Hm, return of the Normandy did not go per plan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hunan to 36 Sea Zone
1 destroyer and 2 fighters moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 armour moved from Morocco to 92 Sea Zone
1 armour and 2 infantry moved from Algeria to 92 Sea Zone
2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Gibraltar to Egypt
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers and 1 transport in 25 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Greece
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Midway, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery in Midway, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Midway, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Midway, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Midway, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Midway, round 6 : 1/1 hits
1 artillery owned by the Americans lost in Midway
Japanese win, taking Normandy Bordeaux from Germans, taking Greece from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Americans roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 5/7 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Americans attack with 2 armour, 2 bombers and 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Americans roll dice for 2 armour, 2 bombers and 2 infantry in Egypt, round 2 : 3/6 hits
Italians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Egypt, round 2 : 2/5 hits
2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
Americans roll dice for 2 armour and 2 bombers in Egypt, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 2/2 hits
1 mech_infantry owned by the Italians , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Egypt
Americans roll dice for 1 armour and 1 bomber in Egypt, round 4 : 0/2 hits
Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits
1 bomber owned by the Americans lost in Egypt
Americans roll dice for 1 armour in Egypt, round 5 : 1/1 hits
Italians roll dice for 1 armour in Egypt, round 5 : 0/1 hits
1 armour owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is -15
Casualties for Italians: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Americans: 1 armour, 2 bombers and 2 infantry
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 36 Sea Zone to Northern Territory
2 fighters moved from 43 Sea Zone to 37 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Borneo : 2 infantry
Northern Territory : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
25 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Egypt : 1 armour
United Kingdom : 1 fighter
Morocco : 3 artilleries, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 artillery
Greece : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
99 Sea Zone : 1 transport
101 Sea Zone : 1 carrier and 2 transports
98 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 55 / 97
Russians : 8 / 0
Japanese : 57 / 57
Americans : 54 / 74
Chinese : 4 / 20
British : 34 / 32
UK_Pacific : 15 / 18
Italians : 12 / 19
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Hunan to Kweichow
1 fighter and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Kweichow
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries in Kwangsi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Kwangsi : 1 artillery
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 3 infantry
Kweichow : 1 artillery and 2 infantry
Hunan : 1 infantry
Szechwan : 3 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 55 / 97
Russians : 8 / 0
Japanese : 53 / 57
Americans : 54 / 74
Chinese : 8 / 14
British : 34 / 32
UK_Pacific : 15 / 18
Italians : 12 / 19
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Anglo Egyptian Sudan to Alexandria
British take Alexandria from Italians
1 cruiser and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from India to French Indo China
1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
Combat - British
Battle in 81 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 81 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Shan State
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
2 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to Egypt
1 bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour and 2 infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for British :
Siam : 1 infantry
Yunnan : 1 aaGun and 2 infantry
Shan State : 1 artillery, 3 infantry and 1 mech_infantry
Burma : 1 artillery, 1 fighter and 3 infantry
India : 1 aaGun, 1 airfield, 1 harbour, 3 infantry and 1 tactical_bomber
French Indo China : 1 artillery, 1 infantry and 1 mech_infantry
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 artillery
Holland Belgium : 1 flag, 2 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Brazil : 1 flag, 2 infantry
Northwest Persia : 2 artilleries and 2 infantry
Persia : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 52 / 97
Russians : 8 / 0
Japanese : 50 / 57
Americans : 54 / 74
Chinese : 8 / 14
British : 37 / 43
UK_Pacific : 18 / 0
Italians : 12 / 19
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Place Units - UK_Pacific
1 armour and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 4 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 52 / 97
Russians : 8 / 0
Japanese : 50 / 57
Americans : 54 / 74
Chinese : 8 / 14
British : 37 / 43
UK_Pacific : 18 / 18
Italians : 12 / 19
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery moved from Tobruk to Alexandria
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Italians attack with 1 artillery
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Northern Italy
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Iraq : 1 infantry
Production/PUs Summary :
Germans : 52 / 97
Russians : 7 / 0
Japanese : 50 / 57
Americans : 54 / 74
Chinese : 8 / 14
British : 37 / 43
UK_Pacific : 18 / 18
Italians : 13 / 13
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Ukraine to Greece
Scramble from London?
