You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Ukraine to Bryansk
1 armour moved from Norway to 113 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
2 fighters moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Finland to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 1 armour and 1 fighter
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Ukraine
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
4 artilleries and 5 infantry moved from Russia to Smolensk
1 aaGun moved from Archangel to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
3 armour placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kiangsi to Hunan
1 armour moved from Anhwe to Hunan
1 armour moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 battleships moved from 34 Sea Zone to 20 Sea Zone
1 carrier moved from 34 Sea Zone to 20 Sea Zone
2 fighters moved from 34 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Japan to Kwangsi
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kiangsi to Hunan
1 armour moved from Anhwe to Hunan
1 armour moved from Anhwe to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 battleships moved from 34 Sea Zone to 20 Sea Zone
1 carrier moved from 34 Sea Zone to 20 Sea Zone
2 fighters moved from 34 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Jehol to Kweichow
1 fighter moved from Jehol to Kweichow
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Japan to Kwangsi
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 3 destroyers and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 3 destroyers and 2 fighters in 20 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
3 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kwangtung
2 fighters moved from Kweichow to Kiangsi
1 tactical_bomber moved from Hunan to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour and 3 infantry
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun and 2 fighters
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Hopei : 1 flag
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
Amur : 1 flag, 1 infantry
20 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 2 fighters and 1 transport
6 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 36 / 43
Russians : 40 / 59
Japanese : 38 / 38
Americans : 50 / 70
Chinese : 5 / 14
British : 33 / 39
UK_Pacific : 24 / 24
Italians : 20 / 27
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.346
Median : 3.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.050
Median : 2.000
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier and 1 destroyer moved from 1 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 mech_infantry moved from Soviet Far East to Sakha
2 infantry moved from Soviet Far East to Siberia
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 fighter moved from 94 Sea Zone to Algeria
1 fighter moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Amur
Americans attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 1 artillery and 1 fighter
Italians defend with 1 armour and 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour
Casualties for Americans: 1 artillery and 1 fighter
Non Combat Move - Americans
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Tobruk to Morocco
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Algeria
5 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 infantry moved from Siam to Shan State
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 fighter moved from Persia to India
Combat - British
Battle in Algeria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 fighter
Battle in Kwangsi
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Battle in Morocco
British attack with 1 bomber
Italians defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hainan
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking Hainan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 93 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter moved from Algeria to 94 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 3.
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 airfield placed in Borneo
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Tobruk to Morocco
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tobruk to Algeria
5 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
2 armour moved from Persia to Northwest Persia
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
1 infantry moved from Siam to Shan State
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 fighter moved from Persia to India
Combat - British
Battle in Algeria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 fighter
Battle in Kwangsi
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 infantry
Battle in Morocco
British attack with 1 bomber
Italians defend with 1 artillery
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hainan
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
British win, taking Hainan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 93 Sea Zone
British attack with 2 destroyers
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Italians with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 fighter moved from Algeria to 94 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 3.
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 airfield placed in Borneo
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 1 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Romania to Bessarabia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in France
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 20 PUs; end with 20 PUs total
Territory Summary for Italians :
Morocco : 1 flag
Normandy Bordeaux : 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
Romania : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Holland Belgium : 1 infantry
Northern Italy : 1 factory_minor and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 artillery, 4 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 36 / 43
Russians : 41 / 59
Japanese : 33 / 38
Americans : 50 / 72
Chinese : 9 / 12
British : 33 / 38
UK_Pacific : 24 / 24
Italians : 20 / 20
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Smolensk
1 armour moved from Belarus to Smolensk
2 armour moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
2 bombers moved from Germany to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to Smolensk
4 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Smolensk
1 armour moved from Belarus to Smolensk
2 armour moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
2 bombers moved from Germany to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 3 armour, 2 bombers, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 4 artilleries and 6 infantry
AA fire in Smolensk : 1/3 hits
1 tactical_bomber owned by the Germans lost in Smolensk
Germans roll dice for 3 armour, 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 5/10 hits
Russians roll dice for 1 aaGun, 4 artilleries and 6 infantry in Smolensk, round 2 : 5/10 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Smolensk, round 3 : 5/5 hits
Russians roll dice for 4 artilleries and 2 infantry in Smolensk, round 3 : 2/6 hits
2 infantry owned by the Russians , 2 armour owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
retreated to Smolensk
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 3 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry
Battle in Bryansk
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Bryansk, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 5 infantry in Novgorod, round 2 : 2/5 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 bombers moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
2 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
9 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 fighter moved from Western Germany to Belarus
Place Units - Germans
2 armour placed in Germany
2 mech_infantrys placed in Germany
2 artilleries and 5 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 5 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 5 infantry placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 artillery and 9 infantry
Germany : 2 armour, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Northern Italy : 1 aaGun and 2 infantry
Belarus : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 1 infantry
Eastern Poland : 1 flag, 2 armour and 2 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 44
Russians : 38 / 59
Japanese : 33 / 38
Americans : 50 / 72
Chinese : 9 / 12
British : 33 / 38
UK_Pacific : 24 / 24
Italians : 20 / 20
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 2.886
Median : 3.000
Variance : 1.256
Standard Deviation : 1.121
Total rolls : 44
Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.826
Median : 2.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23
Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.952
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 armour and 13 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
9 infantry moved from Russia to Bryansk
3 armour moved from Volgograd to Bryansk
1 carrier, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Ukraine
1 armour moved from Tunisia to Morocco
Russians take Algeria from Italians
Russians take Morocco from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 3 armour and 9 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Archangel to Vologda
Place Units - Russians
3 infantry placed in Ukraine
10 infantry placed in Russia
3 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Russians collect 39 PUs (2 lost to blockades); end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 59 PUs
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Kiangsi to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 7 infantry and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Kiangsi to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
2 fighters moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Hunan
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 fighters in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Celebes from UK_Pacific, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Amur, round 2 : 2/6 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Amur, round 2 : 0/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Amur, round 3 : 1/6 hits
Russians roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
2 fighters moved from Kweichow to Hopei
1 tactical_bomber moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Kwangtung
1 bomber moved from Kweichow to Kwangtung
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
5 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun and 2 infantry
Japan : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Suiyuyan : 1 flag, 1 artillery
Hopei : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag, 3 infantry
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
25 Sea Zone : 1 submarine
20 Sea Zone : 2 battleships, 1 carrier, 5 destroyers, 2 fighters and 1 transport
6 Sea Zone : 2 submarines and 1 transport
Production/PUs Summary :
Germans : 38 / 44
Russians : 40 / 59
Japanese : 38 / 39
Americans : 50 / 72
Chinese : 8 / 12
British : 33 / 38
UK_Pacific : 21 / 24
Italians : 18 / 20
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.515
Median : 4.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Russians Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Siberia to Sakha
1 mech_infantry moved from Sakha to Yakut S.S.R.
2 transports moved from 1 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 2 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Western United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 68 Sea Zone to 86 Sea Zone
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
5 armour moved from Egypt to Iraq
3 armour moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 fighter moved from India to Kwangtung
1 armour, 3 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Yunnan
3 infantry moved from India to Burma
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Kwangtung
British attack with 1 armour, 4 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Casualties for British: 3 fighters
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
4 aaGuns moved from Yunnan to Kwangsi
1 bomber moved from Gibraltar to Iraq
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Place Units - British
3 submarines placed in 98 Sea Zone
1 transport placed in 109 Sea Zone
1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,2,3,2,4,5,6,3,3
UK_Pacific collect 21 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians