@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
45 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 cruiser and 1 destroyer moved from 63 Sea Zone to 45 Sea Zone
Turn Complete - French
Territory Summary for French :
45 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantry
Tunisia : 2 infantry
please make those ncsm i plead U . I forgot now i thought iU did it. Cheers :)
I thought I did those too, I must have made them but restarted my turn or something and then forgot them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bulgaria
1 infantry moved from Romania to Bulgaria
1 bomber moved from Romania to Southern Italy
1 fighter moved from Western Germany to Bryansk
1 artillery, 14 infantry and 1 mech_infantry moved from Belarus to Bryansk
4 artilleries and 3 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Poland to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 transport moved from 113 Sea Zone to 105 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
3 infantry placed in United Kingdom
1 bomber placed in Western Germany
1 factory_minor placed in Western Ukraine
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Germans :
Gibraltar : 2 artilleries and 2 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major and 4 mech_infantrys
Southern Italy : 1 bomber
Belarus : 4 artilleries, 3 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 5 armour, 5 artilleries, 4 fighters, 35 infantry and 9 mech_infantrys
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun and 6 mech_infantrys
Tambov : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 armour
112 Sea Zone : 1 destroyer and 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 infantry and 1 mech_infantry
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 transport
105 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 62 / 82
Russians : 17 / 33
Japanese : 41 / 49
Americans : 52 / 72
Chinese : 14 / 16
British : 22 / 0
UK_Pacific : 13 / 13
Italians : 24 / 34
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
r6
the map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 bombers moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/6 hits
Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 4/5 hits
Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in French Indo China
Japanese win, taking Hawaiian Islands from Americans, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 carriers, 6 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Kwangsi
2 bombers moved from Hopei to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 fighter and 3 infantry placed in Japan
1 armour and 1 mech_infantry placed in Shantung
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag, 5 artilleries, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Korea : 1 aaGun
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 1 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 mech_infantrys
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 59 / 82
Russians : 18 / 23
Japanese : 53 / 58
Americans : 51 / 72
Chinese : 7 / 16
British : 22 / 0
UK_Pacific : 11 / 13
Italians : 24 / 34
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 45 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
4 carriers and 8 fighters moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
5 destroyers moved from 54 Sea Zone to 35 Sea Zone
full scramble, max defense early, later on I may prefer saving a damaged CV over a CA or tac bomber will have to see at that point.
ok
U scored 12 hits in the 2nd round :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 5 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 44 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 battleship moved from 45 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
4 carriers and 8 fighters moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to 35 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
5 destroyers moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Celebes
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Celebes from Japanese, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
British loiter and taunt with ; Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 4 fighters, 4 submarines, 3 tactical_bombers and 2 transports
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 2 fighters owned by the British retreated to 45 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is -90
Casualties for Japanese: 1 carrier, 6 destroyers and 4 submarines
Casualties for British: 1 fighter
Casualties for Americans: 3 carriers, 4 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 bomber moved from 35 Sea Zone to Queensland
6 destroyers moved from 30 Sea Zone to 54 Sea Zone
3 mech_infantrys moved from Alberta Saskatchewan Manitoba to Eastern United States
2 destroyers and 9 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 89 Sea Zone to 91 Sea Zone
Place Units - Americans
5 infantry placed in Central United States
1 destroyer and 7 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 3 infantry
EDIT: Adding units owned by Americans to British Guiana: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Midway : 1 airfield
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 armour, 4 infantry and 1 mech_infantry
44 Sea Zone : 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
26 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 6 destroyers
Central United States : 1 factory_major and 5 infantry
Eastern United States : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
British Guiana : 3 infantry
101 Sea Zone : 1 destroyer and 7 transports
Brazil : 1 flag
91 Sea Zone : 2 destroyers and 12 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 artilleries and 17 infantry moved from Kweichow to Hunan
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Yunnan : 2 infantry
Hunan : 4 artilleries, 1 fighter and 22 infantry
Hopei : 1 artillery and 1 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Eastern Persia to Caucasus
Combat - British
Battle in Borneo
Battle in Caucasus
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Borneo from Japanese, taking Caucasus from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 artilleries and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Brazil to British Guiana
1 battleship, 1 cruiser and 2 destroyers moved from 89 Sea Zone to 91 Sea Zone
11 infantry moved from Kweichow to Hunan
3 aaGuns moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
1 bomber moved from Kweichow to India
2 fighters and 1 tactical_bomber moved from India to Iraq
1 tactical_bomber moved from Caucasus to Iraq
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 2 armour
Territory Summary for British, UK_Pacific :
Hunan : 11 infantry
Hopei : 3 aaGuns and 1 fighter
Burma : 1 artillery
India : 1 airfield, 2 armour, 1 bomber, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 infantry
Borneo : 1 infantry
Sumatra : 1 flag, 1 artillery
43 Sea Zone : 1 transport
45 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 armour and 1 infantry
Malta : 1 aaGun and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
106 Sea Zone : 1 flag
Iraq : 2 fighters and 2 tactical_bombers
Eastern Persia : 1 flag, 2 mech_infantrys
101 Sea Zone : 1 transport
91 Sea Zone : 1 battleship, 1 cruiser and 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
3 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 2 artilleries moved from Yugoslavia to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Greece to Egypt
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 2 artilleries, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits
British roll dice for 2 artilleries and 7 infantry in Egypt, round 2 : 5/9 hits
2 infantry owned by the French , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries and 2 bombers in Egypt, round 3 : 3/5 hits
British roll dice for 2 artilleries and 3 infantry in Egypt, round 3 : 2/5 hits
3 infantry owned by the British and 2 artilleries owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 2 bombers in Egypt, round 4 : 2/3 hits
British roll dice for 2 artilleries in Egypt, round 4 : 1/2 hits
2 artilleries owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 armour and 4 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 mech_infantrys moved from Yugoslavia to Greece
3 infantry moved from Yugoslavia to Albania
Place Units - Italians
2 mech_infantrys placed in Ukraine
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 flag, 1 armour and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Albania : 3 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
Caucasus : 1 flag, 1 armour and 4 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag, 1 bomber and 2 mech_infantrys
97 Sea Zone : 2 destroyers
98 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 59 / 82
Russians : 18 / 23
Japanese : 40 / 58
Americans : 54 / 69
Chinese : 10 / 17
British : 21 / 0
UK_Pacific : 18 / 19
Italians : 25 / 35
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
8 vc’s, allies are on the clock.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 flag
45 Sea Zone : 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
45 Sea Zone : 1 cruiser and 1 destroyer
Algeria : 1 infantry
Libya : 1 infantry
I loaded up the game and it says I won because I control enough victory cities at the end of a round, but I thought you had to hold the cities through a full round beginning from the point that you took the 8th city w/o losing any in between to win, am I wrong about that?