sent a chat so we don’t clutter up this thread
X-DAP FINAL - Dairy(Qyrn?) vs. TeamBoldDutch - Game 1
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that move was well worth the wait. :-D
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let the desperation attacks begin!!!
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since i can’t PM cow, someone might want to let him know that dutch moved. i’m sure cow knows exactly what he is doing, i expect his turn to take about 2 minutes. :lol:
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ブーãƒ
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Midway to 16 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Iwo Jima to 17 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 8 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 6 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Venezuela to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 infantry moved from Venezuela to Central America
1 tactical_bomber moved from 49 Sea Zone to 33 Sea ZonePlace Units - Americans
10 infantry placed in Central United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to HunanPlace Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British repair 14 damage on 14 factory_majors; Remaining resources: 19 PUs;
British buy 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk
1 bomber and 2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Colombia to Southeast MexicoCombat - British
Battle in Tobruk
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 109 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports
Germans win with 1 carrier, 1 fighter and 4 transports remaining. Battle score for attacker is -9
Casualties for Germans: 1 cruiser and 1 tactical_bomber
Casualties for British: 1 bomber and 2 fightersNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Ethiopia to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
9 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Hunan
3 infantry moved from West India to Eastern Persia
3 infantry moved from Kenya to Anglo Egyptian Sudan
2 battleships, 1 carrier and 2 cruisers moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2,2,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
no attack on 109… i knew it.
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no attack on 109… i knew it.
haha, no you did attack you just didn’t ask for a casualty choice.
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no ace on the turn… you now have 0 percent chance.
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…well, I might be forgetting something, but isn’t damaging the Carrier the better way? Losing the Cruiser is correct I think. And Germany did enough damage in the 2nd round of Combat, so it doesn’t affect that battle.
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…well, alright, in fact I overlooked something. The OOL is quite interesting… wanna go for safety or not?
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…well, alright, in fact I overlooked something. The OOL is quite interesting… wanna go for safety or not?
cow actually did the OOL as i would have given the dice that came. which were NOT cowdice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber moved from Turkey to Western Ukraine
1 bomber moved from Turkey to Persia
1 tactical_bomber moved from Turkey to Persia
1 mech_infantry moved from Syria to Persia
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to SyriaCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 tactical_bomber moved from Persia to Turkey
1 infantry moved from Bulgaria to Greece
2 mech_infantrys moved from Bulgaria to Turkey
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns and 2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns and 2 infantry moved from 99 Sea Zone to Syria
2 infantry moved from Turkey to Iraq
2 mech_infantrys moved from Northern Italy to Bulgaria
1 artillery moved from Libya to Tunisia
1 armour moved from Morocco to Tunisia
1 bomber moved from Western Ukraine to Germany
2 aaGuns moved from Baltic States to PolandPlace Units - Italians
5 infantry placed in Northern Italy
1 fighter placed in Southern Italy
3 infantry placed in Turkey
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
the desperation attacks may now continue. :-D
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Uhmm…
What “desperation” attacks are we talking about here? From what I can see, allies have this in the bag.
+120 Units
+450 TUV
+50 IPC a turn income lead.Even with sealion… I don’t know…
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Uhmm…
What “desperation” attacks are we talking about here? From what I can see, allies have this in the bag.
+120 Units
+450 TUV
+50 IPC a turn income lead.Even with sealion… I don’t know…
sigh…. oh ye of little faith. :-P
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sealion yields an expected 50 TUV swing + 75 for london and scotland bases/ic. plus 40/turn swing. plus a major victory city down. this game is OVER unless cowluck strikes HARD.
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the latest test for how desperate the cow is will be whether he attacks 109 with the french fighter. :lol: :lol: :lol:
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garg, looking only at TUV and income is pretty deceptive in this game.
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