Tcnance axis vs amon-sul allies +10 try again


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Philippines to Guam
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                2 aaGuns moved from Western United States to Mexico
                1 armour moved from Central United States to Western United States
                3 mech_infantrys moved from Central United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
                1 infantry moved from Western United States to Mexico
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Mexico : 2 aaGuns and 1 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        49 Sea Zone : 1 destroyer and 1 submarine
        51 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 battleship, 2 carriers and 1 transport
        Central United States : 2 aaGuns, 1 factory_minor and 1 infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    retreated to Hunan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Burma
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 2 infantry
        Szechwan : 5 infantry
        Burma : 1 fighter


  • It seems U have done my scramble in Ger 1 wrong

    U send my units to sz 110 instead of sz 109

  • 2007 AAR League

    yep, i did……i surrender, with the mistakes ive made so far i wouldnt feel right if i won the game. ill post in the results. i apologize for my poor gamemanship.

    if you are interested in giving me another chance, same sides/pid placement i promise to do better. if so im me. will post in results now.


  • @tcnance:

    yep, i did……i surrender, with the mistakes ive made so far i wouldnt feel right if i won the game. ill post in the results. i apologize for my poor gamemanship.

    if you are interested in giving me another chance, same sides/pid placement i promise to do better. if so im me. will post in results now.

    Why do U surrender?

    afcorse im in for a new game but dont know if its ok i win this way

  • 2007 AAR League

    i surrendered because i screwed up your scramble among the other comedy of errors on my posts.

    i def dont deserve to win this one. ill start a new one in a day or so.


  • another game?

  • 2007 AAR League

    yes, i want one……but i have so many going now…ill try to start it soon


  • np man :)

    take Ur time

    just send me a PM when ready

    cheers :)


  • @tcnance:

    yes, i want one……but i have so many going now…ill try to start it soon

    a game?

  • 2007 AAR League

    sure, i bid allies +12


  • 11

  • 2007 AAR League

    u got em, give me e-mail and bid placement


  • domimedo2@gmail.com

    2 inf, 1 aa gun yunnan

    please send me a link when u create the game

  • 2007 AAR League

    ummm. dont the rules specify 1 unit per territory?


  • no. that are the optional rules

    we have 2 choices

    bid of 11 with 1 unit per territory or a new bid?

    what do u prefer?


  • ?


  • Hey, i see U are not responding so I will bypass this new game of ours.

    Cheers :)

  • 2007 AAR League

    dont have room for another one right now……sorry

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