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41957 OOB Round 02 Germany - combat.tsvg
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Karelia
1 fighter moved from Finland to Vyborg
1 fighter moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 7 infantry moved from India to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Karelia
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Trans-Jordan
1 bomber moved from Albania to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Karelia
1 fighter moved from Finland to Vyborg
1 fighter moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 7 infantry moved from India to Burma
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Karelia
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Trans-Jordan
1 bomber moved from Albania to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Vyborg
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the British lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Karelia, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
British win, taking Karelia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Vyborg to Finland
1 fighter moved from Karelia to Finland
1 bomber moved from Karelia to Finland
1 armour and 2 mech_infantrys moved from Norway to Finland
1 bomber moved from Germany to Finland
1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
1 fighter moved from 97 Sea Zone to Albania
1 tactical_bomber moved from Albania to 97 Sea Zone
1 bomber moved from Shan State to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Norway
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
Shan State : 1 infantry
Burma : 2 artilleries and 8 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
43 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 submarine
21 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Norway : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Tobruk : 1 flag
Albania : 1 flag, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 1 artillery and 2 infantry
Turkmenistan : 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 transport
Finland : 1 flag, 2 armour, 2 bombers, 2 fighters, 2 infantry and 3 mech_infantrys
Suriname : 1 flag
Production/PUs Summary :
Germans : 64 / 77
Russians : 0 / 0
Japanese : 48 / 53
Americans : 65 / 90
Chinese : 2 / 3
British : 46 / 51
UK_Pacific : 10 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3.471
Median : 3.000
Variance : 0.554
Standard Deviation : 0.745
Total rolls : 102
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.483
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 29
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.900
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.333
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 16 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.264
Median : 3.000
Variance : 1.596
Standard Deviation : 1.263
Total rolls : 53
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,2,5,6,4,3,2,6,3,2,3,4,3,2,6
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to 35 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry and 1 mech_infantry moved from Northern Territory to Western Australia
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 aaGun, 2 infantry and 1 mech_infantry
Philippines : 1 artillery, 1 bomber and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 armour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
44 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 submarine
19 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 64 / 77
Russians : 0 / 0
Japanese : 48 / 53
Americans : 65 / 90
Chinese : 2 / 3
British : 46 / 51
UK_Pacific : 10 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
1 infantry moved from Albania to Bulgaria
French take Bulgaria from Germans
2 infantry moved from Algeria to Morocco
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 2 infantry
Albania : 1 fighter and 1 infantry
Bulgaria : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 63 / 77
Russians : 0 / 0
Japanese : 48 / 53
Americans : 65 / 90
Chinese : 2 / 3
British : 46 / 51
UK_Pacific : 10 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 73 PUs;
Germans buy 2 armour, 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Novgorod to Karelia
6 armour moved from Belarus to Karelia
1 infantry moved from Vyborg to Karelia
2 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Turkmenistan
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
4 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters moved from Northern Italy to Yugoslavia
2 bombers moved from Germany to Yugoslavia
1 tactical_bomber moved from Germany to Yugoslavia
15 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Volgograd to Turkmenistan
1 fighter moved from Russia to Caucasus
2 infantry moved from Northern Italy to Yugoslavia
5 armour moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 73 PUs;
Germans buy 2 armour, 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Novgorod to Karelia
6 armour moved from Belarus to Karelia
1 infantry moved from Vyborg to Karelia
2 infantry moved from Kazakhstan to Turkmenistan
2 armour moved from Kazakhstan to Turkmenistan
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
4 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters moved from Northern Italy to Yugoslavia
2 bombers moved from Germany to Yugoslavia
1 tactical_bomber moved from Germany to Yugoslavia
15 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Volgograd to Turkmenistan
1 fighter moved from Russia to Caucasus
2 infantry moved from Northern Italy to Yugoslavia
5 armour moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Turkmenistan
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Turkmenistan, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
Germans attack with 5 armour, 1 artillery, 2 bombers, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour, 6 artilleries and 6 infantry
Germans roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 17 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 7/29 hits
Americans roll dice for 1 armour, 6 artilleries and 6 infantry in Yugoslavia, round 2 : 6/13 hits
1 artillery owned by the Americans , 6 infantry owned by the Germans and 6 infantry owned by the Americans lost in Yugoslavia
Germans roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 3 : 7/23 hits
Americans roll dice for 1 armour and 5 artilleries in Yugoslavia, round 3 : 4/6 hits
5 artilleries owned by the Americans , 4 infantry owned by the Germans and 1 armour owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 5 armour, 1 artillery, 2 bombers, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Americans: 1 armour, 6 artilleries and 6 infantry
Battle in Karelia
Germans attack with 6 armour and 7 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour and 7 infantry in Karelia, round 2 : 4/13 hits
British roll dice for 1 artillery and 2 infantry in Karelia, round 2 : 3/3 hits
2 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia
Germans win, taking Karelia from British with 6 armour and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 5 armour, 1 fighter and 5 infantry
British defend with 1 mech_infantry
Germans roll dice for 5 armour, 1 fighter and 5 infantry in Caucasus, round 2 : 3/11 hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 infantry moved from Ukraine to Bessarabia
2 armour moved from Rostov to Bessarabia
1 armour moved from Rostov to Belarus
1 infantry moved from Rostov to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Caucasus to Ukraine
1 tactical_bomber moved from Turkmenistan to Volgograd
1 aaGun moved from Belarus to Novgorod
1 bomber moved from Yugoslavia to Germany
1 bomber moved from Yugoslavia to Germany
2 fighters moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Yugoslavia to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Southern France
12 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Novgorod to Vyborg
1 aaGun moved from Novgorod to Karelia
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
10 infantry placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Germany
Germans undo move 4.
5 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,2,2,5,5,1,3,5,2,5,3,3,2,1
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Greater Southern Germany : 1 artillery and 1 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Germany : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory_major and 6 infantry
Denmark : 2 infantry
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun, 1 artillery, 2 fighters and 15 infantry
Southern Italy : 1 artillery, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 1 flag, 1 armour
Karelia : 1 flag, 1 aaGun, 6 armour and 4 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 1 aaGun
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 armour and 2 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor, 4 infantry and 1 tactical_bomber
Turkmenistan : 1 flag, 2 armour and 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 5 armour and 5 infantry
Smolensk : 1 flag
Samara : 1 flag
Yugoslavia : 1 flag, 5 armour, 1 artillery, 7 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 68 / 83
Russians : 0 / 0
Japanese : 48 / 53
Americans : 63 / 90
Chinese : 2 / 3
British : 43 / 51
UK_Pacific : 10 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 41 times
3 was rolled 26 times
4 was rolled 13 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.494
Median : 3.000
Variance : 2.810
Standard Deviation : 1.676
Total rolls : 164
Null / Other
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.077
Median : 3.000
Variance : 1.868
Standard Deviation : 1.367
Total rolls : 39
Germans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 15 times
6 was rolled 23 times
Average roll : 3.926
Median : 4.000
Variance : 1.962
Standard Deviation : 1.401
Total rolls : 81
British Combat
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.077
Median : 3.000
Variance : 1.868
Standard Deviation : 1.367
Total rolls : 39
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
2 fighters moved from Anhwe to Korea
3 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 armour moved from Anhwe to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Korea
2 fighters moved from Anhwe to Korea
3 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 armour moved from Anhwe to Kiangsi
Combat - Japanese
Battle in Korea
Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry
Americans defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Korea, round 2 : 2/6 hits
Americans roll dice for 1 armour, 3 infantry and 1 mech_infantry in Korea, round 2 : 0/5 hits
2 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Korea, round 3 : 4/6 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Korea, round 3 : 1/3 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 3 infantry and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 3 armour and 2 infantry
British defend with 1 infantry
Japanese roll dice for 3 armour and 2 infantry in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour moved from Anhwe to Manchuria
2 fighters moved from Korea to Manchuria
1 artillery moved from Kweichow to Hunan
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Timguska to Kansu
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,4,1,3,5,5,4,2,2,6,6,5,4,4,3,2,2
Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 2 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 3 armour and 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 22 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 1 armour and 2 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
Production/PUs Summary :
Germans : 68 / 83
Russians : 0 / 0
Japanese : 54 / 41
Americans : 60 / 90
Chinese : 0 / 3
British : 43 / 51
UK_Pacific : 9 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 54 times
3 was rolled 39 times
4 was rolled 33 times
5 was rolled 45 times
6 was rolled 41 times
Average roll : 3.494
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 247
Null / Other
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.303
Median : 3.000
Variance : 0.985
Standard Deviation : 0.992
Total rolls : 66
Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.208
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
Germans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 15 times
6 was rolled 23 times
Average roll : 3.926
Median : 4.000
Variance : 1.962
Standard Deviation : 1.401
Total rolls : 81
British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 9 times
2 was rolled 18 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.303
Median : 3.000
Variance : 0.985
Standard Deviation : 0.992
Total rolls : 66
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
7 transports moved from 97 Sea Zone to 94 Sea Zone
1 cruiser and 4 destroyers moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
4 bombers moved from Albania to Western Germany
1 bomber moved from Albania to Denmark
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 24 Sea Zone
1 transport moved from 6 Sea Zone to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
7 transports moved from 97 Sea Zone to 94 Sea Zone
1 cruiser and 4 destroyers moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
4 bombers moved from Albania to Western Germany
1 bomber moved from Albania to Denmark
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 24 Sea Zone
1 transport moved from 6 Sea Zone to 15 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Korea
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Americans roll dice for 2 battleships in Korea, round 2 : 1/2 hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 4/6 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Korea, round 2 : 1/3 hits
2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Denmark, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Battle in Western Germany
Americans attack with 1 artillery, 4 bombers and 1 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Western Germany, round 2 : 4/6 hits
Germans roll dice for 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 4/6 hits
1 artillery owned by the Americans , 4 infantry owned by the Germans , 2 bombers owned by the Americans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 2 bombers in Western Germany, round 3 : 1/2 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber in Western Germany, round 4 : 1/1 hits
Germans roll dice for 1 tactical_bomber in Western Germany, round 4 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Western Germany
Americans win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
Battle in Manchuria
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 armour, 1 factory_minor, 2 fighters and 3 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Manchuria, round 2 : 1/6 hits
1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 5 fighters and 2 tactical_bombers in Manchuria, round 3 : 3/7 hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 3 : 1/4 hits
1 fighter owned by the Americans , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Manchuria
Americans roll dice for 4 fighters and 2 tactical_bombers in Manchuria, round 4 : 5/6 hits
Japanese roll dice for 1 fighter in Manchuria, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Manchuria
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour, 2 fighters and 3 infantry
Casualties for Americans: 3 fighters
Non Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Denmark to Norway
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Korea : 1 flag, 2 artilleries and 1 infantry
Marianas : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
24 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 destroyer and 3 transports
25 Sea Zone : 1 transport
15 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 6 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports
Central United States : 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 3 bombers
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 bomber
Libya : 1 flag
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
125 Sea Zone : 1 flag
94 Sea Zone : 1 cruiser, 4 destroyers and 7 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 2 submarines
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 68 / 83
Russians : 0 / 0
Japanese : 51 / 41
Americans : 63 / 88
Chinese : 0 / 3
British : 43 / 51
UK_Pacific : 9 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.515
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 66
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.415
Median : 3.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 68 / 83
Russians : 0 / 0
Japanese : 51 / 41
Americans : 63 / 88
Chinese : 0 / 3
British : 43 / 51
UK_Pacific : 9 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 17 times
Average roll : 3.515
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 66
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.357
Median : 4.500
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.818
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Americans Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.415
Median : 3.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 41
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
1 submarine moved from 22 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 armour, 2 bombers, 2 fighters, 2 infantry and 3 mech_infantrys moved from Finland to Karelia
1 artillery, 2 infantry and 1 mech_infantry moved from Albania to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Albania to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 22 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 armour, 2 bombers, 2 fighters, 2 infantry and 3 mech_infantrys moved from Finland to Karelia
1 artillery, 2 infantry and 1 mech_infantry moved from Albania to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Albania to Iraq
