@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Tcnance(axis) vs degrasse(allies) +6
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Never mind on the kamikaze strikes, you used those on round 4 against US battleships
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships moved from 25 Sea Zone to 26 Sea Zone
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 2 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits
Defenders Fire, : 1/2 hits
1 bomber owned by the Americans lost in Southern Italy
Air Battle is over, the attackers have all died
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 destroyers, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 destroyers, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans and 5 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits
2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 destroyer, 1 fighter, 5 submarines and 2 tactical_bombers
Casualties for Americans: 2 destroyers and 2 fighters
Cleaning up after air battlesNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 7 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 battleships, 1 destroyer and 3 transports
25 Sea Zone : 5 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
10 Sea Zone : 1 submarine and 1 transport
16 Sea Zone : 2 destroyers
6 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 armour, 2 bombers and 1 infantry
Algeria : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
97 Sea Zone : 3 submarines
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 4 destroyers, 1 fighter and 1 transport
88 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 64
Russians : 20 / 22
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 5 / 6
Italians : 15 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.532
Median : 3.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 47Japanese Combat
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.750
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 2 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 55 / 64
Russians : 20 / 22
Japanese : 65 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 5 / 6
Italians : 15 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.532
Median : 3.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 47Japanese Combat
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.750
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Tobruk to Libya
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to Libya
1 fighter moved from Gibraltar to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to Burma
2 armour moved from Persia to Trans-Jordan
2 tactical_bombers moved from Egypt to Eastern Persia
3 bombers moved from United Kingdom to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery and 3 bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Tobruk to Libya
3 infantry moved from Trans-Jordan to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 81 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 fighter moved from 92 Sea Zone to Libya
1 fighter moved from Gibraltar to 99 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to Burma
2 armour moved from Persia to Trans-Jordan
2 tactical_bombers moved from Egypt to Eastern Persia
3 bombers moved from United Kingdom to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/3 hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 6,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Northern Italy causes 6 damage total.
Battle in Libya
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Libya, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Libya, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Libya
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Kazakhstan
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Greece to 99 Sea Zone
1 fighter moved from Libya to Tobruk
2 bombers moved from Northern Italy to CyprusPlace Units - British
1 artillery placed in Persia
3 bombers placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 24 infantry
Kazakhstan : 2 armour and 2 mech_infantrys
Dutch New Guinea : 1 bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour
Gibraltar : 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 2 bombers
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 fighter
Sicily : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
99 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports
Iraq : 1 flag
Eastern Persia : 1 flag, 2 armour, 1 mech_infantry and 2 tactical_bombers
101 Sea Zone : 1 artillery and 1 infantry
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 factory_minor
Suriname : 1 flag
88 Sea Zone : 1 armour and 1 infantryProduction/PUs Summary :
Germans : 55 / 64
Russians : 21 / 22
Japanese : 63 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 6 / 6
Italians : 13 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 22 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.507
Median : 3.000
Variance : 2.069
Standard Deviation : 1.439
Total rolls : 73Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.474
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
1 was rolled 4 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.750
Median : 3.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 15 PUs;
Italians buy 3 infantry; Remaining resources: 6 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 15 PUs;
Italians buy 3 infantry; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
5 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bulgaria to Yugoslavia
1 artillery moved from Albania to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Bessarabia to Romania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,2,4,4
Italians collect 6 PUs (7 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Western Australia to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Java, round 2 : 2/5 hits
Japanese roll dice for 3 infantry in Java, round 2 : 2/3 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Java
ANZAC roll dice for 2 artilleries and 1 bomber in Java, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 artillery and 2 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Western Australia
1 bomber moved from New South Wales to Western Australia
1 aaGun moved from South Australia to Western Australia
2 infantry moved from South Australia to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 aaGun, 2 artilleries, 2 bombers and 4 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
42 Sea Zone : 1 flag, 2 transports
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 55 / 64
Russians : 21 / 22
Japanese : 59 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 6 / 6
