sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans repair 7 damage on 7 airfields; Remaining resources: 84 PUs; 0 techTokens;
Germans buy 1 airfield, 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Northwest Persia to Persia
2 bombers, 5 fighters and 4 tactical_bombers moved from Rostov to Persia
2 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Samara to Kazakhstan
2 armour and 6 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Tambov to Caucasus
10 artilleries and 15 infantry moved from Tambov to Volgograd
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
Airborne Attack Move - Germans
2 infantry moved from Russia to Kazakhstan
2 infantry moved from Ukraine to Caucasus
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 destroyer and 1 transport
Battle in 105 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 5 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 2 bombers, 5 fighters, 2 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 4 aaGuns, 1 artillery and 7 infantry
Germans win, taking Persia from British with 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for British: 4 aaGuns, 1 artillery and 7 infantry
Battle in Kazakhstan
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 artilleries and 15 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 10 artilleries and 15 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
4 infantry moved from Ukraine to Rostov
3 artilleries and 8 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Samara
2 infantry moved from Vologda to Samara
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Germany to Baltic States
1 fighter moved from 105 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
4 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
2 bombers, 5 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
Place Units - Germans
1 airfield placed in Northwest Persia
1 carrier placed in 115 Sea Zone
2 armour and 1 mech_infantry placed in Rostov
3 mech_infantrys placed in Ukraine
1 fighter placed in Russia
Germans undo move 5.
2 fighters placed in Southern France
Germans undo move 5.
1 fighter placed in Southern France
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 70 PUs (2 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
I forgot to add the damage my rockets did. I’ll do so on Japan’s turn unless you feel like adding it on Russia’s turn.
You can do it during Japan.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Turkmenistan to Eastern Persia
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 2 aaGuns and 2 infantry
Szechwan : 1 infantry
Sikang : 2 aaGuns and 2 infantry
Amur : 3 infantry
Kazakhstan : 3 infantry
Iraq : 4 fighters and 1 tactical_bomber
Eastern Persia : 2 aaGuns and 11 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 71 / 104
Russians : 12 / 0
Japanese : 63 / 76
Americans : 50 / 71
Chinese : 7 / 6
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Germans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
4 armour, 3 artilleries, 1 infantry and 10 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Kweichow to Chahar
2 fighters moved from Kweichow to Chahar
1 artillery and 3 infantry moved from Kweichow to Shensi
1 artillery and 3 infantry moved from Kweichow to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Japanese attack with 5 armour, 3 artilleries, 1 infantry and 12 mech_infantrys
Russians defend with 2 aaGuns and 11 infantry
Japanese win, taking Eastern Persia from British with 5 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 8 mech_infantrys
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kweichow to Shensi
2 fighters moved from Chahar to Kweichow
1 fighter moved from Shan State to India
1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
2 battleships, 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Korea
2 bombers moved from Japan to Philippines
Place Units - Japanese
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 15
EDIT: Changing unit bombing damage for these British owned units to: airfield = 6
EDIT: Turning off Edit Mode
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
2 armour and 1 mech_infantry placed in India
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to 98 Sea Zone
4 bombers moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
I skipped the scramble opportunity in sea zone 97. If you want to scramble, we can roll on the forum and remove any bomber casualties. There were four hits on the first round from the bombers, so any scramblers are shot down in the first round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Egypt to 98 Sea Zone
4 bombers moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5,4 and causes: 4 damage to unit: airfield
Bombing raid in France causes 4 damage total.
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Persia
Americans attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 destroyer
Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
4 bombers moved from 97 Sea Zone to Libya
1 bomber moved from France to Libya
2 bombers moved from Western United States to Algeria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Place Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield, 3 infantry and 1 mech_infantry
41 Sea Zone : 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 4 fighters, 9 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery and 1 infantry
Egypt : 1 infantry
Algeria : 2 bombers and 1 infantry
Tunisia : 1 armour
Libya : 5 bombers and 2 infantry
123 Sea Zone : 1 transport
93 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 2 destroyers and 4 fighters
Persia : 1 flag, 1 armour and 1 mech_infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 4 / 6
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
6 was rolled 5 times
Average roll : 3.000
Median : 2.000
Variance : 2.105
Standard Deviation : 1.451
Total rolls : 20
Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 41
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 4 times
6 was rolled 5 times
Average roll : 3.000
Median : 2.000
Variance : 2.105
Standard Deviation : 1.451
Total rolls : 20
Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA Radar
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Iraq to 71 Sea Zone
3 bombers moved from Iraq to Egypt
1 fighter moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to Libya
1 fighter moved from Gibraltar to Libya
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British spend 5 on tech rolls
British roll 6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA Radar
Purchase Units - British
British buy 2 armour, 2 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 carrier and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Iraq to 71 Sea Zone
3 bombers moved from Iraq to Egypt
1 fighter moved from Gibraltar to Algeria
1 tactical_bomber moved from Gibraltar to Libya
1 fighter moved from Gibraltar to Libya
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
Non Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Egypt
Place Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
British undo move 1.
1 transport placed in 71 Sea Zone
1 armour placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 artillery, 1 harbour, 3 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 3 bombers, 1 harbour and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Algeria : 1 fighter
Syria : 1 flag
Libya : 1 fighter and 1 tactical_bomber
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Iraq : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
71 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
Suriname : 1 flag
88 Sea Zone : 1 destroyer, 2 infantry and 1 transport
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.250
Median : 2.500
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 20
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.231
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Malaya
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 armour moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 armour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 59 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 69 / 104
Russians : 12 / 0
Japanese : 59 / 76
Americans : 52 / 72
Chinese : 4 / 4
British : 34 / 43
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 95 PUs; 0 techTokens;
Germans buy 4 armour, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Iraq
12 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to Kazakhstan
3 infantry moved from Samara to Kazakhstan
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern France to Iraq
Airborne Attack Move - Germans
Rockets
France -> London Major
Rolls: 1@6; Total Hits: 11@6: (4)
WGer -> London NB
Rolls: 1@6; Total Hits: 11@6: (6)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 95 PUs; 0 techTokens;
Germans buy 4 armour, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Iraq
12 armour, 2 bombers, 5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to Kazakhstan
3 infantry moved from Samara to Kazakhstan
2 fighters moved from Southern Italy to Iraq
1 bomber moved from Southern France to Iraq
Airborne Attack Move - Germans
Combat - Germans
Battle in Iraq
Germans attack with 17 armour, 3 bombers, 7 fighters, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 4 fighters and 1 tactical_bomber; British defend with 4 armour, 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys
Germans win, taking Iraq from British with 14 armour, 3 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 3 armour and 8 mech_infantrys
Casualties for Russians: 4 fighters and 1 tactical_bomber
Casualties for British: 4 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Caucasus
2 aaGuns and 1 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
10 artilleries and 15 infantry moved from Volgograd to Caucasus
3 artilleries and 12 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Baltic States to Karelia
1 submarine moved from 113 Sea Zone to 109 Sea Zone
3 bombers, 7 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
3 fighters moved from Southern France to Southern Italy
Place Units - Germans
3 fighters placed in France
1 submarine placed in 105 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 72 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 19
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
3 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 3 infantry
Tsinghai : 2 aaGuns and 2 infantry
Sikang : 2 aaGuns and 2 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 104
Russians : 11 / 0
Japanese : 56 / 76
Americans : 52 / 72
Chinese : 7 / 4
British : 32 / 43
UK_Pacific : 0 / 0
Italians : 10 / 18
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0