TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
2 aaGuns and 16 infantry moved from Buryatia to Amur
4 mech_infantrys moved from Kazakhstan to Sikang
3 mech_infantrys moved from Volgograd to Sikang
2 fighters and 1 tactical_bomber moved from Ukraine to Sikang
1 bomber moved from Caucasus to Sikang
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from Szechwan to Yunnan
2 mech_infantrys moved from Ukraine to Tambov
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 11 infantry moved from Novgorod to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total