Italians : 13 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.917
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
I got click happy while during the French and blew through their turn. I saved at the start of Germany.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Bryansk
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 16 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Germany to Bryansk
1 bomber moved from Germany to Bryansk
1 tactical_bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter and 4 infantry
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 7 armour, 1 artillery and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 7 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Archangel to Smolensk
2 bombers moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
3 mech_infantrys moved from Germany to Romania
2 armour moved from Germany to Romania
1 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to France
1 infantry moved from Archangel to Nenetsia
3 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Vologda to ArchangelPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in Western Germany
3 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Smolensk
3 infantry moved from Samara to Novosibirsk
4 infantry moved from Urals to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 artillery moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Smolensk
3 infantry moved from Samara to Novosibirsk
4 infantry moved from Urals to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 6 infantry in Volgograd, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 5 infantry in Volgograd, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
Russians roll dice for 5 infantry in Volgograd, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 4 : 0/5 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 4 infantry in Vologda, round 5 : 4/5 hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 infantry in Novosibirsk, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Rostov
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 aaGun and 3 infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 aaGun and 2 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Russia to TambovPlace Units - Russians
4 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Kansu : 1 aaGun and 4 infantry
Buryatia : 1 aaGun and 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 artillery and 4 infantry
Rostov : 4 infantry
Russia : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 15 infantry and 1 tactical_bomber
Tambov : 4 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 4 infantryProduction/PUs Summary :
Germans : 55 / 81
Russians : 21 / 21
Japanese : 59 / 72
Americans : 51 / 71
Chinese : 3 / 3
British : 37 / 42
UK_Pacific : 6 / 6
Italians : 13 / 12
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.604
Median : 4.000
Variance : 0.456
Standard Deviation : 0.675
Total rolls : 91Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.750
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 68 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Java
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
2 armour moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 3 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Java
Japanese attack with 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Manchuria to Amur
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 tactical_bomber moved from Chahar to 6 Sea Zone
3 fighters moved from Chahar to Japan
1 fighter moved from Chahar to KweichowPlace Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
Yunnan : 1 flag, 2 aaGuns, 4 artilleries, 5 infantry and 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery, 1 fighter and 1 infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 55 / 81
Russians : 19 / 21
Japanese : 67 / 72
Americans : 51 / 71
Chinese : 2 / 3
British : 37 / 42
UK_Pacific : 5 / 6
Italians : 13 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.565
Median : 4.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Morocco to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 bombers moved from Morocco to Southern FranceCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 4/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 bombers and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 bombers moved from Southern France to Sicily
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
5 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships and 3 transports
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 5 carriers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 3 submarines
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 2 bombers
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour
Sicily : 2 bombers
93 Sea Zone : 1 flag, 1 cruiser, 4 destroyers and 1 transport
97 Sea Zone : 3 submarines
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 81
Russians : 19 / 21
Japanese : 67 / 72
Americans : 55 / 75
Chinese : 2 / 3
British : 37 / 42
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.833
Median : 2.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 7 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 52 / 81
Russians : 19 / 21
Japanese : 65 / 72
Americans : 55 / 75
Chinese : 4 / 4
British : 37 / 42
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 10 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.750
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Americans Combat
1 was rolled 5 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 2.333
Median : 1.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys and 5 transports moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Tobruk to Southern Italy
2 bombers moved from Cyprus to Southern Italy
3 bombers moved from United Kingdom to Southern Italy
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
4 fighters moved from 97 Sea Zone to Southern Italy
1 artillery moved from Persia to Northwest Persia
1 artillery and 4 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Kazakhstan to Timguska
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Persia
2 armour moved from Eastern Persia to Persia
2 tactical_bombers moved from Eastern Persia to Burma -
For sea zone 97, the battle calculator showed no chance for a scramble to block the invasion of Rome. I turned the naval bombardment off so the battle doesn’t care if you scramble even a tac bomber. The battle calculator was showing 94% with no bombardment so I’m going with that option so that skipping a scramble decision won’t matter.





