• Alright. Now you’re back in your game, B. Andersson. You’ve managed to impress me before with your creative and effective ideas, but I never spoke up. Now, I can say that you have likely found the advantage that gives you the balance you seek so obsessively.

    Your Tiger Tank advantage for Germany should do the trick. You need to leave all of the tech alone. It’s too delicate to mess around with unless you playtest it for weeks. Giving the Germans a useful advantage like that, which doesn’t overpower them too much, should help the Axis out greatly. That power definitely cannot apply to every two tanks that they have, and if it applied to every four, it would be useless. Three is the perfect number.

    Congratulations. Even though I may never use it in my own gaming, I think it is a balanced and well thought-out choice. I approve of it.


  • i must agree with ding_chavez. to value ht as a development one has to test it several times. unfortunately i can’t play that often at the moment. tiger tanks as a NA sounds better to me since it does give germany a favor (which was your intend, i guess) but does not mix the whole balancing making all tanks ht … offering it to all nations who could afford it.

    i need to get more time to test your ideas though ;-)


  • @marine36:

    three sounds pretty good. one would be complicated, how would you know what tanks are heavy and which tanks arnt?

    By using the battleboard and counting every second tank that you still have in the combat as a 4 (heavy tank), put on the 4 hit area on the battle board! Do this procedure for every cycle of combat! :wink:


  • @B.:

    By using the battleboard and counting every second tank that you still have in the combat as a 4 (heavy tank), put on the 4 hit area on the battle board! Do this procedure for every cycle of combat! :wink:

    I believe that you mean every third tank, correct?


  • To clarify #2,

    lets say you have 10 tanks, so 5 of them attack at 4 on the initial round of combat rolls.

    When you take losses, can you lose the 5 rolling at 3 and keep the 5 rolling at 4?

    or

    Do you rehalve the tanks for the next round of combat to keep the 50/50 ratio of 3 and 4 rolling tanks?


  • not ;-)

    first combatcycle:
    put 2 tanks on 3 and 1 tank on 4 … repeat this until all tanks are on your battleboard. at the end of the combat remove casualties.
    second combatcycle:
    remove all remaining tanks from battleboard and redeploy them by putting 2 on 3 and 1 on 4 … repeat that until all your remaining tanks are on the battelboard…
    and so on


  • @Kaladesh:

    not ;-)

    first combatcycle:
    put 2 tanks on 3 and 1 tank on 4 … repeat this until all tanks are on your battleboard. at the end of the combat remove casualties.
    second combatcycle:
    remove all remaining tanks from battleboard and redeploy them by putting 2 on 3 and 1 on 4 … repeat that until all your remaining tanks are on the battelboard…
    and so on

    Thank you Kaladesh, for clarifying how Tiger Tanks works! :)


  • it was a pleasure :D


  • @Kaladesh:

    it was a pleasure :D

    Do tou play A&A Europe, if you do I sugget you to take a look at the A&A Europe forum for NAs! :D


  • @Guerrilla:

    The 3 option is awesome… but make it only for the first round, because of the obvious Russian Repercussion(recieved not given :wink: )

    GG

    How about giving it as an advantage and let German tanks attack and defend in the openingfire step during the first cycle of combat? This one would make it more simple, than every theird tank at 4/4!

    I have tested both in a few games and my game friends land I like both variants!


  • @B.:

    @Kaladesh:

    it was a pleasure :D

    Do tou play A&A Europe, if you do I sugget you to take a look at the A&A Europe forum for NAs! :D

    unfortunately i do not have aae and i also do not know anyone who has it :-/
    allthough i would like to play it (and pacific) as well but i am not that rich to have 'em all :roll:

  • Moderator

    another thing Mr Andersson… On variaant one your saying on attack and defense Tanks are better than Fighters… maybe you should reverse them from fighters (Attack 4 dfend 3)

    GG


  • @Guerrilla:

    another thing Mr Andersson… On variaant one your saying on attack and defense Tanks are better than Fighters… maybe you should reverse them from fighters (Attack 4 dfend 3)

    GG

    Well GG then they wouldn’t be worth it, some 30+ IPCs on average! Remember that an artillery and a infantry combination costs 7 IPCs and together are approximately as effective as a heavy tank (4/4). Maybe 3/4 and NO 6 IPC cost and additional cost for each tank you have before the development come in to play.

