• Liaison TripleA 11 10

    @Uncrustable:

    It’s funny you say that LH killed it. Or rather you pose the question…

    LH created it, without LH there would be no A&A at all let alone 1914 edition

    If WOTC shoved the release before proper play testing then who’s fault is that?

    Pwn’d!

    And the irony?

    Frontovik created this thread, but his unwitting irony of an irony are what have killed it!

    Or was it uncrustable, who said this post wouldn’t be here unless Frontovik created it in the first place…  wait…

    I’ve lost count of who’s to blame!

  • 21 20 19 18 17 16 15 14 Customizer 13 12 11 10

    @Uncrustable:

    LH created it, without LH there would be no A&A at all let alone 1914 edition
    If WOTC shoved the release before proper play testing then who’s fault is that?

    Translated into Hindu theology, this would put LH into the role of Brahma the creator and WotC into the role of Shiva the destroyer/transformer.  Which raises the question: who in the A&A world plays the role of Vishnu the maintainer/preserver?  (I’m not sure what the answer to that one would be, but I imagine that djensen might be a candidate.)


  • @CWO:

    Which raises the question: who in the A&A world plays the role of Vishnu the maintainer/preserver?Â

    The players?

  • Liaison TripleA 11 10

    You guys have got to be kidding.

    It’s Kreighund obviously.


  • Bacon, think about it.


  • All I can see in my head is Larry Harris standing over 1914 and saying “I brought you into this world, and I can take you out of it!”

  • Liaison TripleA 11 10

    Maybe Harry Larris is Vishnu?


  • I declare this thread dead.

  • TripleA 12

    So do I.


  • Darn, just when i step back on the forum after a long pause, i arrive in a ghost town? :P

    By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?


  • @special:

    Darn, just when i step back on the forum after a long pause, i arrive in a ghost town? :P

    By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?

    I fully believe so

  • Liaison TripleA 11 10

    @special:

    Darn, just when i step back on the forum after a long pause, i arrive in a ghost town? :P

    By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?

    Shakes the magic 8 ball
    There is a distinct possibility


  • By the way, played the game twice (as Allies) and painfully defeated my opponents who are claiming that the game is not balanced. Are they correct?

    Play using the Larry harris Tournament rules, minus the economic/political collapse  (except for Russia to represent the revolution), and play till you capture the capitals and you’ll find its more balanced.

    Still needs some work to make German U-boats viable as a threat, but we have had the Axis win a few games this way.

    Kim


  • Maybe there should be no collapses until turn 3 this would alleviate Italy bowing out so early. Same with Ottomans. It would also represent these countries after a few years of war if they are losing giving up on the effort which was historically accurate.


  • thanks for the heads-up, guys, i’ll go check out those tournament rules.

    edit: i just knew something was wrong when i start winning ;)

  • TripleA 12

    @GoSanchez6:

    Maybe there should be no collapses until turn 3 this would alleviate Italy bowing out so early. Same with Ottomans. It would also represent these countries after a few years of war if they are losing giving up on the effort which was historically accurate.

    That’s a good idea, I like it.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Lozmoid:

    @GoSanchez6:

    Maybe there should be no collapses until turn 3 this would alleviate Italy bowing out so early. Same with Ottomans. It would also represent these countries after a few years of war if they are losing giving up on the effort which was historically accurate.

    That’s a good idea, I like it.

    I like it. Great idea, except maybe from turn 4.

  • Customizer

    Remove restrictions on transport through friendly tt, thus making it easier for powers to send troops to aid their weaker allies.

    An alliance is only as strong as it’s weakest member…

  • Liaison TripleA 11 10

    Why don’t we just take all the starting units on the board, move the to the battle board, and roll for both sides as an “attacker”.

    Probably get the same result minus the 4 hours of playing time.

  • Customizer

    That’s what they did in playtesting.

    Its how they managed to get an even number of Axis wins.

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