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber and 6 infantry
Japanese defend with 1 armour and 2 infantry
British roll dice for 1 artillery, 1 bomber and 6 infantry in Shan State, round 2 : 0/8 hits
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 bomber and 5 infantry in Shan State, round 3 : 2/7 hits
Japanese roll dice for 1 armour and 2 infantry in Shan State, round 3 : 3/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 bomber and 2 infantry in Shan State, round 4 : 3/4 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 5 infantry
Battle in Denmark
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
British attack with 3 armour, 2 bombers, 2 fighters, 2 infantry and 5 mech_infantrys
Germans defend with 1 aaGun, 6 armour and 4 infantry
AA fire in Karelia : 0/3 hits
British roll dice for 3 armour, 2 bombers, 2 fighters, 2 infantry and 5 mech_infantrys in Karelia, round 2 : 5/14 hits
Germans roll dice for 1 aaGun, 6 armour and 4 infantry in Karelia, round 2 : 7/10 hits
2 infantry owned by the British , 4 infantry owned by the Germans , 5 mech_infantrys owned by the British and 1 aaGun owned by the Germans lost in Karelia
British roll dice for 3 armour, 2 bombers and 2 fighters in Karelia, round 3 : 3/7 hits
Germans roll dice for 6 armour in Karelia, round 3 : 2/6 hits
2 armour owned by the British and 3 armour owned by the Germans lost in Karelia
British roll dice for 1 armour, 2 bombers and 2 fighters in Karelia, round 4 : 3/5 hits
Germans roll dice for 3 armour in Karelia, round 4 : 1/3 hits
1 armour owned by the British and 3 armour owned by the Germans lost in Karelia
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 6 armour and 4 infantry
Casualties for British: 3 armour, 2 infantry and 5 mech_infantrys
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to India
2 infantry moved from 80 Sea Zone to Persia
1 artillery, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
2 bombers and 2 fighters moved from Karelia to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 infantry placed in Norway
British undo move 3.
British undo move 2.
British undo move 1.
1 armour and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Norway
1 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Yunnan : 1 artillery and 1 infantry
Shan State : 1 artillery and 1 infantry
Burma : 3 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Algeria : 1 artillery, 2 infantry and 1 mech_infantry
Norway : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 1 mech_infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Albania : 1 flag
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 transport
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
94 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports
Eire : 1 flag
Greece : 1 flag
Iraq : 1 flag, 2 armour, 1 fighter and 2 mech_infantrys
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Eastern Persia : 1 flag, 1 mech_infantry
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 4 infantry and 4 mech_infantrys
Finland : 1 flag
Suriname : 1 flag
Production/PUs Summary :
Germans : 66 / 83
Russians : 0 / 0
Japanese : 49 / 41
Americans : 63 / 88
Chinese : 1 / 3
British : 45 / 50
UK_Pacific : 10 / 10
Italians : 7 / 0
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 25 times
4 was rolled 23 times
5 was rolled 23 times
6 was rolled 29 times
Average roll : 3.490
Median : 3.000
Variance : 0.217
Standard Deviation : 0.466
Total rolls : 153
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.792
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Germans Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.265
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 34
British Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.556
Median : 4.000
Variance : 0.264
Standard Deviation : 0.514
Total rolls : 54
Americans Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.415
Median : 3.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 41
I did skip two scrambles for you, but they both looked so bad that I figured I was safe skipping them for you.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4
Italians collect 6 PUs (1 lost to blockades); end with 6 PUs total
Territory Summary for Italians :
Northern Italy : 1 factory_minor and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 infantry
Production/PUs Summary :
Germans : 66 / 83
Russians : 0 / 0
Japanese : 49 / 41
Americans : 63 / 88
Chinese : 1 / 3
British : 45 / 50
UK_Pacific : 10 / 10
Italians : 7 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Null / Other
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 43 Sea Zone to Borneo
1 destroyer and 1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Borneo, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 armour, 1 bomber and 2 fighters in Borneo, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Borneo to 43 Sea Zone
1 bomber moved from Borneo to Philippines
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Borneo : 1 armour
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 aaGun and 1 mech_infantry
Philippines : 1 artillery, 1 bomber and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
35 Sea Zone : 1 flag
19 Sea Zone : 2 submarines
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 66 / 83
Russians : 0 / 0
Japanese : 45 / 41
Americans : 63 / 88
Chinese : 1 / 3
British : 45 / 50
UK_Pacific : 14 / 10
Italians : 7 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
1 fighter moved from Albania to Denmark
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 2 infantry
Denmark : 1 fighter
Albania : 1 infantry
Bulgaria : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 66 / 83
Russians : 0 / 0
Japanese : 45 / 41
Americans : 63 / 88
Chinese : 1 / 3
British : 45 / 50
UK_Pacific : 14 / 10
Italians : 7 / 6
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
Average roll : 3.222
Median : 4.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9