No scrambles
SethTheNewb (Allies +10) vs MiamiUMike (Axis) - G40.2 - Round 2!
-
Yeah, well - this is a common issue in my games. As the Axis, I get off to a good start and then take too long to finish off the Allies. I still need Moscow I suppose. I hope to squeeze them down here in short order…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Yeah, well - this is a common issue in my games. As the Axis, I get off to a good start and then take too long to finish off the Allies. I still need Moscow I suppose. I hope to squeeze them down here in short order…
Well, after this game I’ll give you some advice if you want it. But not before this game’s been decided one way or the other.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 3 aaGuns, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Finland
1 carrier moved from 75 Sea Zone to 39 Sea Zone
1 armour moved from Tsinghai to Timguska
1 mech_infantry moved from Urals to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Ukraine to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to VyborgCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Western Ukraine to Belarus
3 mech_infantrys moved from Romania to Germany
1 tactical_bomber moved from Southern Italy to Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 mech_infantry moved from Ukraine to Caucasus
7 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Western Germany to Denmark
5 infantry and 5 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Germany
3 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Eastern Poland to Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Novgorod
2 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
2 fighters moved from Novgorod to Germany
1 armour moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 aaGun placed in Western Germany
2 aaGuns placed in Germany
1 tactical_bomber placed in Germany
1 fighter placed in Western Germany
4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
One German NCM - move BB and DD up to sz 6 - thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Germans to 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Yenisey from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Korea to Yenisey
1 armour moved from Evenkiyskiy to Yenisey
1 armour moved from Timguska to Yenisey
1 tactical_bomber moved from Caucasus to Samara
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from Russians
1 armour moved from Volgograd to Samara
1 armour moved from Suiyuyan to Timguska
1 battleship, 1 cruiser and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - Japanese
Battle in Samara
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter could not land in Yenisey and was removed
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangtung to Kiangsu
2 mech_infantrys moved from Buryatia to Korea
2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 12 submarines and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
3 mech_infantrys moved from Szechwan to French Indo China
1 armour moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Samara to VolgogradPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Timguska: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 5 transports placed in 6 Sea Zone
1 mech_infantry placed in India
2 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Ethiopia: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from 76 Sea Zone: 2 armour, 4 infantry, 2 mech_infantrys and 3 transports
EDIT: Adding units owned by Japanese to 76 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Triplea doesn’t roll sub combat correctly and will roll your subs first, regardless of the destroyer I have present in sz92. And that could impact your casualty choices. So I’ll roll it manually here.
Sz92 Rd1 (dd, 3ftr vs 2ss, dd)
A
Rolls: 1@2 3@3; Total Hits: 21@2: (5)3@3: (2, 5, 3)
-
I got two hits, do you want to save the dd or a sub?
-
2 subs go down….
-
Defender dice
Rolls: 2@1 1@2; Total Hits: 12@1: (4, 5)1@2: (1)
-
I lose my dd and to finish it all off (hopefully)
A
Rolls: 3@3; Total Hits: 23@3: (6, 3, 2)
D
Rolls: 1@2; Total Hits: 11@2: (2)
-
I’ll edit the map if needed to reflect you losing all the dudes in sz92 and me down a dd and fighter.
-
OK - Thanks for walking me through it…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
10 bombers moved from Norway to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
4 fighters moved from 112 Sea Zone to FinlandCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 2 submarines
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Battle in Southern France
Americans attack with 10 bombers
Italians defend with 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Americans win with 6 bombers remaining. Battle score for attacker is 11
Casualties for Italians: 2 bombers, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for Americans: 4 bombers
Battle in Finland
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
6 bombers moved from Southern France to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from French Equatorial Africa to Belgian Congo
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 112 Sea Zone
5 fighters moved from Finland to 112 Sea Zone
1 fighter moved from Finland to Norway
9 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 aaGun moved from Norway to FinlandPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Norway
1 artillery and 5 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 64 PUs (1 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 artillery moved from Rhodesia to Belgian CongoPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 armour and 2 infantry
EDIT: Adding units owned by British to Norway: 2 armour and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by British from Algeria: 1 aaGun and 3 infantry
EDIT: Adding units owned by British to Tunisia: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 23 PUs (2 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
-
I ended up editing out a fighter from EUS. I’d have sent him to Gibraltar anyway and it wouldn’t let me edit him from sz92 after that battle. And I was too lazy to turn the edit back off, wait until I started placing, and then edit a fighter out. It also helped me figure out what I needed to move to sz112 to make sure your Luttwaffe didn’t nail me.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
4 mech_infantrys moved from Anglo Egyptian Sudan to Tanganyika Territory
2 mech_infantrys moved from Anglo Egyptian Sudan to Tanganyika Territory
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 80 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to SmolenskCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Northern Italy
1 fighter moved from Egypt to Southern Italy
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 mech_infantry moved from Western Germany to France
3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea ZonePlace Units - Italians
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 12 submarines moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian IslandsPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
Turn Complete - French