13LG40 Degrasse (allies+6) vs SeththeNewb (axis) + Tech


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 16 damage on 16 factory_majors; Remaining resources: 78 PUs; 0 techTokens;
                Germans buy 4 armour, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                13 armour moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Kazakhstan to Sikang

    Airborne Attack Move - Germans
                Germans creates battle in territory 105 Sea Zone
                1 infantry moved from Northwest Persia to Trans-Jordan


  • Rockets

    Paris -> Gib NB
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    WGerm -> UK AB
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 16 damage on 16 factory_majors; Remaining resources: 78 PUs; 0 techTokens;
                Germans buy 4 armour, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                13 armour moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Kazakhstan to Sikang

    Airborne Attack Move - Germans
                Germans creates battle in territory 105 Sea Zone
                1 infantry moved from Northwest Persia to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 16 armour, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 16 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                7 mech_infantrys moved from Caucasus to Iraq
                3 bombers, 7 fighters and 2 tactical_bombers moved from Northwest Persia to Southern Italy
                1 fighter moved from Caucasus to Southern Italy
                3 fighters moved from France to Southern Italy
                1 mech_infantry moved from Karelia to Finland
                4 infantry moved from Southern France to France
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                2 infantry moved from France to Western Germany
                2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                10 artilleries and 20 infantry moved from Caucasus to Northwest Persia
                3 artilleries and 7 infantry moved from Caucasus to Kazakhstan
                3 mech_infantrys moved from Russia to Rostov
                3 mech_infantrys moved from Ukraine to Caucasus

    Place Units - Germans
                3 armour placed in Iraq
                2 fighters placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                2 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs


  • forgot to add the rocket damage.

    rockets.tsvg

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Tsinghai to Shensi

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 2 aaGuns and 2 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 66 / 77
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 13 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 artilleries and 1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kweichow to Shensi
                2 fighters moved from Shan State to Shensi
                2 infantry moved from Shan State to Malaya
                1 destroyer moved from 41 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Japanese attack with 4 infantry
                    ANZAC defend with 1 harbour and 1 infantry
                    Japanese win, taking Malaya from ANZAC with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 artilleries, 3 fighters and 2 mech_infantrys
                    Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 aaGuns and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shensi to French Indo China
                2 fighters moved from Shensi to Kweichow
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 bombers moved from Philippines to Caroline Islands
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Manchuria to Chahar
                1 armour and 3 artilleries moved from Persia to Iraq
                5 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                3 mech_infantrys moved from India to Eastern Persia

    Place Units - Japanese
                1 carrier, 3 destroyers and 2 submarines placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Tobruk to Alexandria
                7 bombers moved from Tobruk to Alexandria
                4 fighters moved from 91 Sea Zone to Alexandria
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Super subs

    Activate Technology - Americans
                Americans activating Super subs

    Purchase Units - Americans
                Americans buy 5 bombers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Tunisia to Libya
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Tobruk to Alexandria
                7 bombers moved from Tobruk to Alexandria
                4 fighters moved from 91 Sea Zone to Alexandria
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Hawaiian Islands to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 105 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 105 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 105 Sea Zone
                    Americans win, taking 105 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 55 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 2 fighters in 46 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 fighter

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                5 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield, 3 infantry and 1 mech_infantry
        41 Sea Zone : 2 submarines
        44 Sea Zone : 1 submarine
        43 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine
        54 Sea Zone : 2 carriers, 3 fighters and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Belgian Congo : 1 bomber
        Alexandria : 1 armour, 7 bombers, 4 fighters and 3 infantry
        Morocco : 3 artilleries and 5 infantry
        Libya : 1 infantry
        93 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 4 transports
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 2.700
            Median : 2.000
            Variance : 1.895
            Standard Deviation : 1.376
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 33
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                6 was rolled 3 times
            Average roll : 2.700
            Median : 2.000
            Variance : 1.895
            Standard Deviation : 1.376
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
                British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 5 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 5 damage on 5 harbours; Remaining resources: 23 PUs; 0 techTokens;
                British buy 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 103 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 transport moved from 81 Sea Zone to 71 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 carrier and 1 destroyer moved from 83 Sea Zone to 87 Sea Zone
                1 carrier and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Tobruk to Anglo Egyptian Sudan
                3 armour, 3 bombers, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 armour, 3 bombers, 3 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
        Morocco : 1 artillery and 6 infantry
        Tunisia : 1 armour
        Ethiopia : 1 flag
        106 Sea Zone : 2 transports
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers and 2 transports
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 70 / 80
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 10 / 15
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.810
            Median : 2.000
            Variance : 1.550
            Standard Deviation : 1.245
            Total rolls : 21

