got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
plus your German bombers can’t shoot worth crap� :evil:
All whiffs on the air battle and ack ack phase of that battle. My bombers might not be great at shooting your air down, but they sure did do a number on your factory. :evil:
As long as they didn’t shoot down both fighters, I’m happy
As long as they didn’t shoot down both fighters, I’m happy
Shooting down your fighters would’ve been a bonus. As long as my bombers aren’t getting shot down, I’m happy as well. :-P
Another win/win!
I need a win/win and need you to get a loss/loss. :evil:
@seththenewb:
Oh thank GOD yes! Whew, I about had a heart attack when I saw 3 red dice, but they were MY red dice this time around. I thought I was in for a repeat of the last SBR. I shot down 3 fighters, didn’t lose any air, and did 13 damage.
Which is a HUGE improvement over the last time around when I lost 2 fighters, 2 bombers, didn’t shoot down any of your air, and only did 6 damage for all my pains. Which 3 fighters did you want to lose? I chose the Frenchie and 2 Brits. But let me know what you’d prefer to keep instead.
See, the previous SBR that I reference is a HUGE loss that I’d like to avoid. At least the dice evened out some and I got 3 of his air the next SBR. Both battles were 7 German air vs 8 allied fighters.
For most of us normal, average humanoids, the luck does end up evening out…. thank goodness
And yes, big air battles and SBR’s are liable to cause heart attacks
I’ve never experienced an air battle involving more than about 5-6 units total from both sides, though…
I guess that’s why I haven’t been to the ER lately…
I prefer the smaller battles as the potential loss is not as big. Once I chuck 6+ air into the air, I feel like I’m bound to lose one. And at that point the damage to the factories is almost incidental to the amount of fighters shot down.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.
Purchase Units - Russians
Russians repair 13 damage on 13 factory_majors; Remaining resources: 25 PUs; 0 techTokens;
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Rostov
2 artilleries and 4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -14
Casualties for Russians: 2 fighters
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 3 mech_infantrys
1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Russians
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 2 mech_infantrys moved from Samara to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
Place Units - Russians
1 fighter and 2 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Some pretty solid D that turn.
Go Italy! And way to go Bryansk!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 bombers moved from Japan to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Siberia from Russians, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Shantung to Hopei
3 infantry moved from Manchuria to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 infantry moved from Jehol to Chahar
1 aaGun and 2 infantry moved from Jehol to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 bomber and 4 infantry moved from Normandy Bordeaux to France
2 fighters moved from 95 Sea Zone to France
2 fighters moved from Gibraltar to France
1 bomber moved from Queensland to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Southern France
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win, taking Southern France from Italians with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 1 bomber, 4 fighters and 4 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 2 artilleries and 6 infantry
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Americans
COMMENT: 1 Ground unit on each transport in Z54
1 fighter moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 armour moved from Libya to Algeria
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 19 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Western United States to Wake Island
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Morocco to Algeria
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter and 2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Libya to Holland Belgium
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Szechwan to Burma
Combat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Libya to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 1 tactical_bomber moved from Burma to India
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
2 fighters and 2 infantry placed in United Kingdom
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
If I would not know the odds of getting a successful research I would have to think there are 1 to 20 or so. I followed a couple of gamerman’s games and I think in those you spend 100+ so far and got exactly ONE token which was improved mech for Russia YAY :)
I suffer with you^^
:-)
I appreciate all of your comments, JDOW
I often get very lucky with tech, actually
You are witnessing one of my very cold streaks, here with Wheatbeer/Seth/Infrastructure
I also lost game 2 vs. Allweneed in part because I spent about 70 IPC’s in unsuccessful research (but that was after hitting several good ones in game 1 which certainly aided my win), so we have played no tech since then (my request - Allweneed was OK with either)
Still waiting for the floodgates to open again, that’s for sure.
Once you get a few techs, you are much more dangerous not only for the techs you possess, but for the few that are left. Say you have radar, super subs, and shipyards.
The threat of you obtaining jets, long range aircraft, or heavy bombers is much higher than if you had no techs yet…
So there is kind of a cumulative effect. If you ever roll 6’s, of course… :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern Italy
1 bomber moved from Eastern Poland to Southern France
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 bomber and 3 fighters
British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Slovakia Hungary
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
4 fighters moved from Java to India
1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
You’re acting like this game’s over already. :wink:
But yes, I’m up for a rematch . . . after all I have to let you get your chance at redemption. :evil: