Odonis (Axis) vs Captainwalker (Allies +10) G40L No Tech

  • '20 '19 '18 '15 '13

    Scramble in SZ81?

  • '23 '21 '20 '19 '17 '16 '15 '13

    Yes…scramble all available fighters!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 8 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 bombers moved from Greece to 81 Sea Zone
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from British

    Combat - Germans
                British scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Northwest Persia
                    Germans attack with 2 armour and 3 mech_infantrys
                    Americans defend with 1 infantry
                    Germans win, taking Northwest Persia from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 81 Sea Zone
                    Germans attack with 3 bombers
                    British defend with 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 fighter
                    British win with 1 fighter and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Americans: 1 fighter
                Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt

    Non Combat Move - Germans
                10 armour, 5 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
                1 artillery moved from Volgograd to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                2 infantry moved from Ukraine to 100 Sea Zone
                1 mech_infantry moved from Romania to 100 Sea Zone
                2 infantry and 1 mech_infantry moved from 100 Sea Zone to Caucasus
                1 tactical_bomber moved from Greece to Caucasus
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Vyborg to Finland
                1 mech_infantry moved from Russia to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                Germans undo move 1.
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                2 mech_infantrys placed in Greece
                3 artilleries placed in France
                3 artilleries placed in Western Germany
                2 mech_infantrys placed in Novgorod
                2 artilleries placed in Western Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,3
                Germans collect 62 PUs (4 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Siam
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from Kiangsu to Hunan
                2 fighters moved from 20 Sea Zone to Siam
                1 mech_infantry moved from Kweichow to Yunnan
                2 bombers moved from Kwangtung to Siam
                1 tactical_bomber moved from Kwangtung to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from French Indo China to Siam
                3 armour moved from Kwangtung to Yunnan
                3 armour moved from Kiangsu to Hunan
                2 fighters moved from 20 Sea Zone to Siam
                1 mech_infantry moved from Kweichow to Yunnan
                2 bombers moved from Kwangtung to Siam
                1 tactical_bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 3 armour
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
                    ANZAC defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour, 1 artillery, 1 fighter and 2 infantry
                Battle in Yunnan
                    Japanese attack with 5 armour, 5 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 6 infantry
                    Japanese win, taking Yunnan from Chinese with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 6 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Kwangtung
                2 fighters moved from Siam to French Indo China
                2 bombers moved from Siam to Kwangtung
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 21 Sea Zone
                1 carrier moved from 6 Sea Zone to 18 Sea Zone
                1 carrier moved from 6 Sea Zone to 17 Sea Zone
                3 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 fighter placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,6,3
                Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    kami attack in 35?

  • '20 '19 '18 '15 '13

    no thanks - big round in Middle East this one!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Iraq to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 bomber moved from Philippines to 21 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 bomber moved from Caroline Islands to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                2 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 17 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 carrier in 17 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 carrier in 18 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                        Americans roll dice for 2 fighters in 18 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 18 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 18 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 carrier in 18 Sea Zone, round 4 :  0/1 hits
                        1 carrier owned by the Japanese lost in 18 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 21 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 1 carrier in 21 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in Northwest Persia
                    Americans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 12 armour, 5 infantry and 14 mech_infantrys
                        Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 :  6/13 hits
                        Germans roll dice for 12 armour, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 :  12/31 hits
                        1 fighter owned by the Americans , 3 artilleries owned by the Americans , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 3 armour owned by the Americans , 1 tactical_bomber owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    retreated to Northwest Persia
                    Germans win with 12 armour and 13 mech_infantrys remaining. Battle score for attacker is -46
                    Casualties for Germans: 5 infantry and 1 mech_infantry
                    Casualties for Americans: 3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from Northwest Persia to Egypt
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 cruiser and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 2 fighters, 6 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                2 fighters moved from 35 Sea Zone to Philippines
                1 fighter moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from 21 Sea Zone to Philippines
                2 fighters moved from 18 Sea Zone to 33 Sea Zone
                1 fighter moved from 17 Sea Zone to 33 Sea Zone
                1 bomber moved from 17 Sea Zone to Caroline Islands
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour and 1 infantry
        Borneo : 2 infantry
        Philippines : 1 airfield, 1 bomber, 2 fighters and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield and 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 2 transports
        35 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers and 2 submarines
        17 Sea Zone : 1 flag, 1 submarine
        2 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Trans-Jordan : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 2 fighters and 4 infantry
        Egypt : 1 bomber
        93 Sea Zone : 1 submarine
        97 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 1 destroyer and 3 transports
        98 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
        91 Sea Zone : 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 0 / 0
        Japanese : 53 / 52
        Americans : 52 / 77
        Chinese : 1 / 3
        British : 35 / 40
        UK_Pacific : 18 / 17
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 0 / 0
        Japanese : 53 / 52
        Americans : 52 / 77
        Chinese : 1 / 1
        British : 35 / 40
        UK_Pacific : 18 / 17
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Combat Move - British
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from India to Yunnan
                1 fighter, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
                4 armour and 2 artilleries moved from Persia to Northwest Persia
                2 bombers, 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia

    Combat - British
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber
                    Japanese defend with 5 armour and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/9 hits
                        Japanese roll dice for 5 armour and 1 mech_infantry in Yunnan, round 2 :  3/6 hits
                        3 infantry owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  2/6 hits
                        Japanese roll dice for 2 armour in Yunnan, round 3 :  2/2 hits
                        2 infantry owned by the British and 2 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 5 armour and 1 mech_infantry
                    Casualties for British: 5 infantry
                Battle in Northwest Persia
                    British attack with 4 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Germans defend with 12 armour and 13 mech_infantrys
                        British roll dice for 4 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 :  6/19 hits
                        Germans roll dice for 12 armour and 13 mech_infantrys in Northwest Persia, round 2 :  11/25 hits
                        3 infantry owned by the British , 2 armour owned by the British , 2 artilleries owned by the British , 4 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Northwest Persia
                    2 armour owned by the British retreated to Persia
                    Germans win with 12 armour and 7 mech_infantrys remaining. Battle score for attacker is -21
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys

    Non Combat Move - British
                2 bombers moved from Northwest Persia to Egypt
                2 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
                1 infantry moved from Eastern Persia to Persia
                2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                5 infantry moved from India to Burma

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                3 armour placed in Persia
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for British :

    Shensi : 1 infantry
        Yunnan : 1 armour and 1 infantry
        Kweichow : 1 infantry
        Shan State : 1 infantry
        Burma : 5 infantry
        India : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Malaya : 3 infantry
        Sumatra : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag, 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 0 / 0
        Japanese : 50 / 52
        Americans : 52 / 77
        Chinese : 4 / 1
        British : 35 / 40
        UK_Pacific : 18 / 0
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Malaya : 1 factory_minor and 1 harbour
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 0 / 0
        Japanese : 50 / 52
        Americans : 52 / 77
        Chinese : 4 / 1
        British : 35 / 40
        UK_Pacific : 18 / 18
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    The allies didn’t fare so well against Germany that time…hopefully they’ll do better on defense!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 mech_infantrys moved from Northern Italy to Yugoslavia
                2 armour moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5
                Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Malaya

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    India : 1 bomber
        Malaya : 1 fighter
        Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 1 fighter and 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 2 infantry
        37 Sea Zone : 1 flag
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 0 / 0
        Japanese : 50 / 52
        Americans : 52 / 77
        Chinese : 4 / 1
        British : 35 / 40
        UK_Pacific : 18 / 18
        Italians : 14 / 12
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 0 / 0
        Japanese : 50 / 52
        Americans : 52 / 77
        Chinese : 4 / 1
        British : 35 / 40
        UK_Pacific : 18 / 18
        Italians : 14 / 12
        ANZAC : 17 / 27
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 tactical_bomber moved from Caucasus to Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                6 fighters moved from Greece to Persia
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Persia

  • '20 '19 '18 '15 '13

    OOL for Persia? (just making sure, otherwise I would go Max defense).

  • '20 '19 '18 '15 '13

    just keeping it fresh…

  • '23 '21 '20 '19 '17 '16 '15 '13

    inf,art,arm,tac, ftr

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northwest Persia to Iraq
                      Germans take Iraq from British
                1 tactical_bomber moved from Caucasus to Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from British
                6 fighters moved from Greece to Persia
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 11 armour, 6 fighters, 8 mech_infantrys and 1 tactical_bomber
                    British defend with 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
                    Germans win, taking Persia from British with 11 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 5 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                6 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                2 mech_infantrys moved from Novgorod to Finland

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Rostov
                3 fighters placed in Greece
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,2,3,1,5,1,3,6
                Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

Suggested Topics

  • 9
  • 16
  • 12
  • 29
  • 235
  • 266
  • 93
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.7k

Users

40.4k

Topics

1.8m

Posts