Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
we mutually agreed 2 rounds ago that you would probably do sealion, and it became definite last round
cow has been building units in london every round since it was a possibility from the start of the game
i did notice that cow built 3 inf in london 2 rounds back. by no means a max build.
It is really no different for any other A&A game, but once again I am willing to bet that the fate of this game will depend on AA rolls.
the SBR for the next few turns, the eventual assault on London, (and maybe moscow sbr + assault too eventually?)
I’ve always, always, considered AA to be the largest load of bullshitty in the entire A&A series. And to make matters worse, Global tends to have both more AA rolls in general, and more important AA rolls, than the other A&A games.
i would be very happy to agree to low luck AA rolls from this point forward… that way the fate of the game would depend more upon strategy right?
i know cow would never agree to it because a big part of cow’s strategy IS TO get really lucky. :-)
Churchill is so deep in a bunker that he can’t receive communications
No scramble. No intercept.
Do not send me any further messages.
for the record (for those watching) i sent cow a PM saying an intercept and scramble decision were needed. the only reason i did it is because that sends out a notification to email which he may have seen before logging on to the site. :-) don’t want anyone to think i’m sending cow mean pms… :roll:
for the bombing run over england, since tripleA does not correctly handle bombing runs on multiple facilities, it will have to be rolled on the forum.
i am going to edit the map to remove the bombing run and will roll the dice on the forum.
here is the AA fire
at tac (bombing airbase)
Rolls: 1@1; Total Hits: 01@1: (4)
at bombers (bombing IC)
Rolls: 4@1; Total Hits: 14@1: (5, 4, 5, 1)
1 bomber down.
airbase damage
Rolls: 1@6; Total Hits: 11@6: (2)
IC damage = combined dice + 6
Rolls: 3@6; Total Hits: 33@6: (6, 4, 2)
18 damage to london, 2 damage to the AB
you got no other defensive hits. noncom coming in the next couple hours i just worked an 18 hour day again and i am starving… but couldn’t wait to bomb cow’s ass to the ground.
The only time you can feel good about yourself. :P
You will still lose this game. London is way easier to recapture than Russia. I got Japan bagged so that is the less than ideal of the two given your bad situation.
KJF is the counter to a sea lion. So you decide to do sea lion when Japan is almost finished. Brilliant.
You dont even have enough for the insta gib either. Put down the pipe.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Caucasus to Ukraine
Germans take Rostov from Russians
Germans take Ukraine from Russians
2 armour moved from Caucasus to Iraq
1 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
Combat - Germans
Battle in Eire
Battle in 119 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win, taking Eire from Neutral_Allies, taking 119 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 2 armour, 2 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Iraq from British with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 18
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 109 Sea Zone to Eire
2 bombers moved from Finland to Normandy Bordeaux
3 mech_infantrys moved from Yugoslavia to Germany
4 armour and 2 mech_infantrys moved from Yugoslavia to Western Germany
1 armour and 3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Western Germany to France
3 aaGuns and 4 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Eastern Poland to Western Germany
4 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers moved from Eastern Poland to Baltic States
4 infantry moved from Finland to Norway
1 battleship moved from 100 Sea Zone to 97 Sea Zone
2 carriers moved from 100 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 destroyer and 5 transports placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
3 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,6,3,6,2
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
just one edit
it’ll be interesting to see how you win with the axis earning more than you for the rest of the game.
@Cow:
KJF is the counter to a sea lion. So you decide to do sea lion when Japan is almost finished. Brilliant.
i forgot you play by formula. :lol: let’s see, how did that Larry Harris opener go again? :wink:
i hate it when i own all of africa but then lose london. just sayin.
You will get London on round 7. Congrats, I could have taken it on Round 3 or 4 if I wanted to.
I appreciate you giving me 3 more rounds to buy stuff and hammer away at Japan.