your saying on attack and defense Tanks are better than Fighters… maybe you should reverse them from fighters (Attack 4 dfend 3)
GG
Well GG then they wouldn’t be worth it, some 30+ IPCs on average! Remember that an artillery and a infantry combination costs 7 IPCs and together are approximately as effective as a heavy tank (4/4). Maybe 3/4 and NO 6 IPC cost and additional cost for each tank you have before the development come in to play.
Why would a 3/4 tank be worth 5 IPCs?
Simply because that a 3/4 tank is more of defensive character, and as a defensive unit it would be cheaper to buy two infantries (can take two hits) at the same cost! Sure the 2 in movement and an approximately 50% better offensive capability would be a strong incentive over the 2-infantry combo, but not better than a artillery and infantry combo for 7 IPCs!
However the 3/4 appers to be a much more balanced variant since it now doesn’t favor Germany much more than any other nation. Imagine US with Chinese Divisions advantage and an IC in Asia that could bring two heavy tanks each turn! Or not to mention if US with Lend-Lease could support Russia with fighters so they could roll for the heavy tank development!
GG, You have been a true light in the darkness of heavy tank development! A 3/4 tank at regular 5 IPCs it is!
Germany began the war with LIGHT TO MEDIUM OFFENSIVE TANKS to perform the battlefield function of offensive breakthrough and were highly successful from 1939-1942 against WWI style opposition. The design of the offensive tank was driven by physical reality to have the maximum cross-country mobility to infiltrate through enemy lines to collapse them from the inside out . The thing that won the “lightning war” (blitzkrieg) battle according to German Panzer General Hans Guderians was TRACKS not tank dueling. The goal was to defeat Army units to win battles and wars not destroy other tanks to chalk up “kill marks” on your gun tubes. The heavy tanks like Tigers were made for tank dueling and hence of a defensive value, to make newly captured areas less susceptible for counter-attacks! :wink: