@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
2 bombers moved from Japan to 36 Sea Zone
5 infantry moved from Kansu to Novosibirsk
1 fighter and 4 tactical_bombers moved from Shensi to Novosibirsk
3 armour, 3 artilleries and 4 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Japanese win, taking Alaska from Americans with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 transport
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Novosibirsk
Japanese attack with 3 armour, 3 artilleries, 1 fighter, 9 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 artilleries, 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Non Combat Move - Japanese
4 tactical_bombers moved from Novosibirsk to Shensi
1 artillery moved from Sikang to Tsinghai
1 aaGun moved from Kansu to Novosibirsk
1 artillery and 3 mech_infantrys moved from Kwangtung to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 bombers and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
3 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from French West Africa to Gold Coast
1 fighter moved from Philippines to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gold Coast
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 89 Sea Zone: 1 transport
EDIT: Cleaning up after movement phases
1 fighter moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from Alaska to Western United States
Place Units - Americans
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
2 armour and 1 fighter moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - British
Battle in Trans-Jordan
British attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Syria
British attack with 2 armour, 4 fighters and 1 tactical_bomber
Germans defend with 2 armour and 2 infantry; Italians defend with 1 artillery and 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 armour and 1 fighter
Casualties for Italians: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 fighter
EDIT: Changing ownership of Syria from Italians to British
EDIT: Adding units owned by British to Syria: 1 armour
EDIT: Turning off Edit Mode
Battle in Alexandria
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Syria to Egypt
2 fighters moved from Syria to Iraq
2 armour and 1 mech_infantry moved from India to Yunnan
7 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from West India to Eastern Persia
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from India to Burma
Place Units - British
2 armour and 1 fighter placed in Egypt
1 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier
EDIT: Removing units owned by British from Iraq: 2 fighters
EDIT: Adding units owned by British to 80 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,4,1,4,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,5,2,5,4,2,5,5,6,4,3
British collect 21 PUs (12 lost to blockades); end with 21 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Romania
4 mech_infantrys moved from Northern Italy to Romania
3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Romania
Italians attack with 1 fighter and 4 mech_infantrys
Russians defend with 3 armour and 1 infantry
Italians win, taking Romania from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 armour and 1 infantry
Casualties for Italians: 3 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Romania to 97 Sea Zone
Place Units - Italians
2 artilleries placed in Southern Italy
2 infantry and 4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Brazil to Suriname
ANZAC take Suriname from Dutch
Combat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 83 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 83 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to French West Africa: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
Turn Complete - French
You have this one. GG - I will post results.
MM
Alrighty. Care for a rematch? You want the same sides & bid, or start a rebid?
I’d be fine with same sides and bid amount, if that is OK with you?
Sounds good. I’ll go with the same bid placement as well; a true rematch! :evil: