No scramble
SethTheNewb (Allies +10) vs MiamiUMike (Axis) - G40.2 - Round 2!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 fighter moved from Germany to Norway
1 bomber moved from Western Germany to Norway
2 tactical_bombers moved from France to Norway
2 bombers moved from Bryansk to Norway
1 artillery and 2 infantry moved from Novgorod to Karelia
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Germans
Battle in Karelia
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Norway
Germans attack with 3 bombers, 6 fighters and 5 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 2 mech_infantrys
Germans win with 3 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 1 fighter
Casualties for Americans: 1 armour, 1 bomber, 4 fighters and 2 mech_infantrysNon Combat Move - Germans
5 fighters moved from Norway to Western Germany
5 tactical_bombers moved from Norway to Western Germany
1 bomber moved from Norway to Novgorod
2 bombers moved from Norway to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Germany to Baltic States
4 mech_infantrys moved from Eastern Poland to Novgorod
3 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Bryansk to Novgorod
1 armour moved from Egypt to Tobruk
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
1 submarine placed in 113 Sea Zone
2 artilleries placed in France
1 fighter and 1 tactical_bomber placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 33 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 35 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
That was an ugly, ugly outcome in Norway - sorry about those dice….
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Yeah, that was brutal. I’ll get to this game tonight, have 7 games to do tonight. Things have been a little busier, but I should still average a turn per day.
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No problem - will look for it soon!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Central Africa to French West Africa
Japanese take French West Africa from Americans
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 mech_infantry moved from Vologda to Smolensk
Japanese take Smolensk from Russians
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 bomber moved from India to 41 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Philippines
2 battleships, 6 carriers, 2 cruisers, 12 destroyers, 6 fighters, 17 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Caroline Islands
3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Japan to Caroline Islands
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Shan State to Burma
2 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsi to Kiangsu
1 armour and 4 mech_infantrys moved from Vologda to Novgorod
1 mech_infantry moved from Nenetsia to Novgorod
4 mech_infantrys moved from Samara to Vologda
3 mech_infantrys moved from Vologda to Archangel
3 mech_infantrys moved from Kazakhstan to Vologda
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Japanese
1 carrier, 1 cruiser, 2 destroyers and 3 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Japanese undo move 1.
1 artillery placed in Japan
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
1 cruiser placed in 6 Sea Zone
2 destroyers placed in 39 Sea Zone
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 4 infantry
EDIT: Removing units owned by Japanese from Yunnan: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 89 PUs; end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
Sorry, I’ve been a little slow the past day or so. Partly it was due to me being a little busier than normal. But I’ve also wanted some extra time to think and hoping inspiration would strike. I’ve taken a real hard look at the map trying to figure out what if anything I can do to pull a win out of this mess. But I’m not seeing it. Not unless you suddenly started playing like the triplea ai, which you haven’t been so far. Or I get really really good dice for the next 5 turns, we’re talking never missing on anything at all.
You have an 800 TUV advantage, a you’re poised to take Moscow as early (err late) as G22 if you make the right moves/purchases, and I don’t see myself getting any traction anywhere. I might MIGHT be able to take Novgorod the turn that Moscow falls . . . but then you’ll just kick me right out of there and that’ll be that. And even if that miraculous occurs and I you fail to take Moscow . . . you’ll just be able to rebuild an army while Russia will make 3-5 ipcs/turn. 5-6 turns ago I thought I saw a shot to get this game back on an even keel. But I never was able to really close the gap.
I hereby surrender and request a third game. My bid is 12 for the allies Tech or NT. Bid limit of 1 unit per terr.
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Oh and I’ll post.
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Seth - good game to you too. As you see - I tend to play, it seems, too timid as the Axis in order to knock out the Allies - but, in this case I guess it worked.
Let’s go with game 3 - I’ll bid 11.
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Ping…
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I’m moving in my active games now. I want to take a look at the first couple of turns of your axis opening before I bid/accept your bid.
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Being sneaky, are we? :)
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I forgot how lucky Italy was early on. That transport living in sz97 and then in Egypt itself . … or even TrJ that let you bring two more dudes into Egypt. I probably shouldn’t have placed that minor in Egypt on UK2 though after how badly I did in sz97 on UK1.
Was I axis the first game? Or have you played axis both times? Tech or NT? I asked earlier and you didn’t respond about it. And 1 unit per terr acceptable to you?
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I think I have been Axis twice if I recall.
No Tech is fine. And yes, one unit per territory is also reasonable. Yes - I had a very fortunate I1 to be sure…and that snowballed…
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In that case, I’ll play the axis in game 3 and will accept your bid. Where would you like your bid?
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11 bid - I will go with a sub off egypt, an rtl in alexandria and 1 IPC to the UK (europe)