@zlefin I actually need to know which of your german air are on the italian carriers.
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.
I did try to position myself so that I’m covered in case you did get LRA. I almost missed an extra fighter that could’ve hit sz6 if you got LRA, which is why I edited that dd back home. For some reason, I thought you couldn’t land in Amur . . . which makes no sense because it’s not my terr. And LRA is one of the reasons why in my ftf games we play delayed tech. Or somebody gets advanced artillery or super subs that turns a very big and important battle into a massacre.
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Delayed tech is for wussies :wink:
Seriously, if you play delayed tech you might want to play with tokens, or reduce the cost to 4 or somethingLRA+2 in AA50 was ridiculous (I house ruled to +1), although in G40 +1 with Japan or USA especially, at just the right time, could be killer. Which is why I often do play no tech…
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@seththenewb:
Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.
I did try to position myself so that I’m covered in case you did get LRA. I almost missed an extra fighter that could’ve hit sz6 if you got LRA, which is why I edited that dd back home. For some reason, I thought you couldn’t land in Amur . . . which makes no sense because it’s not my terr. And LRA is one of the reasons why in my ftf games we play delayed tech. Or somebody gets advanced artillery or super subs that turns a very big and important battle into a massacre.
one of the MAIN points of tech is the surprise factor. :-P
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Speaking of surprises, Seth will not be surprised at all if I attack the neutrals in order to get 4 ANZ planes from India to Moscow…
I wonder how many others are aware of your very sneaky move now that you aired it in a highly public game…Oh well…
Seems getting odds on Moscow from 85% to 25% (or something like that), at least for 1 turn, will be worth it.
I can take a shot at Turkey with the UK - not sure if that’s the thing to do, though. Probably is, because the Germans could roll in next turn in noncom… So it’s like there are 8 German infantry sitting there right now - gotta get 'em before they can be consolidated
Haven’t studied my next moves or anything, but at a glance, seems that’s what’s coming from the Allies…
Brace yourself, Barcelona -
Yeah but when you’ve invested like 8, 10, 12+ hours into a ftf game . . . it kind of sucks to have it all end because someone got LRA or something at just the right time. Maybe that’s a little more historically accurate, but it does tend to bring it all crashing down. In a marathon session like that, I’d rather beat my opponent mano a mano or at least have the chance to do so.
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Well, you have to prepare yourself a bit for the possibility, just like you said you did with this last Japan turn
But yeah, seriously, delayed tech would still be fun
I would recommend making it 3-4 IPC’s per die or else 5 IPC’s and use tokens, though.
A major part of the value for the 5 IPC’s you pay is the immediate surprise factor, like what you just did to Gibraltar.
I’ve played against rockets in G40 some, but they never messed up a base that mattered.It’s cool that you can shoot multiple rockets at the same facility (which got changed somewhere along the way, from OOB, WITH NO FANFARE :lol:)
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@seththenewb:
Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now. :wink:
Sorry bold, but this made me smile a bit because I need to admit I was kind of astonished when seeing the first time an (or almost 2^^) entire page(s) filled by a monologue from bold:D
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@JapanDOWRound1Fan:
@seththenewb:
Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now. :wink:
Sorry bold, but this made me smile a bit because I need to admit I was kind of astonished when seeing the first time an (or almost 2^^) entire page(s) filled by a monologue from bold:D
no need to apologize - it was all to lead up to the glorious final where cOW will get PUNISHED.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from 104 Sea Zone to Portugal
2 bombers moved from Western United States to Spain
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Gibraltar to Spain
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to Spain
2 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking 97 Sea Zone from Italians, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Malaya
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Malaya from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in Spain
Americans attack with 2 bombers, 5 fighters, 2 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 bombers, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 bomber could not land in Portugal and was removed
1 aaGun moved from Gibraltar to Spain
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Mexico to Southeast Mexico
1 fighter moved from Spain to United Kingdom
1 fighter moved from Spain to United Kingdom
1 bomber moved from Spain to Gibraltar
1 bomber moved from Spain to Gibraltar
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Java
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Wake Island to Queensland
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 tactical_bomber moved from Midway to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Scotland: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour, 4 infantry and 1 mech_infantry placed in Central United States
2 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
3 infantry and 1 mech_infantry placed in Central United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
Back to back single die techs is my answer back
I know Bold is not surprised
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after successful research.
British discover War BondsActivate Technology - British
British activating War BondsPurchase Units - British
British repair 4 damage on 1 factory_major and 3 harbours; Remaining resources: 33 PUs; 0 techTokens;
British buy 1 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
2 artilleries and 3 infantry moved from Iraq to Turkey
1 bomber moved from Normandy Bordeaux to Turkey
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from Gibraltar to Portugal
British take Portugal from Neutral_True
1 armour moved from India to Afghanistan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
4 infantry moved from India to Burma
2 fighters moved from India to Afghanistan
1 tactical_bomber moved from India to Afghanistan
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 5 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 6 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Afghanistan
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Neutral_True defend with 4 infantry
retreated to Afghanistan
Neutral_True win with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 tactical_bomber
Casualties for Neutral_True: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Malta: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Turkey to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Gibraltar to Spain
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 fighters moved from Southern France to United Kingdom
1 aaGun moved from Normandy Bordeaux to Spain
3 aaGuns moved from India to Burma
2 fighters moved from Afghanistan to India
1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
1 armour and 2 infantry placed in United Kingdom
3 transports placed in 110 Sea Zone
British undo move 1.
2 infantry placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 44 PUs; end with 44 PUs total
British collect 4 PUs from War Bonds; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Spain: 1 infantry
EDIT: Changing PUs for British from 53 to 49
EDIT: Changing PUs for UK_Pacific from 0 to 4
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
UK_Pacific collect 13 PUs; end with 17 PUs total
Some Units in India change ownership: 2 infantry -
I meant to pick up an infantry from Malta to take to Turkey, instead of from Gibraltar, so removed infantry from Malta and added to Spain.
If you allow, otherwise, edit it back. -
two back to back single die techs - your TRADEMARK
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Yeah . . . shipyards is not good news for Japan . . . ruh roh.
The tech war is fully on now. The axis can’t afford not to tech and the allies will want to keep rolling tech to keep their advantage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Western GermanyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 24
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Casualties for Italians: 1 fighter
Battle in Western Germany
Italians attack with 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Greece
2 infantry moved from Slovakia Hungary to GermanyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Man, those neutrals kicked my butt. All 4 of the ones I attacked.
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It never occurred to me the Italians would attack Z99
Would have left a DD in 92 if it had :-P -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from India to Russia
2 infantry moved from Iraq to Turkey
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to New South Wales
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
Man, those neutrals kicked my butt. All 4 of the ones I attacked.
Yes, yes they did. I’m very happy for them doing so. At least you have 2 new tech though. That makes three for this game . . . so I guess that dam’s been shattered.