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.600
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.636
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair 4 damage on 4 airfields; Remaining resources: 11 PUs; 0 techTokens;
                Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Western Germany to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 5 and gets 0 hits
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor and 1 harbour
        South Australia : 1 aaGun, 1 armour and 1 infantry
        43 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        49 Sea Zone : 1 destroyer
        54 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 66 / 80
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 10 / 17
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Egypt to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 11 / 0
        Japanese : 66 / 80
        Americans : 50 / 70
        Chinese : 2 / 3
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 10 / 17
        ANZAC : 14 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 7 mech_infantrys moved from Iraq to Egypt
                16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Tsinghai
                      Germans take Tsinghai from Chinese

    Airborne Attack Move - Germans
                2 infantry moved from Northwest Persia to Egypt


  • Rockets

    WGer -> London Major
    DiceRolls: 1@6; Total Hits: 11@6: (3)

    France -> Gib NB
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 7 mech_infantrys moved from Iraq to Egypt
                16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Tsinghai
                      Germans take Tsinghai from Chinese

    Airborne Attack Move - Germans
                2 infantry moved from Northwest Persia to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
                    French defend with 1 infantry; British defend with 1 airfield and 1 harbour
                    Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                6 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Iraq
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                3 fighters and 1 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
                Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 7 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 7 mech_infantrys moved from Iraq to Egypt
                16 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Kazakhstan to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Sikang to Tsinghai
                      Germans take Tsinghai from Chinese

    Airborne Attack Move - Germans
                2 infantry moved from Northwest Persia to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 19 armour, 2 infantry and 8 mech_infantrys
                    French defend with 1 infantry; British defend with 1 airfield and 1 harbour
                    Germans win, taking Egypt from British with 19 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                2 aaGuns, 4 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                4 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                6 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries and 5 infantry moved from Kazakhstan to Caucasus
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Iraq
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Rostov
                3 fighters and 1 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
                Germans collect 74 PUs (4 lost to blockades); end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 20
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 2
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 24 Sea Zone
                2 fighters moved from 24 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from French Indo China to 43 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
                1 fighter moved from 33 Sea Zone to 49 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 bomber moved from Caroline Islands to 25 Sea Zone
                1 bomber moved from Caroline Islands to 26 Sea Zone
                1 mech_infantry moved from Chahar to Kansu
                1 mech_infantry moved from Shensi to Kansu
                2 artilleries moved from Shensi to Kansu

    Combat - Japanese
                Battle in 49 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 transport
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                    ANZAC win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kansu
                    Japanese attack with 2 artilleries and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 26 Sea Zone to Marshall Islands
                1 bomber moved from 25 Sea Zone to Japan
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Korea to 6 Sea Zone
                1 artillery, 3 destroyers, 3 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                3 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
                3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 33 Sea Zone to 25 Sea Zone
                1 fighter moved from 43 Sea Zone to French Indo China
                1 infantry moved from French Indo China to Shan State
                2 fighters moved from Kweichow to Malaya
                5 armour and 3 mech_infantrys moved from Trans-Jordan to Egypt
                2 armour and 1 mech_infantry moved from Iraq to Egypt
                3 artilleries moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Eastern Persia to Iraq
                1 aaGun moved from Sikang to Szechwan

    Place Units - Japanese
                3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                1 fighter placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,6,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

Suggested Topics

  • 12
  • 24
  • 45
  • 93
  • 82
  • 164
  • 272
  • 1.1k
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.7k

Topics

1.8m

Posts