    Why would a 3/4 tank be worth 5 IPCs?
    Simply because that a 3/4 tank is more of defensive character, and as a defensive unit it would be cheaper to buy two infantries (can take two hits) at the same cost! Sure the 2 in movement and an approximately 50% better offensive capability would be a strong incentive over the 2-infantry combo, but not better than a artillery and infantry combo for 7 IPCs!

    However the 3/4 appers to be a much more balanced variant since it now doesn’t favor Germany much more than any other nation. Imagine US with Chinese Divisions advantage and an IC in Asia that could bring two heavy tanks each turn! Or not to mention if US with Lend-Lease could support Russia with fighters so they could roll for the heavy tank development!

    GG, You have been a true light in the darkness of heavy tank development! A 3/4 tank at regular 5 IPCs it is!

    Germany began the war with LIGHT TO MEDIUM OFFENSIVE TANKS to perform the battlefield function of offensive breakthrough and were highly successful from 1939-1942 against WWI style opposition. The design of the offensive tank was driven by physical reality to have the maximum cross-country mobility to infiltrate through enemy lines to collapse them from the inside out . The thing that won the “lightning war” (blitzkrieg) battle according to German Panzer General Hans Guderians was TRACKS not tank dueling. The goal was to defeat Army units to win battles and wars not destroy other tanks to chalk up “kill marks” on your gun tubes. The heavy tanks like Tigers were made for tank dueling and hence of a defensive value, to make newly captured areas less susceptible for counter-attacks! :wink:

  • Moderator

    thanks… I think it will be a much more favorably bought tech and is not as complex… although the ones you have invented already are pretty sweet… :lol:

    GG


  • @Guerrilla:

    thanks… I think it will be a much more favorably bought tech and is not as complex… although the ones you have invented already are pretty sweet… :lol:

    GG

    You are right GG! And therefore our endeavour deserves a small history to bring some realism to it!

    Germany began the war with LIGHT TO MEDIUM OFFENSIVE TANKS to perform the battlefield function of offensive breakthrough and were highly successful from 1939-1942 against WWI style opposition. The design of the offensive tank was driven by physical reality to have the maximum cross-country mobility to infiltrate through enemy lines to collapse them from the inside out . The thing that won the “lightning war” (blitzkrieg) battle according to German Panzer General Hans Guderians was TRACKS not tank dueling. The goal was to defeat Army units to win battles and wars not destroy other tanks to chalk up “kill marks” on your gun tubes. The heavy tanks like Tigers were made for tank dueling and hence of a defensive value, to make newly captured areas less susceptible for counter-attacks! :wink:

  • Moderator

    exactly…Tigers were more of defensive Artillery/Howitzer with a big AT Gun… Same as the US they started with the Sherman and Priest and in the End came out with the 90mm Pershing…

    THe Germans neede to develop a defensive tank when it reached the point where its blitzkrieg collapsed…

    GG


  • @Guerrilla:

    exactly…Tigers were more of defensive Artillery/Howitzer with a big AT Gun… Same as the US they started with the Sherman and Priest and in the End came out with the 90mm Pershing…

    THe Germans neede to develop a defensive tank when it reached the point where its blitzkrieg collapsed…

    GG

    So which development of ours do you think it should replace? :wink: :o
    OR should one just make a list of more techs? I still think that Coastal Bombardment need to be refreshed, like mine Super Destroyers with 3 in move!

  • Moderator

    Well I was thinking Super Destroyers! but the next one is rockets…

    GG


  • @Guerrilla:

    Well I was thinking Super Destroyers! but the next one is rockets…

    GG

    Why not have another tech and make it eight!??? Do you have any suggestions for the 8th tech??? It has to be good (not an advantage) and historically correct to gain acceptance by the A&A community!

    Or how about this one as the 8th technology?

    TECHNOLOGICAL ESPIONAGE
    Once a technology has been discovered, any player may use spies to steal that technology.

    By using spies one will reduce the cost of develop a technology. Every third tech roll per turn is for free, for a technology that is developed by any other player.

  • Moderator

    no… because everyone will get that first and its description is not necessarily “technology”… we need another land technology… Maybe…

    8. Heavy Artillery

    Each Artillery now supports 2 Infantry units

    GG

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