13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • Apparently 2 dead Jap bombers are greater than 3 German ones. It took 3 bombers and they didn’t do the same amount of damage and one got shot down in the process.  :oops:


  • @Gamerman01:

    Whew!

    SBR’s are stressful

    Yeah, I know! I know that the +2 damage means that bombers should theoretically cause more damage than I lose on SBRs . . .  but man I always breathe a sigh of relief when red dice don’t show up for interceptors and ack ack. I’m just glad bombers came back and I at least equaled the damage for the loss of the bomber. I’ve had too many runs where I send 7 bombers out at different targets and have 5 of them shot down. (true story)

    And hey look, SBR first. I done good.  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    And hey look, SBR first. I done good.  :wink:

    I noticed!  I’m pleased.

    Yeah, it’s hard to beat perfection.
    Double miss on AA and then double sixes (fancy that)

    Bomb run on Moscow close to average - a bit in my favor since your bombers missed me, you lost a bomber on a 42% chance, but then got slightly above average damage rolls… (average of 4,4)
    So we’re both happy we averted disaster… I’m thrilled to have 2 fighters still alive for counter-attacks…

    I think I can sneak in this Russian move quick, here…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    'bout freaking time I hit a tech (referring to Wheatbeer game also)

    Kind of a weak one, though…


  • What’d you get?


  • Ah, improved mech. I’d take that no question.

    I’m assuming you didn’t get Hvy Bombers since some of that chart would be just useless for you. Still chart 2 does have some good ones … .  but probably chart one is the right call for USSR.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, and even though the increase attack power is negligible in all practicality, the ability to blitz could come in handy

    A tech hit is a tech hit, I always say.  If I hit again I’ll get something better.


  • Was the rest of Russia coming or were you mulling that over still?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice in West Ukraine
    4 hits scored


  • dump aa gun, keep best D, lose art last.

    Whenever I stick aa guns out like that, assume I will lose them first.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Great, because if you kept your AA gun until last, I couldn’t hit and run and I would be dead meat in West Ukraine
    Thanks for making the wrong decision  :-D


  • Wait . . . maybe I misunderstood the rules. You can keep the retreat, I won’t try to stick you on that because that wouldn’t be classy.

    But, why would you HAVE to stay another round if it was just the AA gun?


  • That unit might have a defense of zero and I could see how it’d just die if you stayed. But wouldn’t you still have the option of continuing the attack or retreating? They’re not like transports in that they can be taken as a casualty, so technically they wouldn’t automatically die in that first round if they were the last survivor right?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can’t retreat from units with no defense value

    I didn’t realize it until I got 4 hits and it was casualty choice time, so I had to ask you.

    Fair enough, that we both missed it.

    But remember that for future reference - you can’t retreat from only AA guns, so you could trap your opponent on an intended hit and run by saving the AA gun(s) until last!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think I’m recalling this from a Krieghund FAQ answer, but I couldn’t find it after a quick search.  Doesn’t matter since we agree you have 1 artillery there and you chose to lose the AA first.

    I can ask on the FAQ thread to make sure for future reference.

    Would have finished my turn, but my laptop shut itself down for the 5th time today, so I drove home and am now on my trusty desktop and can finish the turn.

    Will require a little editing for combat results already rolled.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That was a pain, but I found it.
    See replies #610 and #611 in the FAQ

    Here’s the rule that applies
    Page 20, Condition A, Attacker and/or Defender loses all units

    “Once all units that can either fire or retreat on one or both sides have been destroyed, the combat ends”

    Condition B is that the Attacker retreats

    So if the defender is left with only units that have no combat value (transports or AAA), the attacker loses their option to retreat.

    You can see this in the FAQ in reply #611 and if it was not correct, Krieghund would have corrected it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Improved_Mech_Inf

    Activate Technology - Russians
                Russians activating Improved_Mech_Inf
                Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
                Russians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Russians
                2 infantry moved from Archangel to Novgorod
                2 artilleries and 3 infantry moved from Bryansk to Belarus
                3 infantry moved from Persia to Iraq
                1 tactical_bomber moved from Volgograd to Iraq
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 armour and 1 mech_infantry moved from Smolensk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Smolensk to Western Ukraine
                1 mech_infantry moved from Smolensk to Western Ukraine
                6 infantry moved from Yenisey to Timguska

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun and 2 infantry
                Battle in Novgorod
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Iraq
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry and 1 tactical_bomber
                Battle in Western Ukraine
                    Russians attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 aaGun, 1 artillery and 3 infantry
                    2 infantry owned by the Russians , 2 armour owned by the Russians , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 8 infantry moved from Russia to Bryansk
                2 aaGuns and 12 infantry moved from Amur to Buryatia
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from Archangel to Smolensk
                3 infantry moved from Volgograd to Tambov
                1 aaGun moved from Archangel to Smolensk
                2 fighters moved from Novgorod to Smolensk
                1 aaGun moved from Smolensk to Bryansk

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    My computer crashed after finishing the West Ukraine battle where you scored 1 hit.

    The second time you scored 2 hits, so I added one infantry back.  You can see it if you look at your dice e-mails.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                2 fighters moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Celebes
                Battle in Sumatra
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 cruiser and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 36 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for British: 1 cruiser and 2 transports
                Battle in French Indo China
                    Japanese attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 battleship and 1 carrier moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 fighter and 2 tactical_bombers moved from French Indo China to Kwangtung
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter moved from 36 Sea Zone to Hainan
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Manchuria to Kwangtung
                2 mech_infantrys moved from Shantung to Kiangsi
                1 artillery and 1 infantry moved from Malaya to Shan State

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 61 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

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