Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 bombers moved from Sikang to Kwangsi
1 tactical_bomber moved from Sikang to Kwangsi
scramble off Philippines?
no scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 bombers moved from Sikang to Kwangsi
1 tactical_bomber moved from Sikang to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
3 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to 35 Sea Zone
2 bombers moved from Sikang to Kwangsi
1 tactical_bomber moved from Sikang to Kwangsi
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in French Indo China
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking French Indo China from UK_Pacific with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 mech_infantry moved from Szechwan to Kweichow
1 battleship, 3 carriers, 2 cruisers and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
kami strikes in 22?
None
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
1 fighter moved from 98 Sea Zone to Northwest Persia
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Northern Territory to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Western United States to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Northwest Persia
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 5 transports moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from 23 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 fighters and 4 infantry placed in Eastern United States
2 infantry placed in Western United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour and 1 infantry
Borneo : 2 infantry
Philippines : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 transports
26 Sea Zone : 3 destroyers
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
2 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Egypt : 1 bomber and 1 fighter
Morocco : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
Iraq : 3 armour, 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
92 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 5 transports
101 Sea Zone : 1 destroyer and 2 transports
Northwest Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 52 / 52
Americans : 52 / 77
Chinese : 1 / 2
British : 35 / 40
UK_Pacific : 19 / 21
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 52 / 52
Americans : 52 / 77
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 19 / 21
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - British
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from India to Szechwan
1 tactical_bomber moved from India to Szechwan
1 bomber moved from Persia to Kazakhstan
Combat - British
Battle in Szechwan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 2 bombers and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
British win with 2 bombers remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 bombers moved from Kazakhstan to Persia
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
2 infantry moved from Malaya to Shan State
4 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour moved from Turkmenistan to Persia
1 infantry moved from Persia to Eastern Persia
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Yunnan : 6 infantry
Hunan : 1 infantry
Szechwan : 2 infantry
Shan State : 2 infantry
Burma : 1 fighter, 5 infantry and 1 tactical_bomber
India : 1 airfield and 1 harbour
Malaya : 3 infantry
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
Brazil : 1 flag, 2 infantry
Persia : 1 flag, 4 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 19 / 0
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 armour and 5 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 19 / 17
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,3
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 37 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Queensland to Philippines
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Siam : 1 armour, 1 artillery, 1 fighter and 2 infantry
Yunnan : 1 infantry
India : 1 bomber
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 fighter and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
54 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 19 / 17
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 50 / 52
Americans : 52 / 77
Chinese : 3 / 3
British : 35 / 40
UK_Pacific : 19 / 17
Italians : 14 / 5
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Southern Italy to 81 Sea Zone
2 bombers moved from Greece to 81 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from British
Scramble in SZ81?
Yes…scramble all available fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
1 bomber moved from Southern Italy to 81 Sea Zone
2 bombers moved from Greece to 81 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from British
Combat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Northwest Persia
Germans attack with 2 armour and 3 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 81 Sea Zone
Germans attack with 3 bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 3 transports; Americans defend with 1 fighter
British win with 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - Germans
10 armour, 5 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Ukraine to 100 Sea Zone
1 mech_infantry moved from Romania to 100 Sea Zone
2 infantry and 1 mech_infantry moved from 100 Sea Zone to Caucasus
1 tactical_bomber moved from Greece to Caucasus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Vyborg to Finland
1 mech_infantry moved from Russia to Volgograd
Place Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
2 mech_infantrys placed in Greece
3 artilleries placed in France
3 artilleries placed in Western Germany
2 mech_infantrys placed in Novgorod
2 artilleries placed in Western Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,3
Germans collect 62 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
2 fighters moved from 20 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour and 4 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Siam
3 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Hunan
2 fighters moved from 20 Sea Zone to Siam
1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 armour
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
ANZAC defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 5 armour, 5 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 5 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 6 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
2 fighters moved from Siam to French Indo China
2 bombers moved from Siam to Kwangtung
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 18 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,2,6,3
Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs total