Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
Well, they call me Sweetness
And I like to dance
Runnin’ the ball is like makin’ romance
We’ve had the goal since training camp
To give Chicago a Super Bowl champ
And we’re not doin’ this
Because we’re greedy
The Bears are doin’ it to feed the needy
We didn’t come here to look for trouble
We just came here to do
The Super Bowl Shuffle
that’s how a real japan expert handles japan. take notes cow - playbook time.
Kwangtung defense makes me happy. Not too shabby in terms of trades.
This thread has seen numerous complaints. Per PM’s both Bold and Dutch have agreed to refrain from derogatory commentary, as this has gone too far.
I expect Cow will be doing the same. V hasn’t really engaged.
This purpose of this tournament was to promote cameradie and community, as well as tripleA. Let’s not forget that over petty dice or differences.
Both parties in this game are supposed to represent some of the best Axis and Allies players at A&A.org, whether lucky or otherwise, that’s you. Act like champions, if you want to be the champion.
USA3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from 96 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Battle in Iraq
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 fighter; Germans defend with 2 armour and 3 infantry
retreated to Iraq
Germans win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from Mozambique to Tanganyika Territory
3 infantry moved from Angola to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Ontario to Southeast Mexico
1 artillery and 2 infantry moved from Ontario to Eastern United States
Place Units - British
4 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to Burma: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,4,3,4,6
British collect 24 PUs (8 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 6 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Turkey to Kazakhstan
Italians take Caucasus from Russians
Italians take Kazakhstan from Russians
1 armour moved from Turkey to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Greece to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Greece to 96 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 cruiser
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Turkey
1 armour moved from Tobruk to Tunisia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Turkey
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 100 Sea Zone
4 infantry moved from Romania to 100 Sea Zone
4 infantry moved from 100 Sea Zone to Caucasus
2 aaGuns moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 factory_minor placed in Turkey
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
You can blitz neutrals?
Veqryn is playing his countries. He will post when he gets around to it whenever that is.
yeah, sounds good.
just so i don’t forget… if i do not declare war on G4, tripleA gives Germany credit for the NO of holding cau. However, that NO should only be collected by germany IF they are at war with Russia.
Pyrrhic victory in Yunnan…
Every place where allies can trade even losses with Japan in the beginnings is good for the Allies.
But, the Europe map does not good look good for the allies.
i like that word pyrrhic. pretty cool.
anyway, that victory in yunnan did come at a heavy cost but it did kill a lot of mobile units as well.
Omega, you’ve got to consider that the Axis only has to win on one map. Axis just made it that much easier to win on the Europe map. Even if Japan lost more than the Allies there, it would be a good attack
When you’re looking good on the Europe map, any contribution Japan can make to the Europe map is gravy
just so i don’t forget… if i do not declare war on G4, tripleA gives Germany credit for the NO of holding cau. However, that NO should only be collected by germany IF they are at war with Russia.
TripleA is probably coded to accept that properly. I wouldn’t worry about it. Either way it’s a moot point… if you dont declare war you are plus 5, if you do declare war, you are plus 5, but also get convoy raided!
what i mean is, tripleA allows you to collect the +5 for trade with russian AND the +5 for owning caucasus.
i do not intend to declare war, so tripleA will give me +5 for trade with russia and +5 for axis owning caucasus.
i do not intend to declare war, so tripleA will give me +5 for trade with russia and +5 for axis owning caucasus.
to state it as clearly as possible, both NO’s are impossible to collect on the same turn, but tripleA allows it.