Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The allies didn’t fare so well against Germany that time…hopefully they’ll do better on defense!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Malaya
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
India : 1 bomber
Malaya : 1 fighter
Queensland : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 1 fighter and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 66 / 90
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 4 / 1
British : 35 / 40
UK_Pacific : 18 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 fighters moved from Greece to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
OOL for Persia? (just making sure, otherwise I would go Max defense).
just keeping it fresh…
inf,art,arm,tac, ftr
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 tactical_bomber moved from Caucasus to Persia
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
6 fighters moved from Greece to Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
11 armour and 7 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 11 armour, 6 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
Germans win, taking Persia from British with 11 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for Germans: 6 mech_infantrys
Casualties for British: 5 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Non Combat Move - Germans
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
6 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Rostov
3 fighters placed in Greece
1 bomber placed in Western Germany
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,2,3,1,5,1,3,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 armour moved from Hunan to Yunnan
1 armour moved from Hunan to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 artillery and 2 infantry moved from Siam to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kweichow
1 bomber moved from Kwangtung to Shensi
1 tactical_bomber moved from Kwangtung to Szechwan
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 armour moved from Hunan to Yunnan
1 armour moved from Hunan to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 artillery and 2 infantry moved from Siam to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kweichow
1 bomber moved from Kwangtung to Shensi
1 tactical_bomber moved from Kwangtung to Szechwan
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese win, taking Yunnan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Szechwan to Sikang
1 bomber moved from Kweichow to Hopei
1 fighter moved from Shan State to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Philippines to French Indo China
2 fighters moved from Philippines to French Indo China
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to French Indo China
1 bomber moved from Egypt to Persia
3 fighters moved from 98 Sea Zone to Persia
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 6 infantry, 1 mech_infantry and 5 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
Combat - Americans
Battle in French Indo China
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 3/4 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans roll dice for 1 artillery, 2 bombers and 1 fighter in French Indo China, round 3 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 3 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
Americans roll dice for 1 artillery and 2 bombers in French Indo China, round 4 : 3/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is -13
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Persia
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 mech_infantry
Germans defend with 11 armour, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/14 hits
Germans roll dice for 11 armour and 2 mech_infantrys in Persia, round 2 : 4/13 hits
4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Persia
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Persia, round 3 : 5/10 hits
Germans roll dice for 11 armour in Persia, round 3 : 4/11 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 5 armour owned by the Germans and 2 infantry owned by the Americans lost in Persia
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Persia, round 4 : 5/6 hits
Germans roll dice for 6 armour in Persia, round 4 : 1/6 hits
1 artillery owned by the Americans and 5 armour owned by the Germans lost in Persia
Americans roll dice for 1 armour, 1 bomber and 3 fighters in Persia, round 5 : 1/5 hits
Germans roll dice for 1 armour in Persia, round 5 : 0/1 hits
1 armour owned by the Germans lost in Persia
Americans win, taking Persia from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 11 armour and 2 mech_infantrys
Casualties for Americans: 2 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Persia to 80 Sea Zone
1 bomber moved from Persia to Egypt
2 carriers and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from French Indo China to Philippines
1 bomber moved from French Indo China to Malaya
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 36 Sea Zone
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Malaya : 1 bomber
Borneo : 2 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 infantry
French Indo China : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers, 1 submarine and 1 transport
36 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 fighters
26 Sea Zone : 2 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 flag, 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Egypt : 1 bomber
80 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 transports
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 3 destroyers and 2 transports
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Persia : 1 flag, 1 armour and 1 factory_minor
98 Sea Zone : 1 flag
91 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 69 / 98
Russians : 0 / 0
Japanese : 51 / 53
Americans : 56 / 81
Chinese : 2 / 1
British : 31 / 40
UK_Pacific : 17 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 69 / 98
Russians : 0 / 0
Japanese : 51 / 53
Americans : 56 / 81
Chinese : 2 / 3
British : 31 / 40
UK_Pacific : 17 / 18
Italians : 14 / 12
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Combat Move - British
5 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Syria
1 fighter moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 1 mech_infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 3 armour and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the British , 2 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 3 armour and 1 mech_infantry
Casualties for British: 3 infantry
Battle in Syria
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 1 bomber, 2 fighters and 2 infantry in Syria, round 2 : 2/5 hits
Germans roll dice for 1 armour in Syria, round 2 : 0/1 hits
1 armour owned by the Germans lost in Syria
British win, taking Syria from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber and 1 fighter moved from Iraq to Egypt
1 bomber and 2 fighters moved from Syria to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from India to West India
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for British :
Yunnan : 2 infantry
Burma : 2 infantry
India : 1 airfield, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Malaya : 3 infantry
Sumatra : 2 infantry
39 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Syria : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 infantry
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 98
Russians : 0 / 0
Japanese : 50 / 53
Americans : 56 / 81
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 17 / 0
Italians : 14 / 12
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 4 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag
Production/PUs Summary :
Germans : 66 / 98
Russians : 0 / 0
Japanese : 50 / 53
Americans : 56 / 81
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 17 / 17
Italians : 14 / 12
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Thank you for asking me to play against you…this has been a very challenging game for me. I’m still not sure how it’s going to end…looks like we’ll go another few rounds.
It’s been fun, and will be regardless of the result!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 3 mech_infantrys moved from Yugoslavia to Greece
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3
Italians collect 9 PUs (5 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 bomber moved from India to Shan State
1 fighter moved from Malaya to Shan State
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter; Americans loiter and taunt with
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Shan State
ANZAC attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
ANZAC win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Siam
Non Combat Move - ANZAC
1 fighter moved from Shan State to Malaya
1 bomber moved from Shan State to India
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from 36 Sea Zone to Philippines
Place Units - ANZAC
1 fighter placed in Queensland
1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
Siam : 1 flag, 2 infantry
Shan State : 1 armour, 1 artillery and 1 infantry
India : 1 bomber
Malaya : 1 fighter
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 fighter and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
54 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 98
Russians : 0 / 0
Japanese : 48 / 53
Americans : 56 / 81
Chinese : 3 / 3
British : 34 / 39
UK_Pacific : 18 / 17
Italians : 14 / 9
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0