No scrambles
SethTheNewb (Allies +10) vs MiamiUMike (Axis) - G40.2 - Round 2!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry, 8 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Bessarabia to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
1 bomber moved from Bessarabia to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
1 fighter moved from Germany to Belarus
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Caucasus to Volgograd
1 bomber moved from Novgorod to BelarusCombat - Germans
Battle in Java
Battle in Western Ukraine
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Java from Americans, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Ukraine
2 aaGuns moved from Bessarabia to Ukraine
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
8 armour and 6 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Germany to Finland
10 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 75 Sea Zone
1 bomber moved from Volgograd to Ukraine
1 armour moved from Caucasus to Tsinghai
2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from France to Western Germany
1 infantry moved from France to Normandy Bordeaux
5 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea ZonePlace Units - Germans
2 fighters and 2 tactical_bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Buryatia to Yakut S.S.R.
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Rostov
4 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 mech_infantrys
Russians win, taking Volgograd from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
17 artilleries and 16 infantry moved from Tambov to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to Union of South Africa
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Szechwan to Kazakhstan
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Iraq to Volgograd
4 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour moved from Kazakhstan to Timguska
2 mech_infantrys moved from Manchuria to BuryatiaCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Japanese attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 4 infantry
Japanese win, taking Volgograd from Russians with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Volgograd to Caucasus
1 battleship and 1 cruiser moved from 79 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 armour and 3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Kwangtung to Yunnan
1 armour moved from Anhwe to Suiyuyan
1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 11 submarines and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 75 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
2 destroyers placed in 36 Sea Zone
4 artilleries placed in Japan
1 transport placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 fighters, 1 harbour and 4 transports; Remaining resources: 8 PUs;Combat Move - Americans
4 bombers moved from Russia to Finland
2 artilleries and 4 infantry moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
7 bombers and 3 fighters moved from United Kingdom to Finland
1 armour and 2 mech_infantrys moved from Tunisia to LibyaCombat - Americans
Battle in Libya
Americans attack with 1 armour and 2 mech_infantrys
Italians defend with 1 mech_infantry
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 mech_infantrys
Battle in Finland
Americans attack with 2 artilleries, 11 bombers, 7 fighters and 4 infantry
Germans defend with 8 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Americans win with 10 bombers and 4 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 8 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 1 bomber, 3 fighters and 4 infantryNon Combat Move - Americans
10 bombers and 4 fighters moved from Finland to Norway
4 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Gibraltar to Norway
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 6 infantry moved from Morocco to 91 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 6 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from French West Africa to French Equatorial Africa
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 airfield, 1 fighter and 1 harbour placed in Norway
4 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 61 PUs (2 lost to blockades); end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
3 armour and 4 mech_infantrys moved from Belgian Congo to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
2 fighters moved from Belgian Congo to Union of South Africa
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Union of South Africa
British attack with 3 armour, 2 fighters, 1 infantry and 4 mech_infantrys
Japanese defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Union of South Africa from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Italians: 2 armour and 1 infantryNon Combat Move - British
2 fighters moved from Union of South Africa to Belgian Congo
1 artillery moved from Belgian Congo to Rhodesia
2 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 aaGun and 3 infantry moved from Morocco to AlgeriaPlace Units - British
2 armour, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6,5,2,3,3
British collect 25 PUs (2 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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I need to stop messing up the purchase orders for US.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 76 Sea Zone
3 submarines moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
Italians take Kenya from British
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Southern Italy to Southern France
3 mech_infantrys moved from Southern Italy to Western Germany
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Tobruk
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Ethiopia to Anglo Egyptian SudanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 2 fighters and 3 submarines
British defend with 1 destroyer
Italians win with 2 bombers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 7 mech_infantrys
British defend with 1 artillery and 2 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 bombers and 2 fighters moved from 92 Sea Zone to Southern France
2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Bessarabia to Poland
2 aaGuns moved from Romania to Yugoslavia
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from France to Western GermanyPlace Units - Italians
2 submarines placed in 97 Sea Zone
2 transports placed in 80 Sea Zone
1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Southern France
Italians undo move 1.
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
I’ve been thinking. . . If I’m right, there are only 3 territories on mainland Europe, Africa, and Asia (aside from the True Neutrals & Mongolia) who haven’t fallen under the Axis jackboot. I think Moscow, Southwest Africa, and Rhodesia are the only three territories that have stayed under allied control all game. Every other terr has been at least briefly occupied if not completely controlled by you. Pretty amazing really that the allies are actually still in this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Caroline Islands to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Germans defend with 1 transport
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in SumatraNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
Yeah, well - this is a common issue in my games. As the Axis, I get off to a good start and then take too long to finish off the Allies. I still need Moscow I suppose. I hope to squeeze them down here in short order…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Yeah, well - this is a common issue in my games. As the Axis, I get off to a good start and then take too long to finish off the Allies. I still need Moscow I suppose. I hope to squeeze them down here in short order…
Well, after this game I’ll give you some advice if you want it. But not before this game’s been decided one way or the other.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 3 aaGuns, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Finland
1 carrier moved from 75 Sea Zone to 39 Sea Zone
1 armour moved from Tsinghai to Timguska
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to VyborgCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Belarus
3 mech_infantrys moved from Romania to Germany
1 tactical_bomber moved from Southern Italy to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Ukraine to Caucasus
7 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Western Germany to Denmark
5 infantry and 5 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Eastern Poland to Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
2 fighters moved from Novgorod to Germany
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 aaGun placed in Western Germany
2 aaGuns placed in Germany
1 tactical_bomber placed in Germany
1 fighter placed in Western Germany
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
One German NCM - move BB and DD up to sz 6 - thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Germans to 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Yenisey from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Korea to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Yenisey
1 tactical_bomber moved from Caucasus to Samara
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from Russians
1 armour moved from Volgograd to Samara
1 armour moved from Suiyuyan to Timguska
1 battleship, 1 cruiser and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - Japanese
Battle in Samara
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter could not land in Yenisey and was removed
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to Kiangsu
2 mech_infantrys moved from Buryatia to Korea
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
3 mech_infantrys moved from Szechwan to French Indo China
1 armour moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Samara to VolgogradPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Timguska: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 5 transports placed in 6 Sea Zone
1 mech_infantry placed in India
2 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Ethiopia: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from 76 Sea Zone: 2 armour, 4 infantry, 2 mech_infantrys and 3 transports
EDIT: Adding units owned by Japanese to 76 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Triplea doesn’t roll sub combat correctly and will roll your subs first, regardless of the destroyer I have present in sz92. And that could impact your casualty choices. So I’ll roll it manually here.
Sz92 Rd1 (dd, 3ftr vs 2ss, dd)
A
Rolls: 1@2 3@3; Total Hits: 21@2: (5)3@3: (2, 5, 3)
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I got two hits, do you want to save the dd or a sub?
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2 subs go down….