TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Malaya
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 2 infantry
retreated to Malaya
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to Burma
1 cruiser moved from 54 Sea Zone to 60 Sea Zone
1 armour and 2 infantry moved from New South Wales to South Australia
2 infantry moved from Saudi Arabia to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,1
ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs