@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
:-)
I appreciate all of your comments, JDOW
I often get very lucky with tech, actually
You are witnessing one of my very cold streaks, here with Wheatbeer/Seth/Infrastructure
I also lost game 2 vs. Allweneed in part because I spent about 70 IPC’s in unsuccessful research (but that was after hitting several good ones in game 1 which certainly aided my win), so we have played no tech since then (my request - Allweneed was OK with either)
Still waiting for the floodgates to open again, that’s for sure.
Once you get a few techs, you are much more dangerous not only for the techs you possess, but for the few that are left. Say you have radar, super subs, and shipyards.
The threat of you obtaining jets, long range aircraft, or heavy bombers is much higher than if you had no techs yet…
So there is kind of a cumulative effect. If you ever roll 6’s, of course… :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Eastern Poland to Southern France
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Slovakia Hungary
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Java to India
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
You’re acting like this game’s over already. :wink:
But yes, I’m up for a rematch . . . after all I have to let you get your chance at redemption. :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Archangel
1 fighter moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter and 3 infantry moved from Western Germany to Holland Belgium
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
@seththenewb:
You’re acting like this game’s over already. :wink:
But yes, I’m up for a rematch . . . after all I have to let you get your chance at redemption. :evil:
I guess I remember reading your PM and thought it was here. Gotta do your trash talking in private huh? I keed I keed. And Germany has rockets baby!
Also, need scramble orders for sz110 and intercept orders for Moscow.
Actually, I’m not bringing an infantry from Novgorod into the Archangel fight.
Here’s the map file without the extra infantry in Novgorod.
You should feel honored Gamer . . . you’re the first opponent that I’ve actually gotten tech against with Triplea. I’ve dabbled a bit in this game and I’ve been regularly buying tech rolls in another game and that’s it for league games. But I’ve played quite a few live online games that I’ve yet to get ANY tech rolls in. Too bad I didn’t get that mech tech that Russia has. :evil:
But Rockets is not bad at all for Germany.
Hmph
No intercepting
Scramble 3 fighters to 110
Familiarize yourself with my “Triple A problems” file - there are errors with rockets, especially that they should not be able to disable scrambling in the same turn, by damaging an air base
No, I didn’t mean to be presumptuous by mentioning game 2, and I made no indication that I would win,
but yes, I will definitely win this game :-D
And you suck for getting rockets with few rolls after all my failures :-)
With all the errors with rockets, you ought to just roll them on the forum and edit in the damage, at the beginning of the conduct combat phase.
Skip them in Triple A.
See attached
If it makes you feel better . . . Degrasse got Hvy Bombers on his very first tech roll for US. Turn one Hvy Bombers . . . I’ll say that again because that one REALLY sucks . . . turn one US heavy bombers!
Let’s see both Paris will target the Naval Base in Gibraltar
Rolls: 1@6; Total Hits: 11@6: (3)
W. Germany will target London Major
Rolls: 1@6; Total Hits: 11@6: (5)
Novgorod will target Moscow Major
Rolls: 1@6; Total Hits: 11@6: (3)
Hmm, the battles all worked out well for me except Holland. But that one has me in a pickle. I was planning on stacking Paris and blocking US from taking W. Germany. So do I still do that and let UK walk into W. Germany (losing the Major) or do I leave a plane to possibly die and also risk having to try and retake Paris and Moscow on the same turn. Or do I change my placement plans and allow Russia some breathing room since there’s not much followup coming at this time . . . choices choices choices.
The good news is UK just lost 3 fighters and Germany has Rockets.
I don’t think I can retake Paris if you liberate it with UK . . not without changing my placement. So I think I have to sacrifice the Major. :|
Hang on, I’m trying to run some numbers and figure out if I can give myself good odds to take Moscow while still holding both W. Germany and Paris.
It’s either that or sacrifice W. Germany.
Unfortunately, the margins are too razor thin to risk trying to do all three. I can do 2 out of those 3 things. Now the question is, which two and this is actually a pretty hard choice. If I lose this game, I know I’m going to look back on this turn right here and wonder what would’ve happened had I made a different choice.
I need to feed my cats and myself. Let me ruminate on this some.
Wow, I’m glad you don’t think out loud much
My head hurts :wink:
Are you sure you can give yourself good odds on Moscow??
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Archangel
1 fighter moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter and 3 infantry moved from Western Germany to Holland Belgium
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 3 fighters; Americans defend with 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 destroyer and 3 fighters
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 2 infantry
retreated to Holland Belgium
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Rostov
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Changing unit bombing damage for these British owned units to: harbour = 3
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Bessarabia to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 aaGun, 10 armour, 2 artilleries and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 bomber and 1 fighter moved from Archangel to Novgorod
1 fighter moved from 105 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
1 fighter moved from Holland Belgium to France
3 aaGuns and 2 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to France
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 16
EDIT: Turning off Edit Mode