Tcnance axis vs amon-sul allies +10 try again


  • @tcnance:

    of course my dice were a little better this time, i deleted 1 ��� inf from yunnan, double check me to make sure i haveit right.

    its ridiculous how many planes the japs start with.

    How many inf should you have in yunnan now?

    Well, ridiculous or not, it sometimes is seen as too few against the USA giant and his Pacific Allies…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Philippines to Guam
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                2 aaGuns moved from Western United States to Mexico
                1 armour moved from Central United States to Western United States
                3 mech_infantrys moved from Central United States to Western United States
                2 aaGuns moved from Eastern United States to Central United States
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
                1 infantry moved from Western United States to Mexico
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Mexico : 2 aaGuns and 1 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Midway : 1 airfield
        49 Sea Zone : 1 destroyer and 1 submarine
        51 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        10 Sea Zone : 1 battleship, 2 carriers and 1 transport
        Central United States : 2 aaGuns, 1 factory_minor and 1 infantry
        Eastern United States : 1 airfield, 1 factory_minor and 1 harbour


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan
                6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    retreated to Hunan
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Burma
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 2 infantry
        Szechwan : 5 infantry
        Burma : 1 fighter


  • It seems U have done my scramble in Ger 1 wrong

    U send my units to sz 110 instead of sz 109

  • 2007 AAR League

    yep, i did……i surrender, with the mistakes ive made so far i wouldnt feel right if i won the game. ill post in the results. i apologize for my poor gamemanship.

    if you are interested in giving me another chance, same sides/pid placement i promise to do better. if so im me. will post in results now.


  • @tcnance:

    yep, i did……i surrender, with the mistakes ive made so far i wouldnt feel right if i won the game. ill post in the results. i apologize for my poor gamemanship.

    if you are interested in giving me another chance, same sides/pid placement i promise to do better. if so im me. will post in results now.

    Why do U surrender?

    afcorse im in for a new game but dont know if its ok i win this way

  • 2007 AAR League

    i surrendered because i screwed up your scramble among the other comedy of errors on my posts.

    i def dont deserve to win this one. ill start a new one in a day or so.


  • another game?

  • 2007 AAR League

    yes, i want one……but i have so many going now…ill try to start it soon


  • np man :)

    take Ur time

    just send me a PM when ready

    cheers :)


  • @tcnance:

    yes, i want one……but i have so many going now…ill try to start it soon

    a game?

  • 2007 AAR League

    sure, i bid allies +12


  • 11

  • 2007 AAR League

    u got em, give me e-mail and bid placement


  • domimedo2@gmail.com

    2 inf, 1 aa gun yunnan

    please send me a link when u create the game

  • 2007 AAR League

    ummm. dont the rules specify 1 unit per territory?


  • no. that are the optional rules

    we have 2 choices

    bid of 11 with 1 unit per territory or a new bid?

    what do u prefer?


  • ?


  • Hey, i see U are not responding so I will bypass this new game of ours.

    Cheers :)

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