13L G40 Gamerman01(allies+10) vs seththenewb(axis)


  • I done bad, did amph assault first . . . I’m learning. I just had it stuck in my head amph assault first then regular combat and forgot about my SBR.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    Does the triplea calc accurately reflect tech?

    Yes, if you select the correct power, of course.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    I done bad, did amph assault first . . . I’m learning. I just had it stuck in my head amph assault first then regular combat and forgot about my SBR.

    You’ll get there

    This was one of the many instances where it really doesn’t matter, but sometimes it can be critical!
    I’m sure an intelligent guy like yourself can understand

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sweet, improved mech is actually helping me out a bit…… amazing


  • Yea, like I said I ran the same numbers in a new game of global and both the odds and combat power were different. But I guess changing the power would’ve been the easier option.  :lol:


  • @Gamerman01:

    @seththenewb:

    I done bad, did amph assault first . . . I’m learning. I just had it stuck in my head amph assault first then regular combat and forgot about my SBR.

    You’ll get there

    This was one of the many instances where it really doesn’t matter, but sometimes it can be critical!
    I’m sure an intelligent guy like yourself can understand

    I know it didn’t matter here, but I don’t want it to be a conscious thought on my part either. So I want to get into the habit of it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians repair 13 damage on 13 factory_majors; Remaining resources: 27 PUs; 0 techTokens;
                Russians buy 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Bessarabia
                      Russians take Western Ukraine from Germans
                      Russians take Bessarabia from Germans
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Smolensk to Ukraine
                1 infantry moved from Iraq to Trans-Jordan
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                3 aaGuns moved from Smolensk to Russia
                1 infantry moved from Bryansk to Smolensk
                2 fighters moved from Ukraine to Russia
                1 infantry moved from Bryansk to Western Ukraine
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                3 infantry moved from Tambov to Russia
                3 artilleries moved from Bryansk to Russia
                3 mech_infantrys moved from Volgograd to Samara
                10 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 armour moved from Bryansk to Samara
                1 armour moved from Bryansk to Samara

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour, 1 artillery and 1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Samara: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @seththenewb:

    So I want to get into the habit of it.

    It will become habit very quickly
    And now you’ll have to be rules police for all your opponents… Most still are completely unaware, just as I was when Funcioneta pointed it out to me in a game of P40 (before E40 had been released)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to Yunnan
                1 infantry moved from Shensi to Kweichow
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
                1 tactical_bomber moved from Kwangtung to Hunan
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kwangtung to Yunnan
                1 fighter moved from Hainan to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Hunan

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Hunan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 carrier moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                2 fighters and 2 tactical_bombers moved from Kweichow to Anhwe
                1 tactical_bomber moved from Hunan to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                4 infantry moved from Manchuria to Jehol
                1 infantry moved from Suiyuyan to Hopei
                1 battleship moved from 44 Sea Zone to 37 Sea Zone
                1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 mech_infantrys placed in Shantung
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Actually, following the combat phase order rule makes things easier because you have less decisions…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Because there may be 2 decisions for you to make, I’ll roll Z37 here to expedite things

    DiceRolls: 3@2 1@3; Total Hits: 13@2: (5, 3, 3)1@3: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, you take a hit to your battleship

    Japanese defenseDiceRolls: 2@2 1@4; Total Hits: 12@2: (5, 6)1@4: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I lose 1 destroyer

    Round 2DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 2)1@3: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty sure you take a hit to a carrier

    Japanese defense, round 2
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 6)1@4: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose 2nd destroyer

    USA round 3DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Japanese defense round 3DiceRolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, so please confirm that the 2 hits you took in Z37 would have been to the battleship and to the carrier

    Then, I need a scramble decision for Zone 95 - thanks

    Hope you had a happy 4th

    The file is available to look at, on my combat move post below.  USA lost all 4 ships in Z97, damaging the carrier and battleship, unless you say different.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    USA lost all 4 ships in Z97, damaging the carrier and battleship, unless you say different.

    Z37, rather

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Waiting on scramble decision

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