You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Tobruk to Morocco
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Algeria
5 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 infantry moved from Siam to Shan State
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 fighter moved from Persia to India
Combat - British
Battle in Algeria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 fighter
Battle in Kwangsi
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Battle in Morocco
British attack with 1 bomber
Italians defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hainan
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking Hainan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 93 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter moved from Algeria to 94 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 3.
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 airfield placed in Borneo
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Tobruk to Morocco
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Algeria
5 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 infantry moved from Siam to Shan State
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 fighter moved from Persia to India
Combat - British
Battle in Algeria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 fighter
Battle in Kwangsi
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Battle in Morocco
British attack with 1 bomber
Italians defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hainan
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking Hainan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 93 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter moved from Algeria to 94 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 3.
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 airfield placed in Borneo
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 1 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 20 PUs; end with 20 PUs total
Territory Summary for Italians :
Morocco : 1 flag
Normandy Bordeaux : 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
Romania : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Holland Belgium : 1 infantry
Northern Italy : 1 factory_minor and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 artillery, 4 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 36 / 43
Russians : 41 / 59
Japanese : 33 / 38
Americans : 50 / 72
Chinese : 9 / 12
British : 33 / 38
UK_Pacific : 24 / 24
Italians : 20 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Smolensk
1 armour moved from Belarus to Smolensk
2 armour moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
2 bombers moved from Germany to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Smolensk
1 armour moved from Belarus to Smolensk
2 armour moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
2 bombers moved from Germany to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 3 armour, 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 4 artilleries and 6 infantry
AA fire in Smolensk : 1/3 hits
1 tactical_bomber owned by the Germans lost in Smolensk
Germans roll dice for 3 armour, 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 5/10 hits
Russians roll dice for 1 aaGun, 4 artilleries and 6 infantry in Smolensk, round 2 : 5/10 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Smolensk, round 3 : 5/5 hits
Russians roll dice for 4 artilleries and 2 infantry in Smolensk, round 3 : 2/6 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
retreated to Smolensk
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 3 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 bombers moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
2 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 fighter moved from Western Germany to Belarus
Place Units - Germans
2 armour placed in Germany
2 mech_infantrys placed in Germany
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 5 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 5 infantry placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 artillery and 9 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun and 2 infantry
Belarus : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 1 infantry
Eastern Poland : 1 flag, 2 armour and 2 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 44
Russians : 38 / 59
Japanese : 33 / 38
Americans : 50 / 72
Chinese : 9 / 12
British : 33 / 38
UK_Pacific : 24 / 24
Italians : 20 / 20
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 2.886
Median : 3.000
Variance : 1.256
Standard Deviation : 1.121
Total rolls : 44
Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.826
Median : 2.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23
Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.952
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 armour and 13 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
9 infantry moved from Russia to Bryansk
3 armour moved from Volgograd to Bryansk
1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Ukraine
1 armour moved from Tunisia to Morocco
Russians take Algeria from Italians
Russians take Morocco from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour and 9 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Archangel to Vologda
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Russians collect 39 PUs (2 lost to blockades); end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUs
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Kiangsi to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Kiangsi to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 fighters in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Celebes from UK_Pacific, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Amur, round 2 : 2/6 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Amur, round 2 : 0/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Amur, round 3 : 1/6 hits
Russians roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
2 fighters moved from Kweichow to Hopei
1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Kwangtung
1 bomber moved from Kweichow to Kwangtung
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
5 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun and 2 infantry
Japan : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag, 1 artillery
Hopei : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag, 3 infantry
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
25 Sea Zone : 1 submarine
20 Sea Zone : 2 battleships, 1 carrier, 5 destroyers, 2 fighters and 1 transport
6 Sea Zone : 2 submarines and 1 transport
Production/PUs Summary :
Germans : 38 / 44
Russians : 40 / 59
Japanese : 38 / 39
Americans : 50 / 72
Chinese : 8 / 12
British : 33 / 38
UK_Pacific : 21 / 24
Italians : 18 / 20
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.515
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Russians Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Siberia to Sakha
1 mech_infantry moved from Sakha to Yakut S.S.R.
2 transports moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 68 Sea Zone to 86 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
5 armour moved from Egypt to Iraq
3 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 fighter moved from India to Kwangtung
1 armour, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Yunnan
3 infantry moved from India to Burma
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
British attack with 1 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Casualties for British: 3 fighters
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 aaGuns moved from Yunnan to Kwangsi
1 bomber moved from Gibraltar to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Place Units - British
3 submarines placed in 98 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,2,3,2,4,5,6,3,3
UK_Pacific collect 21 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Western Ukraine to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 infantry moved from Holland Belgium to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter placed in Northern Italy
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
Romania : 1 artillery, 2 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_minor, 2 fighters and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 3 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 38 / 44
Russians : 40 / 59
Japanese : 33 / 39
Americans : 50 / 72
Chinese : 10 / 16
British : 33 / 38
UK_Pacific : 24 / 27
Italians : 18 / 13
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Null / Other
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 42 Sea Zone to Celebes
2 carriers and 1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Celebes to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
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