scramble all three fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Russia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Novgorod to 110 Sea Zone
1 armour moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter and 2 tactical_bombers moved from Ukraine to Greece
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 fighter and 1 transport
Germans win with 3 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 fighters
Casualties for British: 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 fighter and 1 transport
Battle in Holland Belgium
Germans attack with 2 armour and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour and 4 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
6 infantry moved from Northern Italy to Southern Italy
6 mech_infantrys moved from Germany to Western Germany
1 tactical_bomber moved from Greece to Romania
1 tactical_bomber moved from Bryansk to Romania
8 armour and 2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Archangel to Karelia
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Belarus to Eastern Poland
Place Units - Germans
2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
3 armour, 3 fighters and 2 mech_infantrys placed in Western Germany
2 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 62 / 82
Russians : 2 / 0
Japanese : 50 / 57
Americans : 52 / 74
Chinese : 8 / 14
British : 34 / 43
UK_Pacific : 18 / 18
Italians : 13 / 13
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers and 3 tactical_bombers moved from Kwangtung to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Hopei to Kweichow
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
Japanese take Eastern Persia from British
1 armour moved from Tsinghai to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Shantung to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers and 3 tactical_bombers moved from Kwangtung to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 2 mech_infantrys moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Hopei to Kweichow
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kazakhstan to Eastern Persia
Japanese take Turkmenistan from Russians
Japanese take Eastern Persia from British
1 armour moved from Tsinghai to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
2 mech_infantrys moved from Shantung to Kiangsi
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Urals to Kansu
1 armour moved from Vologda to Tsinghai
2 artilleries and 1 infantry moved from Evenkiyskiy to Timguska
2 mech_infantrys moved from Korea to Jehol
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangtung
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
2 bombers moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in Korea
1 infantry placed in Japan
2 fighters and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Northern Territory to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 armour moved from Egypt to Iraq
1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
3 artilleries and 3 infantry moved from Morocco to Algeria
1 carrier and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 infantry placed in Greece
2 infantry placed in Eastern United States
1 destroyer, 1 fighter and 1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Borneo : 2 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 4 fighters, 1 harbour and 3 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
36 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 destroyer and 3 submarines
54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Algeria : 3 artilleries and 3 infantry
Tunisia : 1 artillery and 1 mech_infantry
93 Sea Zone : 1 submarine
Greece : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Iraq : 1 armour
92 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
98 Sea Zone : 1 flag
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 62 / 82
Russians : 0 / 0
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 5 / 14
British : 34 / 43
UK_Pacific : 18 / 18
Italians : 13 / 13
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Kweichow
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 1 artillery and 3 infantry
Shensi : 1 infantry
Yunnan : 1 fighter
Kweichow : 1 artillery and 3 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 62 / 82
Russians : 0 / 0
Japanese : 52 / 55
Americans : 52 / 72
Chinese : 8 / 16
British : 34 / 43
UK_Pacific : 18 / 18
Italians : 13 / 13
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Combat Move - British
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Caucasus
British win, taking Caucasus from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 cruiser in Eastern Persia, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Caucasus to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Alexandria to Trans-Jordan
2 fighters moved from Egypt to Persia
1 artillery moved from Morocco to Algeria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Shan State
1 infantry moved from Siam to Shan State
1 artillery moved from Burma to Shan State
1 aaGun moved from Yunnan to Shan State
3 infantry moved from Burma to Shan State
1 aaGun and 3 infantry moved from India to Burma
1 fighter moved from Burma to India
1 mech_infantry moved from French Indo China to Yunnan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for British :
Kwangsi : 1 infantry
Yunnan : 2 infantry and 1 mech_infantry
Shan State : 1 aaGun, 3 artilleries, 7 infantry and 1 mech_infantry
Burma : 1 aaGun and 3 infantry
India : 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Algeria : 1 armour, 1 artillery and 1 infantry
Ethiopia : 1 flag, 1 armour
Caucasus : 1 flag, 1 artillery
80 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 transport
Eastern Persia : 1 flag, 1 armour and 1 artillery
71 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 artillery and 1 infantry
Persia : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry and 4 mech_infantrys
Production/PUs Summary :
Germans : 62 / 82
Russians : 0 / 0
Japanese : 50 / 55
Americans : 52 / 72
Chinese : 8 / 16
British : 37 / 43
UK_Pacific : 18 / 0
Italians : 12 / 13
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 62 / 82
Russians : 0 / 0
Japanese : 50 / 55
Americans : 52 / 72
Chinese : 8 / 16
British : 37 / 43
UK_Pacific : 18 / 18
Italians : 12 / 13
ANZAC : 17 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Do me a favor?
Before you post your turn would you check the box for “dice battle/battle details”?
I like to see how many hits there were each round and it’s easier to read in the turn summary than going through the marti emails. Thanks!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Ukraine to Caucasus