Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
Tcnance(axis) vs degrasse(allies) +6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Northern ItalyTurn Complete - Italians
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 destroyers moved from 35 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Western Australia to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 2 transports moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 destroyers moved from 35 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Western Australia to QueenslandCombat - ANZAC
Battle in French Indo China
Battle in SiamNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 armour and 2 infantry placed in Queensland
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Siam : 1 flag, 1 artillery and 2 infantry
Burma : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 aaGun
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 2 transports
36 Sea Zone : 2 transports
35 Sea Zone : 1 flag
38 Sea Zone : 1 carrier, 3 destroyers and 1 transport
19 Sea Zone : 2 submarines
54 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 13 / 13
Americans : 75 / 101
Chinese : 18 / 18
British : 44 / 49
UK_Pacific : 17 / 22
Italians : 5 / 0
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
2 infantry moved from Finland to KareliaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Karelia : 2 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 13 / 13
Americans : 75 / 101
Chinese : 18 / 18
British : 44 / 49
UK_Pacific : 17 / 22
Italians : 5 / 0
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
4 armour moved from Baltic States to Archangel
2 armour moved from Baltic States to Novgorod
5 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern Italy
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
4 armour moved from Baltic States to Archangel
2 armour moved from Baltic States to Novgorod
5 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern Italy
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to IraqCombat - Germans
Battle in Archangel
Germans attack with 4 armour
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Archangel from British with 3 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Southern Italy
Germans attack with 1 armour, 1 fighter and 7 infantry
Americans defend with 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern Italy from Americans with 1 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 19
Casualties for Americans: 4 artilleries and 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery and 7 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from British with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Iraq
Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 3 armour
Germans win, taking Iraq from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 3 armourNon Combat Move - Germans
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Southern Italy to Northern Italy
9 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
4 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
6 infantry moved from Germany to Western Germany
1 armour moved from Germany to Northern Italy
2 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Northern Italy
7 infantry moved from Poland to Baltic States
1 armour moved from Poland to Bessarabia
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Bulgaria to Albania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandPlace Units - Germans
3 armour placed in Volgograd
3 infantry placed in Russia
3 armour placed in Ukraine
1 armour and 9 infantry placed in Germany
3 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,6,1,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 67 PUs (5 lost to blockades); end with 67 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 72 / 91
Russians : 0 / 0
Japanese : 13 / 13
Americans : 72 / 101
Chinese : 18 / 18
British : 39 / 49
UK_Pacific : 17 / 22
Italians : 8 / 0
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be around for December, no plans to travel. Are you going to be on any holiday breaks?
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yes, but i should be able to play
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i surrender, see no hope for me.
if u wanna play again im me
will post in results -
Thank you for the game. I’ll send you a message later.