@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
Yes…scramble the three fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Russia to Persia
Combat - Italians
Air Battle in Persia
Italians attacks with 1 units heading to Persia
British launches 3 interceptors out of Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Romania to Southern Italy
1 mech_infantry moved from Bulgaria to Northern Italy
1 armour moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5
Italians collect 8 PUs (6 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
2 artilleries and 3 infantry moved from Shan State to French Indo China
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
India : 1 bomber
Malaya : 1 fighter
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 infantry
French Indo China : 2 artilleries and 3 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
35 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 64 / 87
Russians : 0 / 0
Japanese : 52 / 55
Americans : 52 / 70
Chinese : 3 / 2
British : 37 / 42
UK_Pacific : 21 / 21
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 64 / 87
Russians : 0 / 0
Japanese : 52 / 55
Americans : 52 / 70
Chinese : 3 / 2
British : 37 / 42
UK_Pacific : 21 / 21
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Turkmenistan
3 artilleries and 1 mech_infantry moved from Volgograd to Caucasus
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Volgograd to Turkmenistan
1 fighter moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Turkmenistan
3 artilleries and 1 mech_infantry moved from Volgograd to Caucasus
3 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
Combat - Germans
Battle in Turkmenistan
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Turkmenistan from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 3 armour, 3 artilleries and 5 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 3 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Romania to 100 Sea Zone
2 mech_infantrys moved from 100 Sea Zone to Caucasus
3 armour and 3 mech_infantrys moved from Bessarabia to Rostov
4 armour and 2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Rostov
1 bomber and 1 fighter moved from Turkmenistan to Volgograd
1 bomber moved from Southern France to Western Germany
3 infantry moved from France to Western Germany
3 infantry moved from Southern France to France
Place Units - Germans
1 infantry placed in Greece
3 infantry placed in Volgograd
3 armour placed in Rostov
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Novgorod
2 fighters placed in Western Germany
1 infantry placed in France
1 fighter placed in Greece
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,5
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
113 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 52 / 55
Americans : 52 / 70
Chinese : 3 / 2
British : 35 / 42
UK_Pacific : 21 / 21
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, keep forgetting to move again after Germany!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Hunan to Szechwan
1 bomber and 1 tactical_bomber moved from Kweichow to Szechwan
1 bomber and 4 tactical_bombers moved from Kweichow to Yunnan
2 armour and 1 mech_infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Yunnan
1 submarine moved from 20 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Hunan to Szechwan
1 bomber and 1 tactical_bomber moved from Kweichow to Szechwan
1 bomber and 4 tactical_bombers moved from Kweichow to Yunnan
2 armour and 1 mech_infantry moved from Hunan to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to Yunnan
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 4 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 4 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber and 1 tactical_bomber moved from Szechwan to Sikang
1 bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 4 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 54 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Caroline Islands, round 2 : 3/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese winAmericans win, taking 37 Sea Zone from Japanese with 1 bomber and 1 submarine remaining with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Northern Territory
4 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Queensland to Philippines
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 carriers, 3 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Morocco to 98 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Eastern United States
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Borneo : 2 infantry
Northern Territory : 1 bomber
Philippines : 1 airfield, 2 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 transports
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 1 bomber and 3 infantry
Egypt : 1 fighter
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
Iraq : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer and 3 transports
98 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
91 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 55 / 56
Americans : 52 / 75
Chinese : 0 / 2
British : 35 / 42
UK_Pacific : 21 / 21
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 55 / 56
Americans : 52 / 75
Chinese : 0 / 2
British : 35 / 42
UK_Pacific : 21 / 21
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Combat Move - British
5 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 armour and 1 bomber moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 fighters moved from Persia to Caucasus
1 fighter moved from Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Persia to Caucasus
Combat - British
Battle in Turkmenistan
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Turkmenistan, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Turkmenistan, round 2 : 1/2 hits
1 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 3 artilleries and 6 mech_infantrys
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/15 hits
Germans roll dice for 3 armour, 3 artilleries and 6 mech_infantrys in Caucasus, round 2 : 8/12 hits
5 infantry owned by the British , 3 mech_infantrys owned by the British and 6 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 5/7 hits
Germans roll dice for 3 armour and 3 artilleries in Caucasus, round 3 : 3/6 hits
1 armour owned by the British , 2 armour owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 3 artilleries owned by the Germans lost in Caucasus
1 armour owned by the British retreated to Northwest Persia
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour, 3 artilleries and 6 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter moved from Turkmenistan to Persia
1 tactical_bomber moved from Egypt to Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 transport moved from 92 Sea Zone to 98 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield and 1 fighter placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for British :
Yunnan : 5 infantry
Burma : 4 infantry
India : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 5 infantry
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
80 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
98 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 54 / 56
Americans : 52 / 75
Chinese : 1 / 2
British : 35 / 40
UK_Pacific : 21 / 0
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Place Units - UK_Pacific
1 bomber and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 bomber and 3 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
Malaya : 1 factory_minor and 1 harbour
French Indo China : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 54 / 56
Americans : 52 / 75
Chinese : 1 / 2
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 14 / 9
ANZAC : 13 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,1
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 54 Sea Zone to Java
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to Kwangsi
1 bomber moved from India to Kwangsi
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Java, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Kwangsi, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Kwangsi to India
1 fighter moved from 37 Sea Zone to Malaya
2 fighters moved from Java to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from French Indo China to Yunnan
Place Units - ANZAC
1 armour and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Kwangsi : 2 artilleries and 1 infantry
Yunnan : 1 infantry
India : 1 bomber
Malaya : 1 fighter
Queensland : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
37 Sea Zone : 1 destroyer
54 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 49 / 56
Americans : 52 / 75
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 66 / 87
Russians : 0 / 0
Japanese : 49 / 56
Americans : 52 / 75
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Greece to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Greece to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 armour
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Northwest Persia, round 2 : 3/4 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Greece
4 armour and 5 mech_infantrys moved from Ukraine to Caucasus
6 armour and 5 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
2 infantry and 2 mech_infantrys moved from Greece to 100 Sea Zone
2 infantry and 2 mech_infantrys moved from 100 Sea Zone to Caucasus
1 bomber moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Greece
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Belarus to Karelia
3 infantry moved from Northern Italy to France
Place Units - Germans
3 fighters placed in Greece
2 armour and 1 artillery placed in Volgograd
3 mech_infantrys placed in Rostov
2 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in France
1 mech_infantry placed in Russia
1 submarine placed in 112 Sea Zone
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Territory Summary for Germans :
Sikang : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 8 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Romania : 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 factory_minor and 3 mech_infantrys
Nenetsia : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 10 armour, 5 infantry and 12 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 destroyer and 1 submarine
100 Sea Zone : 2 transports
125 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 9 fighters and 1 tactical_bomber
Northwest Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flag, 1 mech_infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 89
Russians : 0 / 0
Japanese : 49 / 56
Americans : 52 / 75
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 21 / 21
Italians : 14 / 7
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Null / Other
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1