@zlefin I actually need to know which of your german air are on the italian carriers.
13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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Hmm, are you contemplating attacking the neuts so you can fly allied air in from India? That’s the only thing I can think of that might save Moscow, but at what cost? And I may not have said it in this thread, but I’ve said it in plenty of other threads.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 24 PUs; 0 techTokens;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Egypt to Alexandria
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
6 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
@seththenewb:
Hmm, are you contemplating attacking the neuts so you can fly allied air in from India?
Yep, you’re showing your experience…
Oh, I think the cost is acceptable.
It was significant that you hit Gibraltar for more than 2 damage on your first try… :x
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I was prepared to sacrifice both a dd and cruiser so that Russia could not clear the way for US landings in W. Germany. Had you not scrambled, it would’ve just been an additional dd. But yes, getting that damage helped save my little navy.
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Oops, I forgot to blitz Smolensk like I was going to.
Please change ownership and add 1 IPC to Russia - thanks
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@seththenewb:
I was prepared to sacrifice both a dd and cruiser so that Russia could not clear the way for US landings in W. Germany. Had you not scrambled, it would’ve just been an additional dd. But yes, getting that damage helped save my little navy.
Interesting -
I was thinking more in terms of launching towards Greece/Turkey, or Z98 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Japan to Guam
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to BurmaCombat - Japanese
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for British: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Anhwe to Japan
1 fighter and 2 tactical_bombers moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Chahar to Hopei
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kwangsi to Hunan
2 mech_infantrys moved from Hunan to Anhwe
1 artillery moved from Shan State to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Shan State to Philippines
2 bombers moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
Whoa, that was fast
Gnite - game with you tomorrow night maybe -
Will you allow the Smolensk blitz edit?
I was going to do it no matter what happened in Tambov… -
Oops, I forgot to blitz Smolensk like I was going to.
Please change ownership and add 1 IPC to Russia - thanks
I didn’t see this. Feel free to do this edit during US turn.
And I’d rather have you in strength in Greece than in W. Germany. At least according to the current board position. US in W. Germany with UK fighters landing there cuts me off from France and threatens Berlin. Of course I’d rather have you all the way back in the Americas and NOWHERE near Europe or Asia. :wink:
And man, I hope I didn’t screw up Japan again. Watch you get long range aircraft or something that really messes me up the turn I took precautions and actually took more than a glance around the board. :|
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Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.
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Yeah, wondered if you didn’t see it, what with playing Japan and all.
Thanks for allowing the minor edit that I forgot to do when doing combat moves -
Game with ya tomorrow
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Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.
I did try to position myself so that I’m covered in case you did get LRA. I almost missed an extra fighter that could’ve hit sz6 if you got LRA, which is why I edited that dd back home. For some reason, I thought you couldn’t land in Amur . . . which makes no sense because it’s not my terr. And LRA is one of the reasons why in my ftf games we play delayed tech. Or somebody gets advanced artillery or super subs that turns a very big and important battle into a massacre.
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Delayed tech is for wussies :wink:
Seriously, if you play delayed tech you might want to play with tokens, or reduce the cost to 4 or somethingLRA+2 in AA50 was ridiculous (I house ruled to +1), although in G40 +1 with Japan or USA especially, at just the right time, could be killer. Which is why I often do play no tech…
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@seththenewb:
Well my history with tech is that me and my opponents have hit all kinds of tech, but NEVER LRA yet, so I am extremely due.
I did try to position myself so that I’m covered in case you did get LRA. I almost missed an extra fighter that could’ve hit sz6 if you got LRA, which is why I edited that dd back home. For some reason, I thought you couldn’t land in Amur . . . which makes no sense because it’s not my terr. And LRA is one of the reasons why in my ftf games we play delayed tech. Or somebody gets advanced artillery or super subs that turns a very big and important battle into a massacre.
one of the MAIN points of tech is the surprise factor. :-P
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Speaking of surprises, Seth will not be surprised at all if I attack the neutrals in order to get 4 ANZ planes from India to Moscow…
I wonder how many others are aware of your very sneaky move now that you aired it in a highly public game…Oh well…
Seems getting odds on Moscow from 85% to 25% (or something like that), at least for 1 turn, will be worth it.
I can take a shot at Turkey with the UK - not sure if that’s the thing to do, though. Probably is, because the Germans could roll in next turn in noncom… So it’s like there are 8 German infantry sitting there right now - gotta get 'em before they can be consolidated
Haven’t studied my next moves or anything, but at a glance, seems that’s what’s coming from the Allies…
Brace yourself, Barcelona -
Yeah but when you’ve invested like 8, 10, 12+ hours into a ftf game . . . it kind of sucks to have it all end because someone got LRA or something at just the right time. Maybe that’s a little more historically accurate, but it does tend to bring it all crashing down. In a marathon session like that, I’d rather beat my opponent mano a mano or at least have the chance to do so.
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Well, you have to prepare yourself a bit for the possibility, just like you said you did with this last Japan turn
But yeah, seriously, delayed tech would still be fun
I would recommend making it 3-4 IPC’s per die or else 5 IPC’s and use tokens, though.
A major part of the value for the 5 IPC’s you pay is the immediate surprise factor, like what you just did to Gibraltar.
I’ve played against rockets in G40 some, but they never messed up a base that mattered.It’s cool that you can shoot multiple rockets at the same facility (which got changed somewhere along the way, from OOB, WITH NO FANFARE :lol:)
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@seththenewb:
Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now. :wink:
Sorry bold, but this made me smile a bit because I need to admit I was kind of astonished when seeing the first time an (or almost 2^^) entire page(s) filled by a monologue from bold:D
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@JapanDOWRound1Fan:
@seththenewb:
Just be glad I’m not Cow or Bold. You’d have 2 pages worth of 1-2 sentence posts by now. :wink:
Sorry bold, but this made me smile a bit because I need to admit I was kind of astonished when seeing the first time an (or almost 2^^) entire page(s) filled by a monologue from bold:D
no need to apologize - it was all to lead up to the glorious final where cOW will get PUNISHED.





