@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Tcnance (axis) vs whackamatt (allies) +14 g40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Kwangsi to Siam
1 bomber moved from Kwangsi to Siam
1 mech_infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
2 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
2 tactical_bombers moved from Kwangsi to Siam
1 bomber moved from Kwangsi to Siam
1 mech_infantry moved from Kiangsi to Hopei
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
2 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from Anhwe to Hopei
1 fighter moved from Hunan to Hopei
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 cruiser; Americans defend with 1 fighter
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 4/4 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans and 1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Siam, round 2 : 0/4 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Siam, round 3 : 1/4 hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to Kwangtung
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Siam to Kwangsi
1 bomber moved from Siam to Kwangsi
2 tactical_bombers moved from Hunan to Yunnan
2 fighters moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
1 transport moved from 43 Sea Zone to 20 Sea Zone
3 fighters moved from Hopei to Hunan
2 fighters moved from Yunnan to Kwangtung
2 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 bomber, 1 infantry and 4 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 artillery and 5 infantry
Manchuria : 1 flag, 1 artillery and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour and 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 4 fighters and 2 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 cruiser
20 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 37 / 45
Russians : 38 / 46
Japanese : 49 / 50
Americans : 50 / 82
Chinese : 6 / 15
British : 33 / 35
UK_Pacific : 10 / 14
Italians : 22 / 37
ANZAC : 15 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.444
Median : 3.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 90 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Queensland
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Tsinghai to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Egypt to Tobruk
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
4 infantry moved from India to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 44 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
British win, taking 44 Sea Zone from Neutral with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Battle in Celebes
British attack with 4 infantry
Japanese defend with 1 infantry
British win, taking Celebes from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 44 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 44 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 fighter could not land in 44 Sea Zone and was removed
1 bomber moved from Malta to Tobruk
4 aaGuns and 12 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaPlace Units - British
1 armour placed in Egypt
1 armour and 1 infantry placed in Egypt
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery moved from Greece to Bulgaria
3 infantry moved from Greece to Bulgaria
1 fighter moved from Albania to Algeria
1 artillery moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Libya to Gibraltar
3 transports moved from 97 Sea Zone to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 2 submarines placed in 93 Sea Zone
3 infantry placed in Northern Italy
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Morocco : 1 flag, 3 infantry
Normandy Bordeaux : 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 1 fighter
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Tunisia : 1 flag
Romania : 1 infantry
Northern Italy : 1 aaGun, 1 factory_minor and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Western Ukraine : 1 flag, 1 armour
93 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Bulgaria : 1 flag, 1 artillery and 3 infantry
109 Sea Zone : 1 submarine
Greece : 1 flag
99 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 3 transports
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 45
Russians : 36 / 46
Japanese : 44 / 50
Americans : 50 / 70
Chinese : 8 / 7
British : 33 / 32
UK_Pacific : 13 / 13
Italians : 24 / 34
ANZAC : 15 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to TobrukNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 armour and 2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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Still there?
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Hello….echo…echo…echo
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Going once….going twice…
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sorry, been having a lot of trouble logging onto this site lately for some reason……i always go to the last page of my active games and work forward…if you bump it, it moves it up the chain…i will post now
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Poland to Bessarabia
1 armour moved from Romania to Bessarabia
3 infantry moved from Poland to Baltic States
2 tactical_bombers moved from Romania to Baltic States
1 fighter moved from Romania to Bessarabia
2 bombers moved from Romania to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Poland to Bessarabia
1 armour moved from Romania to Bessarabia
3 infantry moved from Poland to Baltic States
2 tactical_bombers moved from Romania to Baltic States
1 fighter moved from Romania to Bessarabia
2 bombers moved from Romania to Baltic StatesCombat - Germans
Battle in Bessarabia
Germans attack with 2 armour, 1 fighter and 4 infantry
Russians defend with 2 aaGuns and 4 infantry
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Baltic States
Germans attack with 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans win, taking Baltic States from Russians with 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
5 infantry moved from Poland to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Germany to Poland
3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Norway to Finland
2 tactical_bombers moved from Baltic States to Eastern Poland
2 bombers moved from Baltic States to Eastern PolandPlace Units - Germans
3 armour placed in Western Germany
7 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Belarus
1 armour moved from Karelia to Finland
1 armour moved from Novgorod to Baltic States
1 tactical_bomber moved from 115 Sea Zone to Finland
3 fighters moved from Novgorod to Baltic States
1 fighter moved from 115 Sea Zone to Baltic States
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Western Ukraine
Russians attack with 4 infantry
Italians defend with 1 armour
Russians win, taking Western Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Baltic States
Russians attack with 1 armour and 4 fighters
Germans defend with 3 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 armour
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Finland
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Finland to 115 Sea Zone
1 fighter moved from Baltic States to 115 Sea Zone
3 fighters moved from Baltic States to Novgorod
2 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 transport placed in 115 Sea Zone
2 armour placed in Novgorod
3 infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs -
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