57e134ef-97cd-455d-bf30-be8d9daf5d68-triplea_42265_1us, ch, uk.tsvg
13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 16 damage on 16 factory_majors; Remaining resources: 78 PUs; 0 techTokens;
Germans buy 4 armour, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
13 armour moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Kazakhstan to SikangAirborne Attack Move - Germans
Germans creates battle in territory 105 Sea Zone
1 infantry moved from Northwest Persia to Trans-Jordan -
Rockets
Paris -> Gib NB
Rolls: 1@6; Total Hits: 11@6: (5)WGerm -> UK AB
Rolls: 1@6; Total Hits: 11@6: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 16 damage on 16 factory_majors; Remaining resources: 78 PUs; 0 techTokens;
Germans buy 4 armour, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
13 armour moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Kazakhstan to SikangAirborne Attack Move - Germans
Germans creates battle in territory 105 Sea Zone
1 infantry moved from Northwest Persia to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 16 armour, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 16 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
7 mech_infantrys moved from Caucasus to Iraq
3 bombers, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Southern Italy
1 fighter moved from Caucasus to Southern Italy
3 fighters moved from France to Southern Italy
1 mech_infantry moved from Karelia to Finland
4 infantry moved from Southern France to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from France to Western Germany
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
10 artilleries and 20 infantry moved from Caucasus to Northwest Persia
3 artilleries and 7 infantry moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Russia to Rostov
3 mech_infantrys moved from Ukraine to CaucasusPlace Units - Germans
3 armour placed in Iraq
2 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
2 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
forgot to add the rocket damage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Tsinghai to ShensiTurn Complete - Russians
Territory Summary for Russians :
Shensi : 2 aaGuns and 2 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 66 / 77
Americans : 50 / 70
Chinese : 3 / 4
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
2 fighters moved from Shan State to Shensi
2 infantry moved from Shan State to Malaya
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 4 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 3 fighters and 2 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to French Indo China
2 fighters moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Chahar
1 armour and 3 artilleries moved from Persia to Iraq
5 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Tobruk to Alexandria
7 bombers moved from Tobruk to Alexandria
4 fighters moved from 91 Sea Zone to Alexandria
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Belgian Congo
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Tunisia to Libya
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Tobruk to Alexandria
7 bombers moved from Tobruk to Alexandria
4 fighters moved from 91 Sea Zone to Alexandria
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Belgian Congo
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighterNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine placed in 10 Sea Zone
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
41 Sea Zone : 2 submarines
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine
54 Sea Zone : 2 carriers, 3 fighters and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Belgian Congo : 1 bomber
Alexandria : 1 armour, 7 bombers, 4 fighters and 3 infantry
Morocco : 3 artilleries and 5 infantry
Libya : 1 infantry
93 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 transports
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 2 / 4
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.700
Median : 2.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 33
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 2.700
Median : 2.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 carrier and 1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
3 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - British
2 mech_infantrys placed in Union of South Africa
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
Morocco : 1 artillery and 6 infantry
Tunisia : 1 armour
Ethiopia : 1 flag
106 Sea Zone : 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag, 1 destroyer
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 3 destroyers and 2 transports
Suriname : 1 flagProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 70 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.810
Median : 2.000
Variance : 1.550
Standard Deviation : 1.245
Total rolls : 21Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.600
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.636
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 11 PUs; 0 techTokens;
Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 5 and gets 0 hits
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 armour and 1 infantry
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
49 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
62 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 66 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 10 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 74 / 100
Russians : 11 / 0
Japanese : 66 / 80
Americans : 50 / 70
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 10 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 7 mech_infantrys moved from Iraq to Egypt
16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseAirborne Attack Move - Germans
2 infantry moved from Northwest Persia to Egypt -
Rockets
WGer -> London Major
Rolls: 1@6; Total Hits: 11@6: (3)France -> Gib NB
Rolls: 1@6; Total Hits: 11@6: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 7 mech_infantrys moved from Iraq to Egypt
16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseAirborne Attack Move - Germans
2 infantry moved from Northwest Persia to EgyptCombat - Germans
Battle in Egypt
Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield and 1 harbour
Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Iraq
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 fighters and 1 infantry placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 7 mech_infantrys moved from Iraq to Egypt
16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Sikang to Tsinghai
Germans take Tsinghai from ChineseAirborne Attack Move - Germans
2 infantry moved from Northwest Persia to EgyptCombat - Germans
Battle in Egypt
Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
French defend with 1 infantry; British defend with 1 airfield and 1 harbour
Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Iraq
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Rostov
3 fighters and 1 infantry placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
EDIT: Changing unit bombing damage for these British owned units to: harbour = 2
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from French Indo China to 43 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to KansuCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 bomber moved from 25 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
2 fighters moved from Kweichow to Malaya
5 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
2 armour and 1 mech_infantry moved from Iraq to Egypt
3 artilleries moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun moved from Sikang to SzechwanPlace Units - Japanese
3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 fighter placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs





