No scramble
SethTheNewb (Allies +10) vs MiamiUMike (Axis) - G40.2 - Round 2!
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Guess you answered my question about whether you would sink the transports or keep him raiding. Let me know if you’d like him there instead and I’ll edit accordingly. You let me edit something after the fact and we’ve both been pretty cool with edits and such.
I’ll be back on later. Need to walk the dog and get some errands done.
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If I had seen it, yeah, the transports were the better target. It’s all good…I will be interested to see how US plays this…our fleets in the pacific keep dancing around each other…
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Well - its up to you. It was a mistake on my part - and yeah, that is part of the game. The fact that I let you do that edit isn’t a big deal - it was an obvious miss. The sub could be thought to stay where it was for the convoy, I suppose…
MM
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I’ll make the edit, it’s not a huge deal either way. I put those transports there knowing that I could lose them and I was fine with that. And it makes sense to sink them 14 guaranteed loss for me vs at best 2 IPC CR’d.
And I was wondering when you’d stack on Moscow again.
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Looks like you have pretty good odds on Moscow, good thing I positioned all kinds of US fighters and potentially UK fighters to fly in. :wink:
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@seththenewb:
I’ll make the edit, it’s not a huge deal either way. I put those transports there knowing that I could lose them and I was fine with that. And it makes sense to sink them 14 guaranteed loss for me vs at best 2 IPC CR’d.
Oh and you can CR quite a bit more from your sub’s new position if I don’t do something about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Samara to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
4 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 4 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Casualties for Russians: 1 tactical_bomberNon Combat Move - Russians
4 fighters moved from Rostov to Russia
1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Samara to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kansu to Samara
Japanese take Samara from Russians
1 armour moved from Kansu to Vologda
Japanese take Vologda from Russians
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Tanganyika Territory to Egypt
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Caroline IslandsNon Combat Move - Japanese
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 13 submarines and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
3 submarines moved from 19 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 armour and 5 mech_infantrys moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Kweichow to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
3 mech_infantrys moved from French Indo China to Szechwan
2 infantry moved from Yunnan to French Indo China
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Buryatia to Korea
2 fighters moved from Japan to Philippines
1 fighter moved from Bryansk to TobrukPlace Units - Japanese
1 artillery and 1 fighter placed in India
Japanese undo move 1.
2 transports placed in 39 Sea Zone
1 artillery placed in India
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Iraq: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
2 submarines placed in 19 Sea Zone
2 destroyers placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in Volgograd
1 fighter and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 6 infantry moved from Norway to Finland
2 bombers moved from Norway to Vologda
2 bombers moved from Norway to Finland
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 bomber moved from Hawaiian Islands to Alaska
1 bomber moved from Finland to Vologda
3 bombers moved from Vologda to Samara
1 bomber moved from Finland to Vologda
1 bomber moved from Vologda to Samara
7 fighters moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 5 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Samara
Americans attack with 4 bombers
Japanese defend with 1 armour
Americans win with 3 bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Finland
Americans attack with 2 armour, 2 artilleries, 7 fighters and 6 infantry
Italians defend with 2 mech_infantrys
Americans win, taking Finland from Italians with 2 armour, 2 artilleries, 7 fighters and 5 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Belgian Congo from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 82 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 bombers moved from Samara to Russia
1 bomber moved from Samara to Russia
7 fighters moved from Finland to Russia
3 aaGuns moved from Norway to Finland
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Norway
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Norway
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from Alaska to Western United StatesPlace Units - Americans
3 fighters placed in Norway
1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Central United States
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
Americans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
Sharp shooting subs there on defense….my AA gunners could learn something from them…
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Yeah, unfortunate for me. Hopefully my subs shot as well when/if I need them in a big naval battle.
FYI, don’t proceed with Italy until I clear something up and check. I want to see I edited the Frenchies back to life last turn and I just noticed that they’re allied neuts again. I think edited them between Aussie and French turn, so you may have missed it and just grabbed the aussie file before I posted the France one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 3 PUs;Combat Move - British
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Italians defend with 2 artilleries and 1 infantry
Germans win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
4 fighters owned by the British retreated
Battle in Rhodesia
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Rhodesia to Belgian Congo
1 fighter moved from Rhodesia to Union of South Africa
5 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from French Equatorial Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
4 fighters moved from Holland Belgium to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Norway to FinlandPlace Units - British
3 infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3
British collect 21 PUs (2 lost to blockades); end with 24 PUs totalTurn Complete - UK_Pacific
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@seththenewb:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Nope they’re on a US transport that’s now in sz91. So please use the attached file for Italy.
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Looks like you just grabbed the aussie map as I don’t see any DLs for the French one.
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OK - Lost here - which map should I use :)
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The UK edit one. During US I noticed that the French were allied neuts when I was sure I’d moved them. UKedit is the final UK map I originally posted plus an edit to place 2 french infantry in sz91 with the transport that they would’ve stepped on. So use the UKedit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
1 mech_infantry moved from Tobruk to Libya
Italians take Libya from Americans
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
2 mech_infantrys and 2 transports moved from 81 Sea Zone to 95 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
2 artilleries moved from Holland Belgium to France
2 mech_infantrys moved from Southern Italy to France
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Tobruk to EgyptCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 infantry
Italians win, taking French Equatorial Africa from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from 76 Sea Zone: 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by Italians to 76 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Italians collect 29 PUs (1 lost to blockades); end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
FRANCE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Germans
2 tactical_bombers moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
3 fighters and 3 tactical_bombers moved from Tobruk to Western Germany
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Western Germany to France
3 mech_infantrys moved from Southern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 fighter moved from Tobruk to Western Germany
2 fighters moved from Tobruk to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Iraq to EgyptPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
4 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs