@donutgold scramble to sz 97?
Odonis (Axis) vs Captainwalker (Allies +10) G40L No Tech
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Scramble in SZ81?
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Yes…scramble all available fighters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Southern Italy to 81 Sea Zone
2 bombers moved from Greece to 81 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from BritishCombat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Northwest Persia
Germans attack with 2 armour and 3 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 fighter
British win with 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Moving scrambled unit from 81 Sea Zone back to originating territory: EgyptNon Combat Move - Germans
10 armour, 5 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Ukraine to 100 Sea Zone
1 mech_infantry moved from Romania to 100 Sea Zone
2 infantry and 1 mech_infantry moved from 100 Sea Zone to Caucasus
1 tactical_bomber moved from Greece to Caucasus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Russia to VolgogradPlace Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
2 mech_infantrys placed in Greece
3 artilleries placed in France
3 artilleries placed in Western Germany
2 mech_infantrys placed in Novgorod
2 artilleries placed in Western Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,3
Germans collect 62 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
2 fighters moved from 20 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
2 fighters moved from 20 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 3 armour
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
ANZAC defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 5 armour, 5 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 6 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Siam to French Indo China
2 bombers moved from Siam to Kwangtung
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,6,3
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total -
kami attack in 35?
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no thanks - big round in Middle East this one!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest Persia
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 17 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Americans roll dice for 2 fighters in 18 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 18 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 carrier
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Northwest Persia
Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 12 armour, 5 infantry and 14 mech_infantrys
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/13 hits
Germans roll dice for 12 armour, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 12/31 hits
1 fighter owned by the Americans , 3 artilleries owned by the Americans , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 3 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 12 armour and 13 mech_infantrys remaining. Battle score for attacker is -46
Casualties for Germans: 5 infantry and 1 mech_infantry
Casualties for Americans: 3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from Northwest Persia to Egypt
1 fighter moved from Gibraltar to 98 Sea Zone
1 cruiser and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 fighters, 6 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 21 Sea Zone to Philippines
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Caroline Islands
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour and 1 infantry
Borneo : 2 infantry
Philippines : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers and 2 submarines
17 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 2 fighters and 4 infantry
Egypt : 1 bomber
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
98 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
91 Sea Zone : 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 53 / 52
Americans : 52 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 18 / 17
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 53 / 52
Americans : 52 / 77
Chinese : 1 / 1
British : 35 / 40
UK_Pacific : 18 / 17
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Combat Move - British
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from India to Yunnan
1 fighter, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
4 armour and 2 artilleries moved from Persia to Northwest Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Northwest PersiaCombat - British
Battle in Yunnan
British attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 5 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
Japanese roll dice for 5 armour and 1 mech_infantry in Yunnan, round 2 : 3/6 hits
3 infantry owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits
2 infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 5 armour and 1 mech_infantry
Casualties for British: 5 infantry
Battle in Northwest Persia
British attack with 4 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 12 armour and 13 mech_infantrys
British roll dice for 4 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/19 hits
Germans roll dice for 12 armour and 13 mech_infantrys in Northwest Persia, round 2 : 11/25 hits
3 infantry owned by the British , 2 armour owned by the British , 2 artilleries owned by the British , 4 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Northwest Persia
2 armour owned by the British retreated to Persia
Germans win with 12 armour and 7 mech_infantrys remaining. Battle score for attacker is -21
Casualties for Germans: 6 mech_infantrys
Casualties for British: 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrysNon Combat Move - British
2 bombers moved from Northwest Persia to Egypt
2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to BurmaPlace Units - British
1 fighter and 2 infantry placed in Egypt
3 armour placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Shensi : 1 infantry
Yunnan : 1 armour and 1 infantry
Kweichow : 1 infantry
Shan State : 1 infantry
Burma : 5 infantry
India : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Malaya : 3 infantry
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 0
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flagProduction/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The allies didn’t fare so well against Germany that time…hopefully they’ll do better on defense!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to YugoslaviaPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
India : 1 bomber
Malaya : 1 fighter
Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 1 fighter and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 fighters moved from Greece to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia -
OOL for Persia? (just making sure, otherwise I would go Max defense).
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just keeping it fresh…
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inf,art,arm,tac, ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 fighters moved from Greece to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to PersiaCombat - Germans
Battle in Persia
Germans attack with 11 armour, 6 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
Germans win, taking Persia from British with 11 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 6 mech_infantrys
Casualties for British: 5 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombersNon Combat Move - Germans
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
6 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 fighters placed in Greece
1 bomber placed in Western Germany
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,2,3,1,5,1,3,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs