thx. Yeah, I go with every possible scramble:
1 Ftr to sz114 3 Ftr to sz113 1 Ftr to Normandy13L G40 Gamerman01(allies+10) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Libya to Holland Belgium
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Szechwan to BurmaCombat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Libya to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 1 tactical_bomber moved from Burma to India
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
2 fighters and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
If I would not know the odds of getting a successful research I would have to think there are 1 to 20 or so. I followed a couple of gamerman’s games and I think in those you spend 100+ so far and got exactly ONE token which was improved mech for Russia YAY :)
I suffer with you^^
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:-)
I appreciate all of your comments, JDOW
I often get very lucky with tech, actually
You are witnessing one of my very cold streaks, here with Wheatbeer/Seth/Infrastructure
I also lost game 2 vs. Allweneed in part because I spent about 70 IPC’s in unsuccessful research (but that was after hitting several good ones in game 1 which certainly aided my win), so we have played no tech since then (my request - Allweneed was OK with either)Still waiting for the floodgates to open again, that’s for sure.
Once you get a few techs, you are much more dangerous not only for the techs you possess, but for the few that are left. Say you have radar, super subs, and shipyards.
The threat of you obtaining jets, long range aircraft, or heavy bombers is much higher than if you had no techs yet…
So there is kind of a cumulative effect. If you ever roll 6’s, of course… :| -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Eastern Poland to Southern FranceCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Slovakia HungaryPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Java to India
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
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You’re acting like this game’s over already. :wink:
But yes, I’m up for a rematch . . . after all I have to let you get your chance at redemption. :evil:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 armour and 3 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Archangel
1 fighter moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 fighter and 3 infantry moved from Western Germany to Holland Belgium
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel -
@seththenewb:
You’re acting like this game’s over already. :wink:
But yes, I’m up for a rematch . . . after all I have to let you get your chance at redemption. :evil:
I guess I remember reading your PM and thought it was here. Gotta do your trash talking in private huh? I keed I keed. And Germany has rockets baby!
Also, need scramble orders for sz110 and intercept orders for Moscow.
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Actually, I’m not bringing an infantry from Novgorod into the Archangel fight.
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Here’s the map file without the extra infantry in Novgorod.
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You should feel honored Gamer . . . you’re the first opponent that I’ve actually gotten tech against with Triplea. I’ve dabbled a bit in this game and I’ve been regularly buying tech rolls in another game and that’s it for league games. But I’ve played quite a few live online games that I’ve yet to get ANY tech rolls in. Too bad I didn’t get that mech tech that Russia has. :evil:
But Rockets is not bad at all for Germany.
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Hmph
No intercepting
Scramble 3 fighters to 110
Familiarize yourself with my “Triple A problems” file - there are errors with rockets, especially that they should not be able to disable scrambling in the same turn, by damaging an air base
No, I didn’t mean to be presumptuous by mentioning game 2, and I made no indication that I would win,
but yes, I will definitely win this game :-D
And you suck for getting rockets with few rolls after all my failures :-) -
With all the errors with rockets, you ought to just roll them on the forum and edit in the damage, at the beginning of the conduct combat phase.
Skip them in Triple A.
See attached
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If it makes you feel better . . . Degrasse got Hvy Bombers on his very first tech roll for US. Turn one Hvy Bombers . . . I’ll say that again because that one REALLY sucks . . . turn one US heavy bombers!
Let’s see both Paris will target the Naval Base in Gibraltar
Rolls: 1@6; Total Hits: 11@6: (3)W. Germany will target London Major
Rolls: 1@6; Total Hits: 11@6: (5)Novgorod will target Moscow Major
Rolls: 1@6; Total Hits: 11@6: (3) -
Hmm, the battles all worked out well for me except Holland. But that one has me in a pickle. I was planning on stacking Paris and blocking US from taking W. Germany. So do I still do that and let UK walk into W. Germany (losing the Major) or do I leave a plane to possibly die and also risk having to try and retake Paris and Moscow on the same turn. Or do I change my placement plans and allow Russia some breathing room since there’s not much followup coming at this time . . . choices choices choices.
The good news is UK just lost 3 fighters and Germany has Rockets.
I don’t think I can retake Paris if you liberate it with UK . . not without changing my placement. So I think I have to sacrifice the Major. :|
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Hang on, I’m trying to run some numbers and figure out if I can give myself good odds to take Moscow while still holding both W. Germany and Paris.
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It’s either that or sacrifice W. Germany.
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Unfortunately, the margins are too razor thin to risk trying to do all three. I can do 2 out of those 3 things. Now the question is, which two and this is actually a pretty hard choice. If I lose this game, I know I’m going to look back on this turn right here and wonder what would’ve happened had I made a different choice.
I need to feed my cats and myself. Let me ruminate on this some.
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Wow, I’m glad you don’t think out loud much
My head hurts :wink:





